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IDProjectCategoryView StatusLast Update
0000784FSSCPOpenGLpublic2006-02-20 23:43
ReporterSuperCoolAl Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
Status closedResolutionopen 
Summary0000784: Low Detail Textures Flak/Nameplate/Target View
DescriptionAfter migrating from RandomTiger's speech build and 3.6.7 MediaVPs to the latest CVS build and the 3.6.8 betas I am getting some very odd flak...

http://img470.imageshack.us/img470/8642/badflak12nc.jpg
http://img384.imageshack.us/img384/7052/badflak27ho.jpg
http://img389.imageshack.us/img389/5568/badflak30vh.jpg

And I THINK this is meant to be a nameplate

http://img476.imageshack.us/img476/2572/badplate14lx.jpg
http://img352.imageshack.us/img352/6870/badplate21lk.jpg

And that target view looks just horrible.

I'm pretty sure this is a build problem because the flak effects are definitely in the VP, but the detail looks worse than retail.
Additional InformationIt looks very similar to this bug (for the flak)http://lore.maxgaming.net/~scp/mantis/bug_view_page.php?bug_id=0000625 but I can't reopen it.

fs2_open_r-P420060202.exe

-mod DerelictSCP -spec_exp 10 -ambient_factor 80 -spec -glow -jpgtga -mipmap -cache_bitmaps -missile_lighting -img2dds -dualscanlines -targetinfo -orbradar -rearm_timer -ballistic_gauge -ship_choice_3d -3dwarp -warp_flash -snd_preload

Turion 64 MT-37
1024MB DDR RAM
128MB Mobility Radeon X700

All detail turned up full
TagsNo tags attached.

Activities

SuperCoolAl

2006-02-05 09:17

reporter   ~0004654

Sorry missed off the target view screenshot

http://img373.imageshack.us/img373/3984/incorrecttargetview7fq.jpg

StratComm

2006-02-05 17:19

reporter   ~0004656

That's just the LOD1 texture AFAIK. The target box had been rendering LOD0 for a long time (incorrectly) and that has been fixed, so as a result you notice ships that have a bad LOD1 as having bad mapping.

thesource2

2006-02-05 19:39

reporter   ~0004659

SuperCoolAi, and what so horrible did you find in that target (Seleket GVC Mentu)?

thesource2

2006-02-05 19:43

reporter   ~0004660

Nameplates bug is already assigned. I have reported it long ago, but still no result. I figured out that nameplates are made only for specific ships in original campaign. I did not find Derelic support, so it is not surprising that no names are drawn. However, if ship does not have corresponding nameplate, there must be no drawing at all, but OpenGL draws garbage anyway (no matter nameplate is present or not). D3D draws nothing at all.

StratComm

2006-02-05 19:50

reporter   ~0004661

The problem with the nameplates is an artifact of the bmpman overflow issues that we've been having lately, as well as being vulnerable to any img2dds bugs that may still exist. The texture is a completely transparent map by default on those models, but there's nothing stopping that map from getting corrupted.

taylor

2006-02-05 20:30

administrator   ~0004663

Last edited: 2006-02-05 20:33

The flak problem is the weapon_expl.tbl issue which has been fixed in the code. The problem is that it actually needs a weapon_expl.tbl (or modular version) to fix the flak and I'm not sure which MediaVPs finally started having the correct tbls (if any of them do). That is strictly a MediaVP issue now. You'll have to get the correct .tbm to fix this.

The nameplate thing, again, appears to merely be a graphic issue. The nameplate.dds file in the current mediavps is a 4x4 DXT3 and it's getting streched so much when mapped to the ship that you see the distortions from the map. Using the previous nameplate.dds whould let it be properly transparent again. The current nameplates aren't vulnerable to img2dds since they are already DDS files and as such are ignored by that bit of code. A nameplate.dds file that should work is attached to bug 0000709.

EDIT: Oh and there is nothing wrong with the target view either. The code was fixed to work properly (uses the proper LOD now) and the textures are just lower quality. Most of the hi-res textures are just for LOD0 but LOD1 is using in the target view so the textures tend to suck. It's much worse for some models which have really good textures for LOD0 and textures that look totally different for LOD1. Some hi-poly models use the new detail for LOD0 and the old for LOD1 which can also look off. There is no code bug here, just media issues.

edited on: 02-05-06 15:33

taylor

2006-02-20 23:43

administrator   ~0004853

No updates so I assume all of this is either fixed with proper data, or covered by other bugs.


Closered.

Issue History

Date Modified Username Field Change
2006-02-05 09:17 SuperCoolAl New Issue
2006-02-05 09:17 SuperCoolAl Note Added: 0004654
2006-02-05 17:19 StratComm Note Added: 0004656
2006-02-05 19:39 thesource2 Note Added: 0004659
2006-02-05 19:43 thesource2 Note Added: 0004660
2006-02-05 19:50 StratComm Note Added: 0004661
2006-02-05 20:30 taylor Note Added: 0004663
2006-02-05 20:33 taylor Note Edited: 0004663
2006-02-20 23:43 taylor Status new => closed
2006-02-20 23:43 taylor Note Added: 0004853