View Issue Details

IDProjectCategoryView StatusLast Update
0000861FSSCPgameplaypublic2006-11-01 15:07
ReporterIPAndrews Assigned Tokarajorma  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionunable to reproduce 
Summary0000861: change-ship-class on Alpha 1 under AI control breaks secondaries
DescriptionI'm doing the following. player-use-ai, change-ship-class Alpha 1, player-not-use-ai. When the player regains control he his no longer able to fire secondary weapons, even though the HUD shows there are weapons in store. Attempting to fire makes the out of ammo noise. Also the indicator which shows which secondary weapon is selected is not present.
Additional InformationIt is as if a non-existant weapon off-screen is selected (guess).
TagsNo tags attached.

Activities

karajorma

2006-04-04 11:29

administrator   ~0005277

I'll look into this. Having a copy of the mission to test with would help. :)

karajorma

2006-04-08 12:00

administrator   ~0005295

I've not been able to reproduce this in a simple mission I made. It might be a factor of whioch ships and weapons are involved which means I definitely can't fix it without more info.

karajorma

2006-05-14 16:38

administrator   ~0005526

If there's no further issue with this I'll close it.

karajorma

2006-05-18 11:51

administrator   ~0005534

No feedback = closed.

Issue History

Date Modified Username Field Change
2006-03-14 08:16 IPAndrews New Issue
2006-04-04 11:22 karajorma Status new => assigned
2006-04-04 11:22 karajorma Assigned To => karajorma
2006-04-04 11:29 karajorma Note Added: 0005277
2006-04-08 12:00 karajorma Note Added: 0005295
2006-05-14 16:38 karajorma Note Added: 0005526
2006-05-18 11:51 karajorma Status assigned => closed
2006-05-18 11:51 karajorma Note Added: 0005534
2006-11-01 15:07 taylor Resolution open => unable to reproduce