View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000948 | FSSCP | gameplay | public | 2006-06-15 18:10 | 2006-06-15 20:17 |
| Reporter | Crusader | Assigned To | |||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | closed | Resolution | open | ||
| Product Version | 3.6.9 | ||||
| Summary | 0000948: Rearming adds primary weapon to an unused primary slot | ||||
| Description | See jpgs. | ||||
| Tags | No tags attached. | ||||
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2006-06-15 18:10
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2006-06-15 18:11
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2006-06-15 18:11
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Has been this way since retail, AFAIK, taking standard weapons from a table. |
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This is by design so it's not a bug. The action in question is done in ship_do_rearm_frame(), first thing, and has a comment to boot. This could be made optional in the future, but then it qualifies as a feature request, and Mantis isn't for those. Closered. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2006-06-15 18:10 | Crusader | New Issue | |
| 2006-06-15 18:10 | Crusader | File Added: 001a.gif | |
| 2006-06-15 18:11 | Crusader | File Added: 002a.gif | |
| 2006-06-15 18:11 | Crusader | File Added: 003a.gif | |
| 2006-06-15 20:10 | kasperl | Note Added: 0005848 | |
| 2006-06-15 20:17 | taylor | Status | new => closed |
| 2006-06-15 20:17 | taylor | Note Added: 0005849 |