View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000657 | FSSCP | gameplay | public | 2005-12-22 15:03 | 2005-12-22 20:13 |
| Reporter | MetalDestroyer | Assigned To | |||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | closed | Resolution | open | ||
| Summary | 0000657: No impacts during mission | ||||
| Description | I've made some battle of endor mission for my Star Wars mod. And it cames, when I've a lot of ships at screen, my primary weapons didn't make any damage to my current target. I try also to pilot a perseus there are also the same problems. I don't have low framerate, so it was totally playable. If I reduce the number of ship in mission, I can shoot everybody. Actually, I've use this build (fs2_open_r-inferno-20050918) with the MediaVP 3.6.7. | ||||
| Tags | No tags attached. | ||||
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You have too many objects in the game. This also happens with large asteroid fields as well. This has been a problem since retail, and I don't know if anyone will fix this anyway |
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Collision pairs are now dynamic and will allow massive amounts of collisions, up until you run out of memory. The 20050918 build is a month or so too old for that feature though. Update to something newer and it should work. If not then reopen this. |
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Closered. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2005-12-22 15:03 | MetalDestroyer | New Issue | |
| 2005-12-22 19:27 | phreak | Note Added: 0004033 | |
| 2005-12-22 20:13 | taylor | Note Added: 0004037 | |
| 2005-12-22 20:13 | taylor | Status | new => closed |
| 2005-12-22 20:13 | taylor | Note Added: 0004038 |