View Issue Details

IDProjectCategoryView StatusLast Update
0000852FSSCPFREDpublic2006-05-25 16:49
Reporterstarman01 Assigned To 
PrioritynormalSeveritycrashReproducibilityunable to reproduce
Status closedResolutionopen 
Summary0000852: White square and following crash
DescriptionSuddenly while working on a mission, FRED wasn't able anymore to display the ship-info, I'm was just getting a white square. Strange thing, If I turn the feature "show ship info" on, it works as it should.

Now, after that bug is in, I can exactly place one more model in this mission (and there aren't many yet). If I try to add a second one, FRED crashes. Real bad thing about this, that has been saved into the mission file. I even copied the info via notepad into a new file, the errors stays. It doesn't also matter if I run in HTL or not, the error is not to remove anymore. Luckily I'm not that far in the mission, but how can I be sure it happens later in another mission too were I did spent don't know how many hours into.
Additional InformationThe bug has been created in the "fred2_open_r-P420060226.exe" and in HTL-Mod, but the crash is also happening in the newest build since it's saved to the mission.

I have also uploaded the mission-file, maybe it can be of some help
TagsNo tags attached.

Activities

2006-03-05 13:48

 

Demo-Sim-01a.fs2 (17,346 bytes)   
#Mission Info

$Version: 0.10
$Name:  XSTR("Bombing Run", -1)
$Author: Starman
$Created: 03/05/06 at 14:40:04
$Modified: 03/05/06 at 15:09:30
$Notes:
Created by Michael <Starman> Pretli
$End Notes:

$Mission Desc:
 XSTR("Attack mutliple targets in a longbow bomber
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Disallow Support: 1

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000
+All Teams Attack

+Viewer pos: -51389.085938, 21748.017578, 95828.390625
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.212437, 0.977175,
	0.000000, -0.977175, 0.212437

$Starting wing names: ( "Alpha" "Bravo" "Charlie" )
$Squadron wing names: ( "Alpha" "Bravo" "Charlie" "Delta" "Echo" )

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: Transport
$Alt: .
$Alt: Destroyer

#end


#Players		;! 1 total

$Starting Shipname: Bravo 1
$Ship Choices: (
	"F-66B Thunderbolt VII"	5
)

+Weaponry Pool: (
	"Ion"	19
	"Laser"	16
	"Mass Driver"	16
	"Meson"	16
	"Neutron"	21
	"Particle"	16
	"Photon"	16
	"Plasma"	18
	"Dart Dumbfire"	500
	"Pilum FF"	508
	"Javelin HS"	508
	"Spiculum IR"	500
	"Torpedo"	504
	"Pilum FF AI"	8
	"Javelin HS AI"	8
	"Spiculum IR AI"	18
	"Torpedo AI"	4
)

#Objects		;! 21 total

$Name: Bravo 1		;! Object #0
$Class: F/A-76A Longbow P
$Team: Friendly
$Location: 0.122076, 0.000057, 10.427938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Alpha 1		;! Object #1
$Class: F-86C Hellcat V
$Team: Friendly
$Location: -31.972975, -0.000005, 173.712524
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #2
$Class: F-86C Hellcat V
$Team: Friendly
$Location: 0.577228, -0.000001, 108.590347
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Bravo 2		;! Object #3
$Class: F/A-76A Longbow
$Team: Friendly
$Location: -36.119995, -0.000001, 46.531055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #4
$Class: F-86C Hellcat V
$Team: Friendly
$Location: -0.632708, 0.000000, 263.645172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: unknown contact C		;! Object #5
$Class: Dorkathra-class
$Alt: Transport

$Team: Hostile
$Location: 326.100006, 0.000000, 76911.703125
$Orientation:
	0.154309, 0.000000, 0.988023,
	0.000000, 1.000000, 0.000000,
	-0.988023, 0.000000, 0.154309
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "contact C way" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "locked" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Cargo C		;! Object #6
$Class: K-Container
$Alt: .

$Team: Hostile
$Location: 341.663239, 0.000000, 76881.742188
$Orientation:
	0.154309, 0.000000, 0.988023,
	0.000000, 1.000000, 0.000000,
	-0.988023, 0.000000, 0.154309
$AI Behavior: None
$Cargo 1:  XSTR("Missiles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: unknown contact C
$Docker Point: dock01
$Dockee Point: dock01
+Group: 0

$Name: unknown contact B		;! Object #7
$Class: Dorkathra-class
$Alt: Transport

$Team: Hostile
$Location: -510.100006, 150.000000, 77307.500000
$Orientation:
	0.105266, 0.000000, 0.994444,
	-0.013550, 0.999907, 0.001434,
	-0.994352, -0.013626, 0.105257
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "contact B way" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "locked" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Cargo B		;! Object #8
$Class: K-Container
$Alt: .

