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IDProjectCategoryView StatusLast Update
0000898FSSCP---------public2006-04-28 21:00
ReporterShotman Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionopen 
Summary0000898: Wrong target bracket location on screen
DescriptionWhen you look at the screenshot, notice that the target bracket of mirimidon fighter is not where it has to be. The greater is the distance to the center of the screen, the worse is this bug.
Additional InformationI think it is something with field of view, because ive set it to 0.50 it looks better.
TagsNo tags attached.

Activities

2006-04-28 19:25

 

screen0022.jpeg (70,886 bytes)   
screen0022.jpeg (70,886 bytes)   

Shotman

2006-04-28 19:27

reporter   ~0005421

I use 3.6.8 media vps and 5.3 launcher. Renderer is opengl. heres my command line:

D:\Hry\Freespace2\fs2_open_r-20060323.exe -mod derelict, ,Media_VPs -spec -glow -jpgtga -mipmap -nomotiondebris -2d_poof -missile_lighting -dualscanlines -orbradar -warp_flash -snd_preload -env -alpha_env -fov 0.50 -ambient_factor 75 -no_warn

taylor

2006-04-28 21:00

administrator   ~0005423

Duplicate of bug 0000083.

Basically this is just an issue where the models are drawn with a perspective view and the lines are drawn with an orthographic view. The orthographic view does not take FOV into account. And it's not just how far away from the center of the screen the ship is but how far away from you they are that determines how bad the offset is. A fix for this is in progress, but it's not a simple thing considering how the code is currently situated.

Issue History

Date Modified Username Field Change
2006-04-28 19:25 Shotman New Issue
2006-04-28 19:25 Shotman File Added: screen0022.jpeg
2006-04-28 19:27 Shotman Note Added: 0005421
2006-04-28 21:00 taylor Status new => closed
2006-04-28 21:00 taylor Note Added: 0005423