View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000718 | FSSCP | gameplay | public | 2006-01-16 20:47 | 2006-01-17 16:42 |
| Reporter | thesource2 | Assigned To | phreak | ||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000718: Rearm procedure takes too much time. | ||||
| Description | I have noticed that for ships with 3 missile banks (at least for bombs) rearm procedure takes abnormally much time. | ||||
| Tags | No tags attached. | ||||
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Which ships and weapons are you using? Which mission are you playing? Which build are you using? What are your command lines? |
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I use latest redmenace built 20060109. Bug happens in any mission. My command lines are: exe_filepath = C:\FS2\fs2_open_r-20060109.exe; game_flags = -spec -glow -jpgtga -cache_bitmaps -missile_lighting -orbradar -ballistic_gauge -3dwarp -snd_preload ; active_mod = ; |
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Yes, thats true... Especially rearming Torpedos is taking several Minutes, sometimes... But sometimes it's faster... Oh... It happens since a few weeks... ;) |
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Well according to the retail tables, it takes 20 seconds to reload a pack of cyclops and 50 seconds to reload a pack of helios. There is a sound syncing issue that i found may cause reloading to take forever. If bombs are the first used weapon in secondaries, then it may take a while longer to reload then normal. I'm currently testing that theory and a possible fix. A workaround for now would be to have bombs in the second and third banks and something that reloads quickly in the first one, like tempests. If you shoot off even 1 tempest before reloading, it should go alot quicker. |
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Ok i think i fixed that issue. I will be posting a test build in the recent builds forum shortly. |
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Yeah, it is fixed |
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How did it break in the first place? I never noticed this problem until a few days ago. |
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Well, what can I say? Shit happens, man :) |
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Goober: The first bank to load had its rearm time multiplied by 3 in order to sync up with the loading sound. Its been like this since retail. However, its rare that bombs would be in all 3 slots, especially on bombers where you have a bank of anti-fighter missiles for protection. The top bank is usually the smallest, so you're sacrificing less bombs by putting the anti-fighter missiles first. These missiles are fast loading so the multiplication won't be noticed. However, if you're using a suicide Myrmidon with all 3 banks of Helios and somehow survive, it'll take 150 seconds to reload the top bank and 3 seconds to reload the other two. The bottom two will be loaded as the support ship docks. edit: The fix is to delay loading everything by the length of the initial reloading sound by using snd_get_duration() and then start the loading procedure that way. Reloading the suicide myrmidon will only take about 5 seconds since all of its bombs are loaded in at once. It only takes that long since only one reload is needed for each bank (holds 1/1/2) edited on: 01-17-06 11:42 |
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fixed |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2006-01-16 20:47 | thesource2 | New Issue | |
| 2006-01-16 21:25 | phreak | Note Added: 0004322 | |
| 2006-01-16 21:39 | thesource2 | Note Added: 0004326 | |
| 2006-01-16 21:54 | Mr_Maniac | Note Added: 0004328 | |
| 2006-01-16 22:37 | phreak | Note Added: 0004329 | |
| 2006-01-16 23:08 | phreak | Status | new => assigned |
| 2006-01-16 23:08 | phreak | Assigned To | => phreak |
| 2006-01-17 04:57 | phreak | Note Added: 0004332 | |
| 2006-01-17 07:52 | thesource2 | Note Added: 0004333 | |
| 2006-01-17 16:16 | Goober5000 | Note Added: 0004341 | |
| 2006-01-17 16:32 | thesource2 | Note Added: 0004343 | |
| 2006-01-17 16:34 | phreak | Note Added: 0004344 | |
| 2006-01-17 16:37 | phreak | Note Edited: 0004344 | |
| 2006-01-17 16:42 | phreak | Note Edited: 0004344 | |
| 2006-01-17 16:42 | phreak | Status | assigned => resolved |
| 2006-01-17 16:42 | phreak | Resolution | open => fixed |
| 2006-01-17 16:42 | phreak | Note Added: 0004345 |