View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000740 | FSSCP | graphics | public | 2006-01-22 16:26 | 2006-01-22 16:46 |
| Reporter | SadisticSid | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | open | ||
| Summary | 0000740: Inferno - 'Disco lighting' | ||||
| Description | When there's a lot of action (dogfights involving primary fire and explosions) there seems to be a huge variation in lighting on ships, especially large ones. Now since this lighting issue seems to respond to explosions and primary fire, I was wondering if this is a new feature that's somehow gone wrong, or if it's just a plain bug. Once I get FRAPS installed I'll record a video to demonstrate the problem. | ||||
| Additional Information | Command Line: INFSCP18-09-05.exe -spec -glow -jpgtga -nomotiondebris -2d_poof -dualscanlines -ballistic_gauge -ship_choice_3d -snd_preload -spec_exp 11 -spec_static 1.2 -spec_tube 0.4 -ambient_factor 85 Mod: Inferno R2 (non-public) | ||||
| Tags | No tags attached. | ||||
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I assume this is just the OGL lighting change. Basically it was a bug since a good bit of the lighting affects never got applied, but the settings are off and I need to fix that. I'll mark this as a dupilicate of the other bug for now and try and get the proper light values in place next week. If that doesn't fix the problem then just reopen this bug. |
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Duplicate of 0000723. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2006-01-22 16:26 | SadisticSid | New Issue | |
| 2006-01-22 16:46 | taylor | Note Added: 0004436 | |
| 2006-01-22 16:46 | taylor | Status | new => closed |
| 2006-01-22 16:46 | taylor | Note Added: 0004437 |