View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000736 | FSSCP | tables | public | 2006-01-20 23:21 | 2006-01-22 19:12 |
| Reporter | Wanderer | Assigned To | taylor | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000736: Long muzzleflash filenames cause crash | ||||
| Description | Tested with fs2_open_d-20060116.exe (& r) and fs2_open_r-20060108.exe. File in question 'sf_standard_laser_muzzle' (.eff animation). With r-builds i get: Microsoft Visual C++ Runtime Library Buffer overrun detected With d-build i get: Mflash_info[i].blob_anims[idx]>=0 With shorter filename (same file renamed) game & muzzleflash works fine. No errors. | ||||
| Additional Information | Atleast proper error message would be nice... | ||||
| Tags | No tags attached. | ||||
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Actually it should give you an error message. I'll go back and make sure a proper warning it given. |
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Should be fixed in the next CVS build. The maximum length is 22 characters (not including the extension, or frame names in the EFF case) for both animation types (ANI and EFF). I'll check for any more problem areas before resolving this. |
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Fixered. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2006-01-20 23:21 | Wanderer | New Issue | |
| 2006-01-21 00:27 | taylor | Note Added: 0004418 | |
| 2006-01-21 00:27 | taylor | Status | new => assigned |
| 2006-01-21 00:27 | taylor | Assigned To | => taylor |
| 2006-01-21 00:42 | taylor | Note Added: 0004419 | |
| 2006-01-22 19:12 | taylor | Status | assigned => resolved |
| 2006-01-22 19:12 | taylor | Resolution | open => fixed |
| 2006-01-22 19:12 | taylor | Note Added: 0004439 |