View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000884 | FSSCP | gameplay | public | 2006-04-20 17:32 | 2006-06-02 12:42 |
| Reporter | BorisVolkov | Assigned To | |||
| Priority | normal | Severity | crash | Reproducibility | always |
| Status | closed | Resolution | open | ||
| Summary | 0000884: Freeze, Freeze, Freeze... | ||||
| Description | Game freezes after playing for some time. I tried both Direct3D and OpenGL, that is not the problem. I disabled all features, just played original FS2, it kept occuring again. Game freezes while playing, cannot return to desktop, I see mouse but have to restart. | ||||
| Additional Information | r-20060125 build v5.3 launcher 3.7.8 delta VPs | ||||
| Tags | No tags attached. | ||||
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i have the same problem on fs2_open_r-20060323.exe. |
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now I use the most stable version (as described) G-20050728, but it isn't working with 3.7.8 VPs. Please make a stable version that works with 3.7.8d VPs |
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I ran debug exe when the game freezed. It is writing something about decals. You should look at it. I post last lines here because it has 6.48 MB.: max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox leaveing from sortnorm bbox there are now 3 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox leaveing from sortnorm bbox bugging out becase closest is out of max_rad leaveing from sortnorm bbox leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 1155 decals have been made with an average of 2.674 polys eachf a decal is about to be made at -2.81, 0.06, -3.20 radius 1.000000 decal defined cube set up 160 verts leaveing from sortnorm rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox leaveing from sortnorm bbox deacal defined a decal should have been made with 0 polys, 1156 decals have been made with an average of 2.671 polys eachf decal empty, decal creation failed FREEZED - END OF LOG |
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Don't use decals. Period. That code is horrible and very buggy. |
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I close all other features and run with simple FS2 settings, but it still freezes. It just increases the play time. |
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try the april 25 build: http://www.hard-light.net/forums/index.php/topic,39531.0.html |
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* BUMP * Is this still an issue? |
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Assuming this is no longer an issue, or a duplicate of an existing closed bug which was likely hardware/system related rather than a code issue. Closered. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2006-04-20 17:32 | BorisVolkov | New Issue | |
| 2006-04-20 17:58 | Shotman | Note Added: 0005345 | |
| 2006-04-22 19:19 | BorisVolkov | Note Added: 0005378 | |
| 2006-04-28 18:28 | Shotman | Note Added: 0005419 | |
| 2006-04-28 19:04 | taylor | Note Added: 0005420 | |
| 2006-04-30 17:55 | BorisVolkov | Note Added: 0005437 | |
| 2006-05-04 16:50 | phreak | Note Added: 0005459 | |
| 2006-06-01 18:39 | taylor | Note Added: 0005698 | |
| 2006-06-02 12:42 | taylor | Status | new => closed |
| 2006-06-02 12:42 | taylor | Note Added: 0005714 |