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IDProjectCategoryView StatusLast Update
0000908FSSCPsoundpublic2006-05-10 02:28
ReporterSpike Assigned To 
PrioritynormalSeveritycrashReproducibilityalways
Status closedResolutionopen 
Summary0000908: Segfault (crash) when passing close to Nephilim class bomber
DescriptionCrash at random location everytime I pass close enough to a Nephilim class bomber to hear its engine noise. Happens every time. Does not occur with any other ship type. The problem appears to be in SDL timer handling. Any time the Nephilim engine noise effect is played, the callback pointer in the current timer is corrupted. About half the time it points to a valid function, so I don't think the corruption is completely random. I actually thought it was a graphics problem at first, because the callback went into the OpenGL libraries a few times :/ It also manifests as AI corruption because it will sometimes call random functions from the AI libraries. Sometimes it will point into unallocated space (this is how I figured it out) I am having problems building a debug version of SDL so I am unable to investigate further. It builds, but my debugger won't trace the source :(
Additional InformationDebian Pure64 Linux testing/unstable
1GB RAM
2.6.13.2 kernel
SDL 1.2.9
built from CVS using gcc 4.0.3
occurs with both fs2_open_3_6_7 and HEAD from 2006 May 06
bug 0000677 may be related, not enough info to tell
TagsNo tags attached.

Activities

Spike

2006-05-10 00:13

reporter   ~0005493

this is a duplicate of 0000859
my bad :(
will continue to investigate

taylor

2006-05-10 02:28

administrator   ~0005495

Closered.

Issue History

Date Modified Username Field Change
2006-05-09 20:32 Spike New Issue
2006-05-10 00:13 Spike Note Added: 0005493
2006-05-10 02:28 taylor Status new => closed
2006-05-10 02:28 taylor Note Added: 0005495