FS2_Open
Open source remastering of the Freespace 2 engine
afterburner.h
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1 /*
2  * Copyright (C) Volition, Inc. 1999. All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell
5  * or otherwise commercially exploit the source or things you created based on the
6  * source.
7  *
8 */
9 
10 
11 
12 #ifndef __AFTERBURNER_H__
13 #define __AFTERBURNER_H__
14 
15 #define AFTERBURNER_MIN_DELAY 1000
16 #define ABURN_DECAY_TIME 1500 // time in ms ship shakes after afterburner pressed
17 
18 class object;
19 
20 void afterburners_start(object *objp);
21 void afterburners_stop(object *objp, int key_released = 0);
23 void afterburners_update(object *objp, float fl_frametime);
25 
26 #endif /* __AFTERBURNER_H__ */
27 
void afterburners_start(object *objp)
Definition: afterburner.cpp:68
object * objp
Definition: lua.cpp:3105
void afterburner_stop_sounds()
void afterburners_stop(object *objp, int key_released=0)
Definition: object.h:141
void afterburner_level_init()
Definition: afterburner.cpp:53
void afterburners_update(object *objp, float fl_frametime)