FS2_Open
Open source remastering of the Freespace 2 engine
draw_list Member List

This is the complete list of members for draw_list, including all inherited members.

add_arc(vec3d *v1, vec3d *v2, color *primary, color *secondary, float arc_width)draw_list
add_buffer_draw(vertex_buffer *buffer, int texi, uint tmap_flags, model_render_params *interp)draw_list
add_insignia(polymodel *pm, int detail_level, int bitmap_num)draw_list
add_outline(vertex *vert_array, int n_verts, color *clr)draw_list
add_submodel_to_batch(int model_num)draw_list
clear_transforms()draw_list
draw_list()draw_list
get_view_position()draw_list
init()draw_list
init_render(bool sort=true)draw_list
pop_transform()draw_list
push_transform(vec3d *pos, matrix *orient)draw_list
render_all(int depth_mode=-1)draw_list
render_arcs()draw_list
render_insignias()draw_list
render_outlines()draw_list
reset()draw_list
reset_state()draw_list
set_animated_effect(int effect)draw_list
set_animated_timer(float time)draw_list
set_blend_filter(int filter, float alpha)draw_list
set_buffer(int buffer)draw_list
set_center_alpha(int center_alpha)draw_list
set_clip_plane(const vec3d &position, const vec3d &normal)draw_list
set_clip_plane()draw_list
set_color(const color &clr)draw_list
set_cull_mode(int mode)draw_list
set_depth_mode(int depth_set)draw_list
set_fill_mode(int mode)draw_list
set_fog(int fog_mode, int r, int g, int b, float fog_near=-1.0f, float fog_far=-1.0f)draw_list
set_light_factor(float factor)draw_list
set_light_filter(int objnum, vec3d *pos, float rad)draw_list
set_lighting(bool mode)draw_list
set_scale(vec3d *scale=NULL)draw_list
set_team_color(const team_color &clr)draw_list
set_team_color()draw_list
set_texture(int texture_type, int texture_handle)draw_list
set_texture_addressing(int addressing)draw_list
set_thrust_scale(float scale=-1.0f)draw_list
set_zbias(int bias)draw_list
start_model_batch(int n_models)draw_list