View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000743 | FSSCP | HT&L | public | 2006-01-24 18:26 | 2006-01-26 14:54 |
| Reporter | bfobar | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | open | ||
| Summary | 0000743: Faustus model not skinned but present. | ||||
| Description | In my games, any time I have a faustus in a mission, it does not render. The engine glows are there, but no shines, lights, or textures, just total invisibility. The ship is still there, can still be targeted, shot, blown up, or crashed into, and impact decals appear where they should be. Ship does not appear in tech room either. problem occurs in the 3.6.7 build and media vps as well as the current CVS and 3.6.8 beta media.vps I'm running. I'm currently running the Transcend mod and the plato class ship derived off of the faustus appears with no problems. occurs in both openGL and D3D. | ||||
| Additional Information | command line: C:\Program Files\FreeSpace2\fs2_open_r-P420060116.exe -spec -glow -jpgtga -nomotiondebris -2d_poof -missile_lighting -dualscanlines -targetinfo -orbradar -rearm_timer -ballistic_gauge -nobeampierce -3dwarp -warp_flash -snd_preload -env -mod Transcend running open GL. | ||||
| Tags | No tags attached. | ||||
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Please run a debug build and attach the fs.log file to this bug. |
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2006-01-24 22:06
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Attached now is the fs.log file. Also below is the information the debug build gives me about the science01.pof. ---------------------------------------------------------------------------- Warning: Couldn't fix up turret indices in spline path Model: science01.pof Path: $path04 Vertex: 0 Turret model id:16 This probably means the turret was not specified in mv_textures-shp.tbm File:c:\fs2_open\code\ship\ship.cpp Line: 8063 [This filename points to the location of a file on the computer that built this executable] Call stack: ------------------------------------------------------------------ fs2_open_d-P420060116.exe 006e4625() fs2_open_d-P420060116.exe 006e44d8() fs2_open_d-P420060116.exe 006e87fd() fs2_open_d-P420060116.exe 006e8fda() fs2_open_d-P420060116.exe 006ed861() fs2_open_d-P420060116.exe 006eeb72() fs2_open_d-P420060116.exe 008b3a8f() fs2_open_d-P420060116.exe 006cc9fb() fs2_open_d-P420060116.exe 006da14a() fs2_open_d-P420060116.exe 0088e18d() fs2_open_d-P420060116.exe 006d8b6c() fs2_open_d-P420060116.exe 0088e7ac() fs2_open_d-P420060116.exe 006dc1d5() fs2_open_d-P420060116.exe 006dc459() fs2_open_d-P420060116.exe 00b4cad7() ------------------------------------------------------------------ Assert: G3_count == 0 File: c:\fs2_open\code\render\3dsetup.cpp Line: 304 [This filename points to the location of a file on the computer that built this executable] Call stack: ------------------------------------------------------------------ fs2_open_d-P420060116.exe 00aa951b() fs2_open_d-P420060116.exe 00aa9cbe() fs2_open_d-P420060116.exe 008a3c7d() fs2_open_d-P420060116.exe 006d69f6() fs2_open_d-P420060116.exe 006d79d1() fs2_open_d-P420060116.exe 006dac30() fs2_open_d-P420060116.exe 0088e801() fs2_open_d-P420060116.exe 006dc1d5() fs2_open_d-P420060116.exe 006dc459() fs2_open_d-P420060116.exe 00b4cad7() kernel32.dll 7c816d4f() ------------------------------------------------------------------ |
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It seems to have been a corrupted file. I wiped freespace 2 completely and redownloaded all the SCP stuff again and it works fine now. Sorry for the trouble. |
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Not a problem. Good to hear that's all it was. |
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Not-A-Bug. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2006-01-24 18:26 | bfobar | New Issue | |
| 2006-01-24 18:53 | taylor | Note Added: 0004458 | |
| 2006-01-24 22:06 | bfobar | File Added: fs.log | |
| 2006-01-24 22:07 | bfobar | Note Added: 0004461 | |
| 2006-01-26 09:49 | bfobar | Note Added: 0004488 | |
| 2006-01-26 14:54 | taylor | Note Added: 0004491 | |
| 2006-01-26 14:54 | taylor | Status | new => closed |
| 2006-01-26 14:54 | taylor | Note Added: 0004492 |