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IDProjectCategoryView StatusLast Update
0000782FSSCPgameplaypublic2006-02-22 17:31
ReporterARSPR Assigned Totaylor  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
PlatformP4 HT, 1.5 GB RAM, R9800Pro 128OSWindowsOS VersionXP SP2
Summary0000782: Derelict's Number of The Beast ends without debriefing
DescriptionHi, this problem has been commented frequently in "RELEASE - Derelict SCP Edition" thread in HLP. So I'm reporting here.

In "The Number of The Beast", the mission ends abruptly and without debriefing. No matter if Sai is killed (defeat) or if all the bombers are wiped out (success)
TagsNo tags attached.

Activities

taylor

2006-02-22 09:24

administrator   ~0004895

Took forever to find this *very* simple bug, but I think I've got it squashed now. I'm going to test one more time and then commit to CVS.

The problem was with a ship<->ship distance-ship-subsystem SEXP bug which in this particular case was getting the distance from the target ship, to the same target ship and so it passed immediately. This causes a timestamp issue where the goals can't eval and true properly when the time of eval equals mission end time. Because it didn't think that those goals were correctly evaluated you never got the briefing text.

This was likely causing other random issues with the distance-ship-subsystem SEXP too. With this particular mission is was just a case of the ship objects being next to each other which gave this very noticeable and specific behavior.

taylor

2006-02-22 17:31

administrator   ~0004896

Fixered.

Issue History

Date Modified Username Field Change
2006-02-04 11:17 ARSPR New Issue
2006-02-22 09:24 taylor Note Added: 0004895
2006-02-22 09:24 taylor Status new => assigned
2006-02-22 09:24 taylor Assigned To => taylor
2006-02-22 17:31 taylor Status assigned => resolved
2006-02-22 17:31 taylor Resolution open => fixed
2006-02-22 17:31 taylor Note Added: 0004896