View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000637 | FSSCP | user interface | public | 2005-12-04 02:47 | 2005-12-16 16:40 |
| Reporter | Spring | Assigned To | |||
| Priority | normal | Severity | crash | Reproducibility | random |
| Status | closed | Resolution | open | ||
| Summary | 0000637: Game hangs in menus and ingame | ||||
| Description | The game hangs both in the briefing room and mid-game, in both OpenGL and Direct3d8 modes. Not CTD, BSOD or restart, just plain stops, sound stutters then stops, computer becomes totally unresponsive. | ||||
| Additional Information | PC Spec: AMD Athlon 2600XP + (Barton) CPU 1.5GB PC2700 RAM ASUS A7n8x-e deluxe Motherboard Leadtek Geforce 6600GT 128MB (AGP) - 81.95 Forceware Windows XP SP2 FSOpen 3.6.7 - with all relevant vp files | ||||
| Tags | No tags attached. | ||||
|
2005-12-04 02:47
|
D3D8 CAPS Peter.txt (18,359 bytes)
Operating System: Win XP Service Pack 2 Memory: 1535 MB Adapter: NVIDIA GeForce 6600 GT Modes: 99: (720x350)x32 bit, 70 rr 98: (720x350)x16 bit, 70 rr 97: (1024x768)x32 bit, 60 rr 96: (960x600)x32 bit, 85 rr 95: (960x600)x32 bit, 75 rr 94: (960x600)x32 bit, 72 rr 93: (960x600)x32 bit, 70 rr 92: (960x600)x32 bit, 60 rr 91: (848x480)x32 bit, 100 rr 90: (848x480)x32 bit, 85 rr 89: (848x480)x32 bit, 75 rr 88: (848x480)x32 bit, 72 rr 87: (848x480)x32 bit, 70 rr 86: (848x480)x32 bit, 60 rr 85: (800x600)x32 bit, 85 rr 84: (800x600)x32 bit, 75 rr 83: (800x600)x32 bit, 72 rr 82: (800x600)x32 bit, 70 rr 81: (800x600)x32 bit, 60 rr 80: (720x576)x32 bit, 60 rr 79: (720x480)x32 bit, 60 rr 78: (640x480)x32 bit, 100 rr 77: (640x480)x32 bit, 85 rr 76: (640x480)x32 bit, 75 rr 75: (640x480)x32 bit, 72 rr 74: (640x480)x32 bit, 70 rr 73: (640x400)x32 bit, 75 rr 72: (640x400)x32 bit, 72 rr 71: (640x400)x32 bit, 70 rr 70: (640x400)x32 bit, 60 rr 69: (512x384)x32 bit, 75 rr 68: (512x384)x32 bit, 72 rr 67: (512x384)x32 bit, 70 rr 66: (512x384)x32 bit, 60 rr 65: (480x360)x32 bit, 75 rr 64: (480x360)x32 bit, 72 rr 63: (480x360)x32 bit, 70 rr 62: (480x360)x32 bit, 60 rr 61: (400x300)x32 bit, 75 rr 60: (400x300)x32 bit, 72 rr 59: (400x300)x32 bit, 70 rr 58: (400x300)x32 bit, 60 rr 57: (320x240)x32 bit, 75 rr 56: (320x240)x32 bit, 72 rr 55: (320x240)x32 bit, 70 rr 54: (320x240)x32 