View Issue Details

IDProjectCategoryView StatusLast Update
0000956FSSCPmultiplayerpublic2006-07-20 01:24
ReporterXanadu Assigned ToGoober5000  
PrioritynormalSeveritymajorReproducibilityalways
Status closedResolutionopen 
Summary0000956: AI ignore target problem
DescriptionIf you tell AI fighters/bombers to ignore a certain target say a freighter and any AI's that were given that order and later are destroyed and then respawn they may still decide to attack that freighter.
Additional InformationHappens with FS Open Release Candidate 3 and earlier. Earliest I have is 3/1/06.
TagsNo tags attached.

Activities

taylor

2006-06-24 06:54

administrator   ~0005940

This probably belongs to Goober rather than me, since I think he worked on the ignore code last. Not sure if this is strictly a multi issue or not, but that may be the best/only place to see it happen.

Goober5000

2006-06-24 20:44

administrator   ~0005942

Bah. This is a direct result of fixing the ignore code, but it was only the hackiness of the ignore code in the first place that originally caused this behavior.

Ugh. Is this really needed?

Crusader

2006-06-25 14:45

reporter   ~0005943

@Goober5000
Hm, i'm not sure i understand your question. If perhaps you are asking whether the ignore code itself is needed... then i would say 'yes'. There are certain scenarios where the AI wingmen refuse to obey orders until / unless they are first told to ignore a given target.

Goober5000

2006-06-25 20:49

administrator   ~0005944

I meant is it necessary to have ships remember ignore orders after they respawn. They don't remember any other orders to my knowledge.

Crusader

2006-06-26 03:24

reporter   ~0005951

Oops, my mistake. Thanks for the clarification. In that case, i would say no. It does make life easier for the player, to not have to repeat that order after the wingmen respawn... yet, if no other orders are retained, then why should ignoring be different? In that light, this issue doesn't resemble a bug at all; it's more like a removed perk.

Goober5000

2006-06-26 04:21

administrator   ~0005953

Last edited: 2006-06-26 04:21

Okay, I just need to hear from Xanadu then.

BTW, is this the same Xanadu that used to run the FreeSpace mission archives?

edited on: 06-26-06 00:21

Goober5000

2006-07-02 05:26

administrator   ~0006015

*bump*

If I don't hear otherwise from Xanadu, I'm closing this.

Goober5000

2006-07-20 01:24

administrator   ~0006248

Closing.

Issue History

Date Modified Username Field Change
2006-06-24 05:37 Xanadu New Issue
2006-06-24 06:54 taylor Note Added: 0005940
2006-06-24 06:54 taylor Assigned To taylor => Goober5000
2006-06-24 20:44 Goober5000 Note Added: 0005942
2006-06-25 14:45 Crusader Note Added: 0005943
2006-06-25 20:49 Goober5000 Note Added: 0005944
2006-06-26 03:24 Crusader Note Added: 0005951
2006-06-26 04:21 Goober5000 Note Added: 0005953
2006-06-26 04:21 Goober5000 Note Edited: 0005953
2006-07-02 05:26 Goober5000 Note Added: 0006015
2006-07-20 01:24 Goober5000 Status assigned => closed
2006-07-20 01:24 Goober5000 Note Added: 0006248