View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000075 | FSSCP | gameplay | public | 2004-01-20 05:40 | 2004-03-23 09:55 |
Reporter | CP5670 | Assigned To | Bobboau | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000075: Beams deplete shield quadrants | ||||
Description | Beam weapons are by default supposed to go through shields without damaging them and affect hull strength only. However, although they do damage the hull properly, they also completely destroy the shield quadrant that they hit. This happens even if you are invulnerable, although then your hull is not affected. The problem becomes especially pronounced with fighters; for example, if you are hit by an anti-fighter beam, the kinetic knock-around effect causes the beam to touch several parts of your ship, usually resulting in all four of your shield sections vanishing. I listed this bug as major because it alters the gameplay, making many missions considerably harder than they should be. This occurs in the 12_05_2003 version with -htl, -d3dmipmap, -jpgtga, -fps and -fov 0.65 and with both the original tables and my modified ones. | ||||
Tags | No tags attached. | ||||
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Should be a quick fix; I'll take a look at it. |
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How do you know beam weapons are *supposed* to go through shields? Is this how it worked in retail? |
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yeah it's how it worked in retail, but I think V was just lazy in not implementing it, regardless many people say it unbalences missions, so it needs to be fixed, actualy I thought this was fixed a long time ago, Goober fixed it, turned out to be something I did (imagen that), it was my new beam shield hit code not getting totaly turned off |
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I fixed *something*, but I'm not sure if I fixed this particular thing. I'll take a look at it this weekend. |
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I fixed, this, thought this was assigned to me, oops http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=22310 |
Date Modified | Username | Field | Change |
---|---|---|---|
2004-01-20 05:40 | CP5670 | New Issue | |
2004-01-26 04:46 | Goober5000 | Note Added: 0000105 | |
2004-01-26 04:46 | Goober5000 | Assigned To | => Goober5000 |
2004-01-26 04:46 | Goober5000 | Status | new => assigned |
2004-03-15 11:41 | RandomTiger | Note Added: 0000449 | |
2004-03-17 04:39 | Bobboau | Note Added: 0000492 | |
2004-03-17 05:18 | Goober5000 | Note Added: 0000494 | |
2004-03-23 09:55 | Bobboau | Status | assigned => resolved |
2004-03-23 09:55 | Bobboau | Resolution | open => fixed |
2004-03-23 09:55 | Bobboau | Assigned To | Goober5000 => Bobboau |
2004-03-23 09:55 | Bobboau | Note Added: 0000555 |