View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000741 | FSSCP | gameplay | public | 2006-01-22 16:38 | 2006-02-27 06:25 |
| Reporter | Wanderer | Assigned To | taylor | ||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000741: Turrets wont follow their targets | ||||
| Description | Turrets wont follow their targets with their barrels. This causes severe problems with swarm (burst) weapons as turrets keep firing at random direction. Problem occurs with 16/01/2006 build (standard) but doesnt occur with 08/01/2006 (standard) CVS build. | ||||
| Additional Information | This is not a major problem with non-swarm weapons as they wont 'honor' turrets barrel lines anyway. So non-swarm turrets keep pointing to wrong direction but that has difference in its gameplay performance. | ||||
| Tags | No tags attached. | ||||
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I'm getting this too. Many TBP ships have swarming weapons mounted on multi-part turrets, which is preventing them from firing directly on their target. Might this have to do with any of the work WMC was adding in to hopefully, eventually support side-mounted (or simply, non-flat-mounted) turrets? |
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See if the -tbp commandline has any effect on this. Eternal1 was working on some sort of hack related to swarming turret weapons. |
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Actual problem is that none of the multipart turrets trace their targets regardless if they are using swarm weapons or not. Normal weapons or flaks are not hindered as they wont use turrets barrel alignments and angles anyway.. But even with those weapons multipart turrets point to a wrong direction. I'm seeing this very clearly with and without -tbp in TBP, Starfox and my own mod as they all use swarm primaries but for example in normal campaign multipart turrets refuse to aim at the target but fortunately, as those weapons are not swarm weapons, that has no influence in the gameplay, but it looks bad. And it occurs also with the 23th and 24th Jan builds. |
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The 2006/01/09 was the last of Redmenace's CVS builds that aren't afflicted by this bug. |
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Still present in 2006/02/02. |
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It's from a change on the 11th of Jan. I'll try and commit the fix tomorrow. |
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See if it's any better in the next build. |
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Problem not solved with 20060224 cvs build.. with or without -tbp option (is that has any hidden meaning). Though the multi-part turrets currently fire at different spots in the space (empty again) than with earlier builds and also seem to making an effort of aiming at the target unlike with earlier builds (but often miss by more than 45 degrees). So it has changed but has not been fixed. |
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What ships are you checking with? I still have a similar issue with the Victory but that almost appears to be more of a model/tbl issue as it does aim properly but the FOV for some of the multi-parts is fubar. As long as the target is in what appears to be a rather strict FOV or limited range or motion, it will fire fine. If the target is outsie of that view the the turret will still fire, but be unable to fully rotate. This happens most visibly on the Victory's two beam turrets, they never fire straight forward, but if the target is more towards the top of the Victory then the turrets track and fire properly. If there are other situations which I can test this with then please let me know as it appears to work with everything I've tested (except with certain conditions on the Victory). There was nothing else made to CVS in that particular time frame which could have caused this so there is also a later change which I didn't catch, or it's not a code issue. edited on: 02-24-06 17:44 |
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I'm currently testing this with Starfox: Shadows of Lylat mods ships. I'll post a thread there to keep mod material out of circulation. But pof file shows clearly that the turrets fov is 180. EDIT: Now there is a thread about the subject in SoL private board. and it should have all the knowledge required for testing (mission file, model file, weapon effect used etc.) and also some explanatory pics. edited on: 02-25-06 06:37 |
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Found the other half of the problem (a missing line for proper offset of the gun) and this fix is going in now. The problem models/missions that I had tested issues with are now playing fine. But double check the next CVS just to make sure. |
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No problems wre observed with 20060226 (standard) build. Tested with various swarm weapons and type 4 beams. |
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Cool. Marking as resolved then, but if you see anything further issues just reopen this. |
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Fixered. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2006-01-22 16:38 | Wanderer | New Issue | |
| 2006-01-25 14:45 | The Trivial Psychic | Note Added: 0004466 | |
| 2006-01-25 19:33 | Goober5000 | Note Added: 0004469 | |
| 2006-01-25 19:56 | Wanderer | Note Added: 0004471 | |
| 2006-01-26 02:56 | The Trivial Psychic | Note Added: 0004477 | |
| 2006-02-05 01:09 | The Trivial Psychic | Note Added: 0004649 | |
| 2006-02-10 00:18 | taylor | Note Added: 0004705 | |
| 2006-02-10 00:18 | taylor | Status | new => assigned |
| 2006-02-10 00:18 | taylor | Assigned To | => taylor |
| 2006-02-24 06:44 | taylor | Note Added: 0004923 | |
| 2006-02-24 22:10 | Wanderer | Note Added: 0004929 | |
| 2006-02-24 22:42 | taylor | Note Added: 0004930 | |
| 2006-02-24 22:44 | taylor | Note Edited: 0004930 | |
| 2006-02-24 22:56 | Wanderer | Note Added: 0004931 | |
| 2006-02-25 11:37 | Wanderer | Note Edited: 0004931 | |
| 2006-02-26 10:07 | taylor | Note Added: 0004946 | |
| 2006-02-27 05:18 | Wanderer | Note Added: 0004953 | |
| 2006-02-27 06:25 | taylor | Note Added: 0004956 | |
| 2006-02-27 06:25 | taylor | Status | assigned => resolved |
| 2006-02-27 06:25 | taylor | Resolution | open => fixed |
| 2006-02-27 06:25 | taylor | Note Added: 0004957 |