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IDProjectCategoryView StatusLast Update
0000917FSSCPtablespublic2006-05-27 06:48
ReporterIPAndrews Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionopen 
Summary0000917: Modular tables for weapons don't replace beams
DescriptionWhen using a modular table for a beam weapon and there is already a table entry for the beam weapon in weapons.tbl, the beam configuration in the modular table is used _in addition_ to the one in the weapons.tbl . So the new look beam is actually overlayed over the old look beam when the weapon is fired.
Additional InformationThis looks a bit silly. :)
TagsNo tags attached.

Activities

Wanderer

2006-05-24 04:24

developer   ~0005603

Are you using +Index: option in the beam texture sections?

WMCoolmon

2006-05-27 06:47

developer   ~0005640

This _is not_ a bug. It is a design attribute of modular tables. By default, things are added on, rather than replaced, since that's the default for ships, weapons, and other major elements. Rather than varying this for whatever way I felt would be more useful, I just stayed with the same thing and added fields to allow replacement, as I went.

Hence the addition of the +Index: field.

WMCoolmon

2006-05-27 06:48

developer   ~0005641

Not a bug, unless the +Index: field fails to work properly. (If you want to discuss the design setup further, start a thread on the forums)

Issue History

Date Modified Username Field Change
2006-05-23 11:16 IPAndrews New Issue
2006-05-24 04:24 Wanderer Note Added: 0005603
2006-05-27 06:47 WMCoolmon Note Added: 0005640
2006-05-27 06:48 WMCoolmon Status new => closed
2006-05-27 06:48 WMCoolmon Note Added: 0005641