$Team: Hostile
$Location: -493.076172, 150.272659, 77278.343750
$Orientation:
	0.105266, -0.000000, 0.994444,
	-0.013543, 0.999907, 0.001433,
	-0.994352, -0.013619, 0.105257
$AI Behavior: None
$Cargo 1:  XSTR("Fighter spareparts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: unknown contact B
$Docker Point: dock01
$Dockee Point: dock01
+Group: 0

$Name: unknown contact A		;! Object #9
$Class: Dorkathra-class
$Alt: Transport

$Team: Hostile
$Location: -1383.400024, -75.000000, 76961.601563
$Orientation:
	0.126279, 0.000000, 0.991995,
	0.007199, 0.999974, -0.000916,
	-0.991969, 0.007257, 0.126276
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "contact A way" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "locked" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Cargo A		;! Object #10
$Class: K-Container
$Alt: .

$Team: Hostile
$Location: -1366.995361, -75.145157, 76932.093750
$Orientation:
	0.126279, -0.000000, 0.991995,
	0.007201, 0.999974, -0.000916,
	-0.991969, 0.007259, 0.126276
$AI Behavior: None
$Cargo 1:  XSTR("Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: unknown contact A
$Docker Point: dock01
$Dockee Point: dock01
+Group: 0

$Name: Zulu 1		;! Object #11
$Class: Dralthi MK4
$Team: Hostile
$Location: -675.529114, -0.002120, 76365.343750
$Orientation:
	0.130424, 0.000000, 0.991458,
	0.000000, 1.000000, 0.000000,
	-0.991458, 0.000000, 0.130424
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Zulu 2		;! Object #12
$Class: Dralthi MK4
$Team: Hostile
$Location: -604.702820, -0.001918, 76268.585938
$Orientation:
	0.130424, 0.000000, 0.991458,
	0.000000, 1.000000, 0.000000,
	-0.991458, 0.000000, 0.130424
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Zulu 3		;! Object #13
$Class: Dralthi MK4
$Team: Hostile
$Location: -589.204834, -0.001997, 76443.875000
$Orientation:
	0.130424, 0.000000, 0.991458,
	0.000000, 1.000000, 0.000000,
	-0.991458, 0.000000, 0.130424
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Zulu 4		;! Object #14
$Class: Dralthi MK4
$Team: Hostile
$Location: -486.474426, -0.001821, 76521.789063
$Orientation:
	0.130424, 0.000000, 0.991458,
	0.000000, 1.000000, 0.000000,
	-0.991458, 0.000000, 0.130424
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Yankee 1		;! Object #15
$Class: Darket
$Team: Hostile
$Location: -1065.207275, -0.000829, 77751.656250
$Orientation:
	0.130424, 0.000000, 0.991458,
	0.000000, 1.000000, 0.000000,
	-0.991458, 0.000000, 0.130424
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Yankee 2		;! Object #16
$Class: Darket
$Team: Hostile
$Location: -1010.785217, -0.000774, 77660.125000
$Orientation:
	0.130424, 0.000000, 0.991458,
	0.000000, 1.000000, 0.000000,
	-0.991458, 0.000000, 0.130424
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Yankee 3		;! Object #17
$Class: Darket
$Team: Hostile
$Location: -989.605469, -0.000866, 77824.234375
$Orientation:
	0.130424, 0.000000, 0.991458,
	0.000000, 1.000000, 0.000000,
	-0.991458, 0.000000, 0.130424
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Yankee 4		;! Object #18
$Class: Darket
$Team: Hostile
$Location: -901.036621, -0.000656, 77912.085938
$Orientation:
	0.130424, 0.000000, 0.991458,
	0.000000, 1.000000, 0.000000,
	-0.991458, 0.000000, 0.130424
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: TCS Beawolf		;! Object #19
$Class: Sheffield-class
$Alt: Destroyer

$Team: Friendly
$Location: -51389.101563, 0.000000, 100561.601563
$Orientation:
	0.879628, 0.000000, 0.475663,
	0.000000, 1.000000, 0.000000,
	-0.475663, 0.000000, 0.879628
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: unknown contact D		;! Object #20
$Class: Frawqirg-class
$Alt: Destroyer

$Team: Hostile
$Location: -54922.800781, 0.000000, 106338.601563
$Orientation:
	-0.853064, 0.000000, -0.521806,
	0.000000, 1.000000, 0.000000,
	0.521806, 0.000000, -0.853064
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
+Hotkey: 0
+Flags:( )

$Name: Bravo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bravo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Bravo 1"
	"Bravo 2"
)
+Flags:( )

$Name: Zulu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zulu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zulu 1"
	"Zulu 2"
	"Zulu 3"
	"Zulu 4"
)
$AI Goals: ( goals ( ai-guard "unknown contact C" 89 ) )
+Flags:( )