bit, 60 rr 53: (320x200)x32 bit, 75 rr 52: (320x200)x32 bit, 72 rr 51: (320x200)x32 bit, 70 rr 50: (320x200)x32 bit, 60 rr 49: (1024x768)x16 bit, 60 rr 48: (960x600)x16 bit, 85 rr 47: (960x600)x16 bit, 75 rr 46: (960x600)x16 bit, 72 rr 45: (960x600)x16 bit, 70 rr 44: (960x600)x16 bit, 60 rr 43: (848x480)x16 bit, 100 rr 42: (848x480)x16 bit, 85 rr 41: (848x480)x16 bit, 75 rr 40: (848x480)x16 bit, 72 rr 39: (848x480)x16 bit, 70 rr 38: (848x480)x16 bit, 60 rr 37: (800x600)x16 bit, 85 rr 36: (800x600)x16 bit, 75 rr 35: (800x600)x16 bit, 72 rr 34: (800x600)x16 bit, 70 rr 33: (800x600)x16 bit, 60 rr 32: (720x576)x16 bit, 60 rr 31: (720x480)x16 bit, 60 rr 30: (640x480)x16 bit, 100 rr 29: (640x480)x16 bit, 85 rr 28: (640x480)x16 bit, 75 rr 27: (640x480)x16 bit, 72 rr 26: (640x480)x16 bit, 70 rr 25: (640x400)x16 bit, 75 rr 24: (640x400)x16 bit, 72 rr 23: (640x400)x16 bit, 70 rr 22: (640x400)x16 bit, 60 rr 21: (512x384)x16 bit, 75 rr 20: (512x384)x16 bit, 72 rr 19: (512x384)x16 bit, 70 rr 18: (512x384)x16 bit, 60 rr 17: (480x360)x16 bit, 75 rr 16: (480x360)x16 bit, 72 rr 15: (480x360)x16 bit, 70 rr 14: (480x360)x16 bit, 60 rr 13: (400x300)x16 bit, 75 rr 12: (400x300)x16 bit, 72 rr 11: (400x300)x16 bit, 70 rr 10: (400x300)x16 bit, 60 rr 9: (320x240)x16 bit, 75 rr 8: (320x240)x16 bit, 72 rr 7: (320x240)x16 bit, 70 rr 6: (320x240)x16 bit, 60 rr 5: (320x200)x16 bit, 75 rr 4: (320x200)x16 bit, 72 rr 3: (320x200)x16 bit, 70 rr 2: (320x200)x16 bit, 60 rr 1: (640x480)x32 bit, 60 rr 0: (640x480)x16 bit, 60 rr D3D8 Caps: caps.Caps.D3DCAPS_READ_SCANLINE: yes caps.Caps2.D3DCAPS2_CANCALIBRATEGAMMA: no caps.Caps2.D3DCAPS2_CANRENDERWINDOWED: yes caps.Caps2.D3DCAPS2_CANMANAGERESOURCE: no caps.Caps2.D3DCAPS2_DYNAMICTEXTURES: yes caps.Caps2.D3DCAPS2_FULLSCREENGAMMA: yes caps.Caps2.D3DCAPS2_NO2DDURING3DSCENE: no caps.Caps3.D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD: yes caps.PresentationIntervals.D3DPRESENT_INTERVAL_IMMEDIATE: yes caps.PresentationIntervals.D3DPRESENT_INTERVAL_ONE: yes caps.PresentationIntervals.D3DPRESENT_INTERVAL_TWO: yes caps.PresentationIntervals.D3DPRESENT_INTERVAL_THREE: yes caps.PresentationIntervals.D3DPRESENT_INTERVAL_FOUR: yes caps.CursorCaps.D3DCURSORCAPS_COLOR: yes caps.CursorCaps.D3DCURSORCAPS_LOWRES: no