add_arc(vec3d *v1, vec3d *v2, color *primary, color *secondary, float arc_width) | draw_list | |
add_buffer_draw(vertex_buffer *buffer, int texi, uint tmap_flags, model_render_params *interp) | draw_list | |
add_insignia(polymodel *pm, int detail_level, int bitmap_num) | draw_list | |
add_outline(vertex *vert_array, int n_verts, color *clr) | draw_list | |
add_submodel_to_batch(int model_num) | draw_list | |
clear_transforms() | draw_list | |
draw_list() | draw_list | |
get_view_position() | draw_list | |
init() | draw_list | |
init_render(bool sort=true) | draw_list | |
pop_transform() | draw_list | |
push_transform(vec3d *pos, matrix *orient) | draw_list | |
render_all(int depth_mode=-1) | draw_list | |
render_arcs() | draw_list | |
render_insignias() | draw_list | |
render_outlines() | draw_list | |
reset() | draw_list | |
reset_state() | draw_list | |
set_animated_effect(int effect) | draw_list | |
set_animated_timer(float time) | draw_list | |
set_blend_filter(int filter, float alpha) | draw_list | |
set_buffer(int buffer) | draw_list | |
set_center_alpha(int center_alpha) | draw_list | |
set_clip_plane(const vec3d &position, const vec3d &normal) | draw_list | |
set_clip_plane() | draw_list | |
set_color(const color &clr) | draw_list | |
set_cull_mode(int mode) | draw_list | |
set_depth_mode(int depth_set) | draw_list | |
set_fill_mode(int mode) | draw_list | |
set_fog(int fog_mode, int r, int g, int b, float fog_near=-1.0f, float fog_far=-1.0f) | draw_list | |
set_light_factor(float factor) | draw_list | |
set_light_filter(int objnum, vec3d *pos, float rad) | draw_list | |
set_lighting(bool mode) | draw_list | |
set_scale(vec3d *scale=NULL) | draw_list | |
set_team_color(const team_color &clr) | draw_list | |
set_team_color() | draw_list | |
set_texture(int texture_type, int texture_handle) | draw_list | |
set_texture_addressing(int addressing) | draw_list | |
set_thrust_scale(float scale=-1.0f) | draw_list | |
set_zbias(int bias) | draw_list | |
start_model_batch(int n_models) | draw_list | |