$Name: Yankee
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Yankee 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Yankee 1"
	"Yankee 2"
	"Yankee 3"
	"Yankee 4"
)
$AI Goals: ( goals ( ai-guard "unknown contact A" 89 ) )
+Flags:( )

#Events		;! 0 total


#Goals		;! 0 total


#Waypoints		;! 7 lists total

$Name: Waypoint Nav 1
$List: (		;! 1 points in list
	( -567.750366, 0.000270, 76994.562500 )
)

$Name: contact A way
$List: (		;! 1 points in list
	( -11635.707031, 0.000000, 78266.703125 )
)

$Name: contact B way
$List: (		;! 1 points in list
	( -11456.515625, 0.000459, 78466.226563 )
)

$Name: contact C way
$List: (		;! 1 points in list
	( -11268.498047, 0.000995, 78722.539063 )
)

$Name: Waypoint Nav 2
$List: (		;! 1 points in list
	( -50000.000000, 0.000000, 100000.000000 )
)

$Name: Destroyer Move
$List: (		;! 1 points in list
	( -52999.191406, 0.010479, 103247.656250 )
)

$Name: K-Destroyer Move
$List: (		;! 1 points in list
	( -53145.996094, 0.010248, 103473.468750 )
)

#Messages		;! 163 total


#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 0
+Nebula: Nebula01
+Color: Blue
+Pitch: 50
+Bank: 192
+Heading: 328
$Sun: SunWhite
+Angles: 0.000000 0.000000 1.047197
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

Demo-Sim-01a.fs2 (17,346 bytes)   

starman01

2006-03-05 13:50

reporter   ~0005049

Here is a picture of what I'm talking about:

http://www.scifi-3d.de/wcsaga/Starman/pics/fred-error5.jpg

starman01

2006-03-06 17:50

reporter   ~0005054

I can partially reproduce it now (since it happens everytime again when I rebuild that mission).
Unlike my other missions, this is the first time I use transports with docked container, so maybe there is something wrong with the docking-code, but that's just for information what I did different in this mission.

However, I figured out two situations where these white textblocks appear.

1) I place so many highpoly ships that I ran out of system-memory
2) I place a model in a large distance away from the mission-area center, in my example + 50.000 units on the z-axis.

Now, I really fear to ask, but have you people changed/reduced the size of the mission-area ? I sincerly hope not

starman01

2006-04-17 05:50

reporter   ~0005341

Error is still in, but isn't releated at all to docked container stuff. But I can't reproduce the trigger that results into the failure. But the chance is 100% that the errors is created in every mission.

I noticed also that the white square has nothing to do with it, that also happens in older builds and seem to be a small memory problem. I would change thread-title now if I could.

Backslash

2006-04-25 06:58

developer   ~0005384

Last edited: 2006-04-25 07:01

Pretty sure this has been fixed now. At least the crash mentioned in the second note, which was related to this bug:
http://lore.maxgaming.net/~scp/mantis/bug_view_advanced_page.php?bug_id=0000628

Still need feedback on whether the white squares still happen.

edited on: 04-25-06 03:01

starman01

2006-05-06 17:29

reporter   ~0005474

Which build can I run to test in order to give feedback ? Is it already in the newest "recent build" ?

phreak

2006-05-06 22:19

developer   ~0005475

if you can run my april 21 fred build (people seem to have trouble doing so), the bugfix is in that one.

starman01

2006-05-25 11:05

reporter   ~0005619

I think that this has been fixed now. I tried several constellations and the white square was gone and the ship info was displayed correctly. However, I'm also not able to recreate the bug in the old builds too.

I have updated to the newest catalyst-drivers a few days back, maybe that also help saving the problem.

Like stated, the crash I mentioned here was not related to the white textwindow, and has also been fixed by now.

I think you can mark this one here "resolved".

Starman

phreak

2006-05-25 16:49

developer   ~0005621

closed

Issue History

Date Modified Username Field Change
2006-03-05 13:48 starman01 New Issue
2006-03-05 13:48 starman01 File Added: Demo-Sim-01a.fs2
2006-03-05 13:50 starman01 Note Added: 0005049
2006-03-06 17:50 starman01 Note Added: 0005054
2006-04-17 05:50 starman01 Note Added: 0005341
2006-04-25 06:58 Backslash Note Added: 0005384
2006-04-25 07:00 Backslash Status new => feedback
2006-04-25 07:01 Backslash Note Edited: 0005384
2006-05-06 17:29 starman01 Note Added: 0005474
2006-05-06 22:19 phreak Note Added: 0005475
2006-05-25 11:05 starman01 Note Added: 0005619
2006-05-25 16:49 phreak Status feedback => closed
2006-05-25 16:49 phreak Note Added: 0005621