View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000861 | FSSCP | gameplay | public | 2006-03-14 08:16 | 2006-11-01 15:07 |
| Reporter | IPAndrews | Assigned To | karajorma | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | unable to reproduce | ||
| Summary | 0000861: change-ship-class on Alpha 1 under AI control breaks secondaries | ||||
| Description | I'm doing the following. player-use-ai, change-ship-class Alpha 1, player-not-use-ai. When the player regains control he his no longer able to fire secondary weapons, even though the HUD shows there are weapons in store. Attempting to fire makes the out of ammo noise. Also the indicator which shows which secondary weapon is selected is not present. | ||||
| Additional Information | It is as if a non-existant weapon off-screen is selected (guess). | ||||
| Tags | No tags attached. | ||||
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I'll look into this. Having a copy of the mission to test with would help. :) |
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I've not been able to reproduce this in a simple mission I made. It might be a factor of whioch ships and weapons are involved which means I definitely can't fix it without more info. |
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If there's no further issue with this I'll close it. |
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No feedback = closed. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2006-03-14 08:16 | IPAndrews | New Issue | |
| 2006-04-04 11:22 | karajorma | Status | new => assigned |
| 2006-04-04 11:22 | karajorma | Assigned To | => karajorma |
| 2006-04-04 11:29 | karajorma | Note Added: 0005277 | |
| 2006-04-08 12:00 | karajorma | Note Added: 0005295 | |
| 2006-05-14 16:38 | karajorma | Note Added: 0005526 | |
| 2006-05-18 11:51 | karajorma | Status | assigned => closed |
| 2006-05-18 11:51 | karajorma | Note Added: 0005534 | |
| 2006-11-01 15:07 | taylor | Resolution | open => unable to reproduce |