FS2_Open
Open source remastering of the Freespace 2 engine
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This is the complete list of members for opengl_uniform_state, including all inherited members.
opengl_uniform_state() | opengl_uniform_state | |
reset() | opengl_uniform_state | |
setUniform2f(const SCP_string &name, const float x, const float y) | opengl_uniform_state | |
setUniform2f(const SCP_string &name, const vec2d &val) | opengl_uniform_state | |
setUniform3f(const SCP_string &name, const float x, const float y, const float z) | opengl_uniform_state | |
setUniform3f(const SCP_string &name, const vec3d &value) | opengl_uniform_state | |
setUniform4f(const SCP_string &name, const vec4 &val) | opengl_uniform_state | |
setUniformf(const SCP_string &name, const float value) | opengl_uniform_state | |
setUniformi(const SCP_string &name, const int value) | opengl_uniform_state | |
setUniformMatrix4f(const SCP_string &name, const matrix4 &val) | opengl_uniform_state | |
setUniformMatrix4fv(const SCP_string &name, const int count, const matrix4 *value) | opengl_uniform_state |