| FS2_Open
    Open source remastering of the Freespace 2 engine | 
This is the complete list of members for opengl_uniform_state, including all inherited members.
| opengl_uniform_state() | opengl_uniform_state | |
| reset() | opengl_uniform_state | |
| setUniform2f(const SCP_string &name, const float x, const float y) | opengl_uniform_state | |
| setUniform2f(const SCP_string &name, const vec2d &val) | opengl_uniform_state | |
| setUniform3f(const SCP_string &name, const float x, const float y, const float z) | opengl_uniform_state | |
| setUniform3f(const SCP_string &name, const vec3d &value) | opengl_uniform_state | |
| setUniform4f(const SCP_string &name, const vec4 &val) | opengl_uniform_state | |
| setUniformf(const SCP_string &name, const float value) | opengl_uniform_state | |
| setUniformi(const SCP_string &name, const int value) | opengl_uniform_state | |
| setUniformMatrix4f(const SCP_string &name, const matrix4 &val) | opengl_uniform_state | |
| setUniformMatrix4fv(const SCP_string &name, const int count, const matrix4 *value) | opengl_uniform_state |