View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000958 | FSSCP | graphics | public | 2006-06-25 01:08 | 2012-12-05 17:55 |
| Reporter | WMCoolmon | Assigned To | WMCoolmon | ||
| Priority | low | Severity | tweak | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Summary | 0000958: Thruster effects need scaling option | ||||
| Description | Very simple, thruster effects need an option to set whether or not they should scale depending on rotational velocity. They should be at full thrust all the time when using the keyboard, but vary when using a joystick. | ||||
| Tags | No tags attached. | ||||
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For rotation thrusters, don't they already? If you mean sliding thrusters, I agree... why not do something like: if(pi->side_thrust > 0 && (mtp->use_flags & MT_SLIDE_RIGHT)) { render_amount = pi->side_thrust; } else if(pi->side_thrust < 0 && (mtp->use_flags & MT_SLIDE_LEFT)) { render_amount = -pi->side_thrust; etc etc for vert_thrust and forward_thrust too. |
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Didn't really think about it, but that looks exactly right for this application. |
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Yeah, I was just looking at that, trying to make it so that gliding didn't make the thrusters become huge when facing certain directions. This seems to make it work as expected. I suspect it's what Bobboau might have intended but never fully implemented, because they don't really get used much otherwise. Oops, I overlooked something: what about AI? Do they use control_info ci? Because that's the only thing I find that sets those three: pi->side_thrust = ci->sideways; etc., in physics_read_flying_controls. |
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I implemented the maneuvering thrusters, and no, that's not what I intended. What I was trying to do with that section of the code, was to make the thrusters appear proportionally to the amount of thruster, as compared to the maximum amount of thrust. Or to give a more concrete description, if a ship is turning as fast as it can, the ship's thrusters should be at the length specified in the table. If it's turning half as fast as it can, thrusters should be at half the length specified in the table. If "no scale" is specified for a thruster, the thruster should always appear at the length specified in the table. The current problem, probably, is that thrusters activate whenever the ship turns for any reason, rather than when it's simply trying to turn. Unfortunately, I'm not sure that there's any real way to fix this with anything other than hacks, using Freespace 2's simplistic physics code. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2006-06-25 01:08 | WMCoolmon | New Issue | |
| 2006-06-26 04:30 | Backslash | Note Added: 0005955 | |
| 2006-06-26 05:29 | WMCoolmon | Status | new => assigned |
| 2006-06-26 05:29 | WMCoolmon | Assigned To | => WMCoolmon |
| 2006-06-26 05:30 | WMCoolmon | Note Added: 0005956 | |
| 2006-06-27 06:30 | Backslash | Note Added: 0005969 | |
| 2006-06-30 06:16 | WMCoolmon | Note Added: 0005998 | |
| 2012-12-05 17:55 | The_E | Status | assigned => closed |
| 2012-12-05 17:55 | The_E | Resolution | open => no change required |