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IDProjectCategoryView StatusLast Update
0000722FSSCPgameplaypublic2006-01-18 16:01
ReporterARSPR Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionopen 
PlatformWindowsOSXPOS VersionPro SP2
Product Version3.6.7 
Summary0000722: Strange asteroids in Lightning Marshal 3 - LM3_12B.fs2 mission.
DescriptionIn the asteroid field there are some strange ones that:
+ They are low poly version. Look at the first screen shot, at the middle one
+ They are "ghosts". Laser shots go through them and you can also fly through them. Look at the second screenshot, where I'm just standing with the left side of my Herc inside the rock (and then I can see through it)
Additional InformationI'm using 3.6.8.delta vp's. This bug happens with at least 01/09 and 01/16 builds. LM3 is in a separate folder but with LM1, LM2, LM4 and the Regulus campaign.
TagsNo tags attached.

Activities

2006-01-17 16:37

 

asteroid-01.jpg (225,515 bytes)   
asteroid-01.jpg (225,515 bytes)   

2006-01-17 16:38

 

asteroid-02.jpg (183,227 bytes)   
asteroid-02.jpg (183,227 bytes)   

WMCoolmon

2006-01-17 17:18

developer   ~0004350

Does Lightning Marshal have its own set of asteroids?

ARSPR

2006-01-17 18:04

reporter   ~0004353

I don`t know. How can I check it?

thesource2

2006-01-17 21:00

reporter   ~0004354

This is known problem and it remains since FreeSpace 1 (Descent FreeSpace).
There is an object called Asteroid (not asteroid field but single asteroid). This object is transparent for anything but light, i.e. it is visible but ships and weapons can fly right through.
I don't think it can be fixed and doubt it must be.

phreak

2006-01-18 00:24

developer   ~0004360

Yea thats the "Asteroid" you can place on its own in FRED. You can fix it by removing the "no_collide" flag in its table.

CP5670

2006-01-18 08:45

reporter   ~0004369

Last edited: 2006-01-18 08:46

I don't think it's related to that. This sort of thing used to frequently happen in dense asteroid fields and was a known issue in retail FS2 (something to do with the "collision pairs" limit IIRC), but I haven't run into it in any FSO builds for quite a long time. Maybe the bug has somehow returned in the latest builds.

edited on: 01-18-06 03:46

thesource2

2006-01-18 09:11

reporter   ~0004370

Ah, yes. In FreeSpace 1 this bug present too. If there are too many objects in the map some of them can become "transparent". It can happen with ships also not only with asteroids.

taylor

2006-01-18 11:36

administrator   ~0004371

Collision pairs are dynamically allocated now so that can't be the problem. I'll try and take a look at the mission later today.

taylor

2006-01-18 12:34

administrator   ~0004373

It's just the mission, not a code bug. Those low poly asteriods are ships, with no_collide set (as phreak said).

taylor

2006-01-18 16:01

administrator   ~0004378

Not-A-Bug.

Issue History

Date Modified Username Field Change
2006-01-17 16:37 ARSPR New Issue
2006-01-17 16:37 ARSPR File Added: asteroid-01.jpg
2006-01-17 16:38 ARSPR File Added: asteroid-02.jpg
2006-01-17 17:18 WMCoolmon Note Added: 0004350
2006-01-17 18:04 ARSPR Note Added: 0004353
2006-01-17 21:00 thesource2 Note Added: 0004354
2006-01-18 00:24 phreak Note Added: 0004360
2006-01-18 08:45 CP5670 Note Added: 0004369
2006-01-18 08:46 CP5670 Note Edited: 0004369
2006-01-18 09:11 thesource2 Note Added: 0004370
2006-01-18 11:36 taylor Note Added: 0004371
2006-01-18 12:34 taylor Note Added: 0004373
2006-01-18 16:01 taylor Status new => closed
2006-01-18 16:01 taylor Note Added: 0004378