View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000898 | FSSCP | --------- | public | 2006-04-28 19:25 | 2006-04-28 21:00 |
| Reporter | Shotman | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | open | ||
| Summary | 0000898: Wrong target bracket location on screen | ||||
| Description | When you look at the screenshot, notice that the target bracket of mirimidon fighter is not where it has to be. The greater is the distance to the center of the screen, the worse is this bug. | ||||
| Additional Information | I think it is something with field of view, because ive set it to 0.50 it looks better. | ||||
| Tags | No tags attached. | ||||
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2006-04-28 19:25
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I use 3.6.8 media vps and 5.3 launcher. Renderer is opengl. heres my command line: D:\Hry\Freespace2\fs2_open_r-20060323.exe -mod derelict, ,Media_VPs -spec -glow -jpgtga -mipmap -nomotiondebris -2d_poof -missile_lighting -dualscanlines -orbradar -warp_flash -snd_preload -env -alpha_env -fov 0.50 -ambient_factor 75 -no_warn |
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Duplicate of bug 0000083. Basically this is just an issue where the models are drawn with a perspective view and the lines are drawn with an orthographic view. The orthographic view does not take FOV into account. And it's not just how far away from the center of the screen the ship is but how far away from you they are that determines how bad the offset is. A fix for this is in progress, but it's not a simple thing considering how the code is currently situated. |