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IDProjectCategoryView StatusLast Update
0000653FSSCPsoundpublic2006-05-22 18:18
Reportermadaboutgames Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionreopened 
Summary0000653: wav files do not play in the breifing
DescriptionWav files will not play during the briefing. This happens all the time although some missions I have assigned music as the voice file in the briefing works fine. The music being played is also in the Music/ in the b5 core vp. The music has been assigned to briefing in my vp and works fine but none of the other voice (wav) briefings in the same folder work.
Additional InformationUsing tbp mod with build 20051214

Athlon 2600
Ati 256mb 9k
768 mb ddr ram
TagsNo tags attached.

Activities

starman01

2005-12-21 19:57

reporter   ~0004023

Same here, but I also don't hear the music ingame. However, after installing the OpenAL addition mentioned in the recent builds thread (1 post) it worked again.

But what's OpenAL for anyway ? I'm not so happy installing additional stuff, when it worked without them in previous builds. Are there any special improvements when using this program ?

redmenace

2005-12-21 23:23

manager   ~0004024

It a cross platform Audio Language. The reason all new builds have it is to help taylor get the code ready.

madaboutgames

2005-12-22 11:05

reporter   ~0004032

I already installed openAL a while ago but still have the same probs. Although 1 mission i recently updated has the speech working in the briefing, yet this is in exactly the same place (and same format) as the other non working mission briefings. Although I only tried this mission through the mission simulator which works fine. The other missions (in the b5 heat em up campaign) have been tested through the campaign mode. This may have something to do with it.

Goober5000

2006-02-21 03:15

administrator   ~0004861

Works for me. Is this still a problem?

Goober5000

2006-03-01 03:07

administrator   ~0004985

Closing for lack of response.

madaboutgames

2006-03-01 10:50

reporter   ~0004999

Sorry havnt been back on here for the last week, had lots on. I worked out the bug over weekend, it is now fixed and can be closed.

Reason for bug - With the adition of openAL to newer builds, this does not enable 8 bit stereo support for briefings. Only 16 bit stero supported. Sounds strange but did a lot of testing, tried converting the briefs over to 16 bit (44.00) stereo and works fine now.


Please close

Goober5000

2006-03-01 14:22

administrator   ~0005000

Uh, wait a minute. Was 8 bit stereo supported before?

Goober5000

2006-03-01 14:22

administrator   ~0005001

Reminder sent to taylor

Pinging taylor to get his opinion on this.

taylor

2006-03-01 14:31

administrator   ~0005002

There is another bug about the 8-bit sound problem. It's some strange OpenAL issue where it won't play 8-bit 22k stereo sounds. Going to 11k or 44k works and going 16-bit works. Going MS-ADPCM will work as well, it's just plain PCM that apparently has the problem. OpenAL does support this fine so it's just the code on our end, but I haven't found the problem yet.

taylor

2006-05-22 18:18

administrator   ~0005566

Duplicate of 0000636.

Issue History

Date Modified Username Field Change
2005-12-19 11:19 madaboutgames New Issue
2005-12-21 19:57 starman01 Note Added: 0004023
2005-12-21 23:23 redmenace Note Added: 0004024
2005-12-22 11:05 madaboutgames Note Added: 0004032
2006-02-21 03:15 Goober5000 Note Added: 0004861
2006-03-01 03:07 Goober5000 Status new => closed
2006-03-01 03:07 Goober5000 Note Added: 0004985
2006-03-01 10:50 madaboutgames Status closed => feedback
2006-03-01 10:50 madaboutgames Resolution open => reopened
2006-03-01 10:50 madaboutgames Note Added: 0004999
2006-03-01 14:22 Goober5000 Note Added: 0005000
2006-03-01 14:22 Goober5000 Note Added: 0005001
2006-03-01 14:31 taylor Note Added: 0005002
2006-05-22 18:18 taylor Status feedback => closed
2006-05-22 18:18 taylor Note Added: 0005566