14 #include "ShipClassEditorDlg.h"
18 static char THIS_FILE[] = __FILE__;
60 CDialog::DoDataExchange(pDX);
BOOL m_ShipClassWarpdrive
CString m_ShipClassEngine
virtual void DoDataExchange(CDataExchange *pDX)
#define IDC_SCLASS_DEBRIS_MODEL
#define IDC_SCLASS_ENGINES
#define IDC_SCLASS_MANUFACTURER
int m_ShipClassDebrisModel
#define IDC_SCLASS_WEAPON_SPECIAL
BOOL m_ShipClassAfterburner
CString m_ShipClassExplosion1
#define IDC_SCLASS_MAX_BANK
#define IDC_SCLASS_WEAPON1
CShipClassEditorDlg(CWnd *pParent=NULL)
CStatic m_ShipClassWindow
#define IDC_SCLASS_MAX_SPEED
#define IDC_SCLASS_WINDOW
CButton m_ShipClassDelete
#define IDC_SCLASS_MAX_ROLL
#define IDC_SCLASS_TURRET_WEAPON1
#define IDC_SCLASS_MAX_PITCH
CString m_ShipClassManufacturer
#define IDC_SCLASS_AFTERBURNER
#define IDC_SCLASS_WEAPON2
CString m_ShipClassWeaponSpecial
#define IDC_SCLASS_WARPDRIVE
#define IDC_SCLASS_DELETE
CString m_ShipClassWeapon2
CString m_ShipClassWeapon1
#define IDC_SCLASS_POWER_PLANT
#define IDC_SCLASS_SHIELDS
CString m_ShipClassTurretWeapon1
#define IDC_SCLASS_EXPLOSION1
CString m_ShipClassExplosion2
CString m_ShipClassTurretWeapon2
CString m_ShipClassPowerPlant
#define IDC_SCLASS_EXPLOSION2
#define IDC_SCLASS_AI_CLASS
#define IDC_SCLASS_3D_OBJECT
#define IDC_SCLASS_TURRET_WEAPON2