fs2open: trunk r690
Author | Committer | Branch | Timestamp | Parent | |
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RandomTiger | trunk | 2003-10-14 13:39 | Pending | ||
Changeset | Implemented hardware fog for the HT&L code path. It doesnt use the backgrounds anymore but its still an improvement. Currently it fogs to a brighter colour than it should because of Bob specular code. I will fix this after discussing it with Bob. Also tided up some D3D stuff, a cmdline variable name and changed a small bit of the htl code to use the existing D3D engine instead of work around it. And added extra information in version number on bottom left of frontend screen. |
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mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h | Diff File | ||||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/lighting/lighting.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/nebula/neb.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/nebula/neb.h | Diff File | ||||
mod - /trunk/fs2_open/code/object/objectsort.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/render/3dsetup.cpp | Diff File |