FS2_Open
Open source remastering of the Freespace 2 engine
editor.h File Reference
#include "physics/physics.h"
#include "render/3d.h"
#include "mission/missiongrid.h"

Go to the source code of this file.

Macros

#define MAX_GRID_POINTS   1000
 

Functions

void create_object (int objnum, vec3d *pos)
 
void test_form_wing (int x)
 
int select_object (int cx, int cy)
 
void game_init ()
 
void rpd_line (vec3d *v0, vec3d *v1)
 

Variables

matrix Grid_gmatrix
 
vec3d Grid_center
 
int Show_stars
 

Macro Definition Documentation

#define MAX_GRID_POINTS   1000

Definition at line 23 of file editor.h.

Function Documentation

void create_object ( int  objnum,
vec3d pos 
)
void game_init ( )

Game initialisation

Definition at line 1732 of file freespace.cpp.

void rpd_line ( vec3d v0,
vec3d v1 
)

Definition at line 245 of file missiongrid.cpp.

int select_object ( int  cx,
int  cy 
)

Definition at line 1930 of file fredrender.cpp.

void test_form_wing ( int  x)

Variable Documentation

vec3d Grid_center

Definition at line 105 of file fredrender.cpp.

matrix Grid_gmatrix

Definition at line 109 of file fredrender.cpp.

int Show_stars

Definition at line 83 of file fredrender.cpp.