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IDProjectCategoryView StatusLast Update
0000740FSSCPgraphicspublic2006-01-22 16:46
ReporterSadisticSid Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionopen 
Summary0000740: Inferno - 'Disco lighting'
DescriptionWhen there's a lot of action (dogfights involving primary fire and explosions) there seems to be a huge variation in lighting on ships, especially large ones. Now since this lighting issue seems to respond to explosions and primary fire, I was wondering if this is a new feature that's somehow gone wrong, or if it's just a plain bug. Once I get FRAPS installed I'll record a video to demonstrate the problem.
Additional InformationCommand Line:

INFSCP18-09-05.exe -spec -glow -jpgtga -nomotiondebris -2d_poof -dualscanlines -ballistic_gauge -ship_choice_3d -snd_preload -spec_exp 11 -spec_static 1.2 -spec_tube 0.4 -ambient_factor 85

Mod: Inferno R2 (non-public)
TagsNo tags attached.

Activities

taylor

2006-01-22 16:46

administrator   ~0004436

I assume this is just the OGL lighting change. Basically it was a bug since a good bit of the lighting affects never got applied, but the settings are off and I need to fix that. I'll mark this as a dupilicate of the other bug for now and try and get the proper light values in place next week. If that doesn't fix the problem then just reopen this bug.

taylor

2006-01-22 16:46

administrator   ~0004437

Duplicate of 0000723.

Issue History

Date Modified Username Field Change
2006-01-22 16:26 SadisticSid New Issue
2006-01-22 16:46 taylor Note Added: 0004436
2006-01-22 16:46 taylor Status new => closed
2006-01-22 16:46 taylor Note Added: 0004437