View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000784 | FSSCP | OpenGL | public | 2006-02-05 09:17 | 2006-02-20 23:43 |
| Reporter | SuperCoolAl | Assigned To | |||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | closed | Resolution | open | ||
| Summary | 0000784: Low Detail Textures Flak/Nameplate/Target View | ||||
| Description | After migrating from RandomTiger's speech build and 3.6.7 MediaVPs to the latest CVS build and the 3.6.8 betas I am getting some very odd flak... http://img470.imageshack.us/img470/8642/badflak12nc.jpg http://img384.imageshack.us/img384/7052/badflak27ho.jpg http://img389.imageshack.us/img389/5568/badflak30vh.jpg And I THINK this is meant to be a nameplate http://img476.imageshack.us/img476/2572/badplate14lx.jpg http://img352.imageshack.us/img352/6870/badplate21lk.jpg And that target view looks just horrible. I'm pretty sure this is a build problem because the flak effects are definitely in the VP, but the detail looks worse than retail. | ||||
| Additional Information | It looks very similar to this bug (for the flak)http://lore.maxgaming.net/~scp/mantis/bug_view_page.php?bug_id=0000625 but I can't reopen it. fs2_open_r-P420060202.exe -mod DerelictSCP -spec_exp 10 -ambient_factor 80 -spec -glow -jpgtga -mipmap -cache_bitmaps -missile_lighting -img2dds -dualscanlines -targetinfo -orbradar -rearm_timer -ballistic_gauge -ship_choice_3d -3dwarp -warp_flash -snd_preload Turion 64 MT-37 1024MB DDR RAM 128MB Mobility Radeon X700 All detail turned up full | ||||
| Tags | No tags attached. | ||||
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Sorry missed off the target view screenshot http://img373.imageshack.us/img373/3984/incorrecttargetview7fq.jpg |
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That's just the LOD1 texture AFAIK. The target box had been rendering LOD0 for a long time (incorrectly) and that has been fixed, so as a result you notice ships that have a bad LOD1 as having bad mapping. |
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SuperCoolAi, and what so horrible did you find in that target (Seleket GVC Mentu)? |
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Nameplates bug is already assigned. I have reported it long ago, but still no result. I figured out that nameplates are made only for specific ships in original campaign. I did not find Derelic support, so it is not surprising that no names are drawn. However, if ship does not have corresponding nameplate, there must be no drawing at all, but OpenGL draws garbage anyway (no matter nameplate is present or not). D3D draws nothing at all. |
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The problem with the nameplates is an artifact of the bmpman overflow issues that we've been having lately, as well as being vulnerable to any img2dds bugs that may still exist. The texture is a completely transparent map by default on those models, but there's nothing stopping that map from getting corrupted. |
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The flak problem is the weapon_expl.tbl issue which has been fixed in the code. The problem is that it actually needs a weapon_expl.tbl (or modular version) to fix the flak and I'm not sure which MediaVPs finally started having the correct tbls (if any of them do). That is strictly a MediaVP issue now. You'll have to get the correct .tbm to fix this. The nameplate thing, again, appears to merely be a graphic issue. The nameplate.dds file in the current mediavps is a 4x4 DXT3 and it's getting streched so much when mapped to the ship that you see the distortions from the map. Using the previous nameplate.dds whould let it be properly transparent again. The current nameplates aren't vulnerable to img2dds since they are already DDS files and as such are ignored by that bit of code. A nameplate.dds file that should work is attached to bug 0000709. EDIT: Oh and there is nothing wrong with the target view either. The code was fixed to work properly (uses the proper LOD now) and the textures are just lower quality. Most of the hi-res textures are just for LOD0 but LOD1 is using in the target view so the textures tend to suck. It's much worse for some models which have really good textures for LOD0 and textures that look totally different for LOD1. Some hi-poly models use the new detail for LOD0 and the old for LOD1 which can also look off. There is no code bug here, just media issues. edited on: 02-05-06 15:33 |
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No updates so I assume all of this is either fixed with proper data, or covered by other bugs. Closered. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2006-02-05 09:17 | SuperCoolAl | New Issue | |
| 2006-02-05 09:17 | SuperCoolAl | Note Added: 0004654 | |
| 2006-02-05 17:19 | StratComm | Note Added: 0004656 | |
| 2006-02-05 19:39 | thesource2 | Note Added: 0004659 | |
| 2006-02-05 19:43 | thesource2 | Note Added: 0004660 | |
| 2006-02-05 19:50 | StratComm | Note Added: 0004661 | |
| 2006-02-05 20:30 | taylor | Note Added: 0004663 | |
| 2006-02-05 20:33 | taylor | Note Edited: 0004663 | |
| 2006-02-20 23:43 | taylor | Status | new => closed |
| 2006-02-20 23:43 | taylor | Note Added: 0004853 |