caps.DevCaps.D3DDEVCAPS_CANBLTSYSTONONLOCAL: yes caps.DevCaps.D3DDEVCAPS_CANRENDERAFTERFLIP: yes caps.DevCaps.D3DDEVCAPS_DRAWPRIMTLVERTEX: yes caps.DevCaps.D3DDEVCAPS_EXECUTESYSTEMMEMORY: yes caps.DevCaps.D3DDEVCAPS_EXECUTEVIDEOMEMORY: yes caps.DevCaps.D3DDEVCAPS_HWRASTERIZATION: yes caps.DevCaps.D3DDEVCAPS_HWTRANSFORMANDLIGHT: yes caps.DevCaps.D3DDEVCAPS_NPATCHES: no caps.DevCaps.D3DDEVCAPS_PUREDEVICE: yes caps.DevCaps.D3DDEVCAPS_QUINTICRTPATCHES: no caps.DevCaps.D3DDEVCAPS_RTPATCHES: no caps.DevCaps.D3DDEVCAPS_RTPATCHHANDLEZERO: no caps.DevCaps.D3DDEVCAPS_SEPARATETEXTUREMEMORIES: no caps.DevCaps.D3DDEVCAPS_TEXTURENONLOCALVIDMEM: yes caps.DevCaps.D3DDEVCAPS_TEXTURESYSTEMMEMORY: no caps.DevCaps.D3DDEVCAPS_TEXTUREVIDEOMEMORY: yes caps.DevCaps.D3DDEVCAPS_TLVERTEXSYSTEMMEMORY: yes caps.DevCaps.D3DDEVCAPS_TLVERTEXVIDEOMEMORY: yes caps.PrimitiveMiscCaps.D3DPMISCCAPS_BLENDOP: yes caps.PrimitiveMiscCaps.D3DPMISCCAPS_CLIPPLANESCALEDPOINTS: no caps.PrimitiveMiscCaps.D3DPMISCCAPS_CLIPTLVERTS: yes caps.PrimitiveMiscCaps.D3DPMISCCAPS_COLORWRITEENABLE: yes caps.PrimitiveMiscCaps.D3DPMISCCAPS_CULLCCW: yes caps.PrimitiveMiscCaps.D3DPMISCCAPS_CULLCW: yes caps.PrimitiveMiscCaps.D3DPMISCCAPS_CULLNONE: yes caps.PrimitiveMiscCaps.D3DPMISCCAPS_LINEPATTERNREP: no caps.PrimitiveMiscCaps.D3DPMISCCAPS_MASKZ: yes caps.PrimitiveMiscCaps.D3DPMISCCAPS_TSSARGTEMP: yes caps.RasterCaps.D3DPRASTERCAPS_ANISOTROPY: yes caps.RasterCaps.D3DPRASTERCAPS_ANTIALIASEDGES: no caps.RasterCaps.D3DPRASTERCAPS_COLORPERSPECTIVE: yes caps.RasterCaps.D3DPRASTERCAPS_DITHER: yes caps.RasterCaps.D3DPRASTERCAPS_FOGRANGE: yes caps.RasterCaps.D3DPRASTERCAPS_FOGTABLE: yes caps.RasterCaps.D3DPRASTERCAPS_FOGVERTEX: yes caps.RasterCaps.D3DPRASTERCAPS_MIPMAPLODBIAS: yes caps.RasterCaps.D3DPRASTERCAPS_PAT: no caps.RasterCaps.D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE: yes caps.RasterCaps.D3DPRASTERCAPS_WBUFFER: no caps.RasterCaps.D3DPRASTERCAPS_WFOG: yes caps.RasterCaps.D3DPRASTERCAPS_ZBIAS: yes caps.RasterCaps.D3DPRASTERCAPS_ZBUFFERLESSHSR: no caps.RasterCaps.D3DPRASTERCAPS_ZFOG: yes caps.RasterCaps.D3DPRASTERCAPS_ZTEST: yes caps.ZCmpCaps.D3DPCMPCAPS_ALWAYS: yes caps.ZCmpCaps.D3DPCMPCAPS_EQUAL: yes caps.ZCmpCaps.D3DPCMPCAPS_GREATER: yes caps.ZCmpCaps.D3DPCMPCAPS_GREATEREQUAL: yes