View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000098 | FSSCP | OpenGL | public | 2004-02-09 02:10 | 2005-01-01 11:36 |
| Reporter | Raa | Assigned To | taylor | ||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000098: No Specular in OGL HT&L | ||||
| Description | As said, there's no specular mapping in HT&L mode of OGL. Same with Fred2_open. | ||||
| Additional Information | GeForce2 Mx/Mx400 pci 32 Mb | ||||
| Tags | No tags attached. | ||||
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we can't specmap in ogl since there is no way to query specular values without using some extensions that are used on newer geforce cards |
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Really? Seems odd theres no way to do it. If thats correct then we could close the bug. |
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i'd want to talk with fry_day to see if thats the problem. i think he said something about that before i think shaders would work as well edited on: 03-12-04 19:10 |
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GL_EXT_SEPARATE_SPECULAR_COLOR should work here |
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...and? Does it? I'd be willing to test on my GF2, since OGL seems to run alot faster for most every program on my PC... |
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not yet. we just discussed bugs today |
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im going to upgrade the severity to major since were planning on fixing all the crash/major/block bugs in mantis. it may not be all that hard of a bug to squash and its not a showstopper, but i want OpenGL to be on par with Direct3D in terms of features. edited on: 04-12-04 21:49 |
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All that's left for this to work is getting the lightmap to apply correctly. Right now it's just replacing the primary texture for some reason (using GL_MODULATE). The rest of the code is there and working. |
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I've all but one bug worked out now and it looks almost exactly like it does in D3D. Last bug is glowmap related with the glow texture basically being multiplied when there is a specmap applied. I'll clean the code up a little and get that fixed and this will be done. The glowmap is rendered with multitexture and the specmap is rendered on a second pass to get the lighting correct. May have to go back to 3 passes with the glowmap rendered last in order to fix it 100% though. Assigning this one to me. |
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Fixered!!! |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2004-02-09 02:10 | Raa | New Issue | |
| 2004-02-11 06:48 | Goober5000 | Assigned To | => phreak |
| 2004-02-11 06:48 | Goober5000 | Status | new => assigned |
| 2004-02-11 18:48 | phreak | Note Added: 0000185 | |
| 2004-03-04 21:04 | RandomTiger | Note Added: 0000276 | |
| 2004-03-13 00:10 | phreak | Note Added: 0000429 | |
| 2004-03-13 00:10 | phreak | Note Edited: 0000429 | |
| 2004-03-28 20:14 | phreak | Note Added: 0000603 | |
| 2004-03-28 23:33 | Raa | Note Added: 0000606 | |
| 2004-03-29 01:46 | phreak | Note Added: 0000607 | |
| 2004-04-13 01:48 | phreak | Note Added: 0000753 | |
| 2004-04-13 01:48 | phreak | Severity | feature => major |
| 2004-04-13 01:49 | phreak | Note Edited: 0000753 | |
| 2004-04-13 03:56 | taylor | Note Added: 0000756 | |
| 2004-11-20 10:29 | taylor | Note Added: 0001355 | |
| 2004-11-20 10:29 | taylor | Assigned To | phreak => taylor |
| 2005-01-01 11:36 | taylor | Status | assigned => resolved |
| 2005-01-01 11:36 | taylor | Resolution | open => fixed |
| 2005-01-01 11:36 | taylor | Note Added: 0001497 |