View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002965 | FSSCP | graphics | public | 2013-11-27 13:22 | 2021-01-09 23:32 |
Reporter | ssmit132 | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | suspended | ||
Product Version | 3.7.0 | ||||
Summary | 0002965: Weapon glowpoints appear to stay in origin position if using external models | ||||
Description | If a ship shows external models for secondary weapons, and the models for those weapons have glowpoints, then the glowpoint effects will not be positioned correctly, instead acting as if the ship is at the mission origin. | ||||
Steps To Reproduce | I've attached a small test mod to show this error. It contains a modified stock model of the GTF Hercules - with secondary firing points moved to the outside of the model so that the missiles are easily visible to start with - as well as a table that enables external weapon models for the Hercules, and a mission containing both a player and AI Hercules to test with. Once in the mission, switching to external view and zooming out so that the mission origin (to the right and behind the player's starting position) is visible should show the missile glowpoints. They will remain there regardless of where either of the ships is located, but they still respond to their associated secondaries being fired (i.e. firing a secondary will cause the glowpoint to jump backwards and then move forwards slowly, as per reloading of external secondaries). It doesn't seem to matter whether it is the player's or the AI's ship that has the secondaries. MV_Assets from the 3.6.12 Media VPs is required as that contains the secondary weapons with glowpoints. | ||||
Additional Information | Version in use was "fs2_open_3_7_0". I was busy creating a mission to take screenshots in, which included the player having a ship class that uses external weapons (TF Zelos). During gameplay I noticed an odd set of glows in the distance, and when retrying the mission I found that the glows that were added to the Media VP missiles stayed in the same position in the gameplay area when the player ship moved. I haven't tested this with primary external weapon models with glows or secondary weapons that have a different model for external weapons with glows. Hopefully I've given enough information here. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2013-11-27 13:22 | ssmit132 | New Issue | |
2013-11-27 13:22 | ssmit132 | File Added: Externals_test.zip | |
2013-11-27 13:23 | ssmit132 | File Added: screen1553 - 28-11-2013 (arrow).png | |
2013-11-27 13:23 | ssmit132 | File Added: screen1554 - 28-11-2013 (arrow).png | |
2021-01-09 23:32 | MjnMixael | Status | new => closed |
2021-01-09 23:32 | MjnMixael | Resolution | open => suspended |
2021-01-09 23:32 | MjnMixael | Note Added: 0017084 |