FS2_Open
Open source remastering of the Freespace 2 engine
geometry_batcher Member List

This is the complete list of members for geometry_batcher, including all inherited members.

add_allocate(int quad, int n_tri=0)geometry_batcher
allocate(int quad, int n_tri=0)geometry_batcher
draw_beam(vec3d *start, vec3d *end, float width, float intensity=1.0f, float offset=0.0f)geometry_batcher
draw_bitmap(vertex *position, int orient, float rad, float depth=0)geometry_batcher
draw_bitmap(vertex *position, float rad, float angle, float depth)geometry_batcher
draw_laser(vec3d *p0, float width1, vec3d *p1, float width2, int r, int g, int b)geometry_batcher
draw_quad(vertex *verts)geometry_batcher
draw_tri(vertex *verts)geometry_batcher
geometry_batcher()geometry_batcherinline
geometry_batcher(const geometry_batcher &geo)geometry_batcherinline
load_buffer(effect_vertex *buffer, int *n_verts)geometry_batcher
need_to_render()geometry_batcherinline
operator=(const geometry_batcher &geo)geometry_batcher
operator=(int)geometry_batcherinline
render(int flags, float radius=0.0f)geometry_batcher
render_buffer(int buffer_handle, int flags)geometry_batcher
~geometry_batcher()geometry_batcher