FS2_Open
Open source remastering of the Freespace 2 engine
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This is the complete list of members for geometry_batcher, including all inherited members.
add_allocate(int quad, int n_tri=0) | geometry_batcher | |
allocate(int quad, int n_tri=0) | geometry_batcher | |
draw_beam(vec3d *start, vec3d *end, float width, float intensity=1.0f, float offset=0.0f) | geometry_batcher | |
draw_bitmap(vertex *position, int orient, float rad, float depth=0) | geometry_batcher | |
draw_bitmap(vertex *position, float rad, float angle, float depth) | geometry_batcher | |
draw_laser(vec3d *p0, float width1, vec3d *p1, float width2, int r, int g, int b) | geometry_batcher | |
draw_quad(vertex *verts) | geometry_batcher | |
draw_tri(vertex *verts) | geometry_batcher | |
geometry_batcher() | geometry_batcher | inline |
geometry_batcher(const geometry_batcher &geo) | geometry_batcher | inline |
load_buffer(effect_vertex *buffer, int *n_verts) | geometry_batcher | |
need_to_render() | geometry_batcher | inline |
operator=(const geometry_batcher &geo) | geometry_batcher | |
operator=(int) | geometry_batcher | inline |
render(int flags, float radius=0.0f) | geometry_batcher | |
render_buffer(int buffer_handle, int flags) | geometry_batcher | |
~geometry_batcher() | geometry_batcher |