caps.ZCmpCaps.D3DPCMPCAPS_LESS: yes caps.ZCmpCaps.D3DPCMPCAPS_LESSEQUAL: yes caps.ZCmpCaps.D3DPCMPCAPS_NEVER: yes caps.ZCmpCaps.D3DPCMPCAPS_NOTEQUAL: yes caps.SrcBlendCaps.D3DPBLENDCAPS_BOTHINVSRCALPHA: yes caps.SrcBlendCaps.D3DPBLENDCAPS_BOTHSRCALPHA: yes caps.SrcBlendCaps.D3DPBLENDCAPS_DESTALPHA: yes caps.SrcBlendCaps.D3DPBLENDCAPS_DESTCOLOR: yes caps.SrcBlendCaps.D3DPBLENDCAPS_INVDESTALPHA: yes caps.SrcBlendCaps.D3DPBLENDCAPS_INVDESTCOLOR: yes caps.SrcBlendCaps.D3DPBLENDCAPS_INVSRCALPHA: yes caps.SrcBlendCaps.D3DPBLENDCAPS_INVSRCCOLOR: yes caps.SrcBlendCaps.D3DPBLENDCAPS_ONE: yes caps.SrcBlendCaps.D3DPBLENDCAPS_SRCALPHA: yes caps.SrcBlendCaps.D3DPBLENDCAPS_SRCALPHASAT: yes caps.SrcBlendCaps.D3DPBLENDCAPS_SRCCOLOR: yes caps.SrcBlendCaps.D3DPBLENDCAPS_ZERO: yes caps.DestBlendCaps.D3DPBLENDCAPS_BOTHINVSRCALPHA: yes caps.DestBlendCaps.D3DPBLENDCAPS_BOTHSRCALPHA: yes caps.DestBlendCaps.D3DPBLENDCAPS_DESTALPHA: yes caps.DestBlendCaps.D3DPBLENDCAPS_DESTCOLOR: yes caps.DestBlendCaps.D3DPBLENDCAPS_INVDESTALPHA: yes caps.DestBlendCaps.D3DPBLENDCAPS_INVDESTCOLOR: yes caps.DestBlendCaps.D3DPBLENDCAPS_INVSRCALPHA: yes caps.DestBlendCaps.D3DPBLENDCAPS_INVSRCCOLOR: yes caps.DestBlendCaps.D3DPBLENDCAPS_ONE: yes caps.DestBlendCaps.D3DPBLENDCAPS_SRCALPHA: yes caps.DestBlendCaps.D3DPBLENDCAPS_SRCALPHASAT: yes caps.DestBlendCaps.D3DPBLENDCAPS_SRCCOLOR: yes caps.DestBlendCaps.D3DPBLENDCAPS_ZERO: yes caps.AlphaCmpCaps.D3DPCMPCAPS_ALWAYS: yes caps.AlphaCmpCaps.D3DPCMPCAPS_EQUAL: yes caps.AlphaCmpCaps.D3DPCMPCAPS_GREATER: yes caps.AlphaCmpCaps.D3DPCMPCAPS_GREATEREQUAL: yes caps.AlphaCmpCaps.D3DPCMPCAPS_LESS: yes caps.AlphaCmpCaps.D3DPCMPCAPS_LESSEQUAL: yes caps.AlphaCmpCaps.D3DPCMPCAPS_NEVER: yes caps.AlphaCmpCaps.D3DPCMPCAPS_NOTEQUAL: yes caps.ShadeCaps.D3DPSHADECAPS_ALPHAGOURAUDBLEND: yes caps.ShadeCaps.D3DPSHADECAPS_COLORGOURAUDRGB: yes caps.ShadeCaps.D3DPSHADECAPS_FOGGOURAUD: yes caps.ShadeCaps.D3DPSHADECAPS_SPECULARGOURAUDRGB: yes caps.TextureCaps.D3DPTEXTURECAPS_ALPHA: yes caps.TextureCaps.D3DPTEXTURECAPS_ALPHAPALETTE: yes caps.TextureCaps.D3DPTEXTURECAPS_CUBEMAP: yes caps.TextureCaps.D3DPTEXTURECAPS_CUBEMAP_POW2: no caps.TextureCaps.D3DPTEXTURECAPS_MIPCUBEMAP: yes caps.TextureCaps.D3DPTEXTURECAPS_MIPMAP: yes caps.TextureCaps.D3DPTEXTURECAPS_MIPVOLUMEMAP: yes caps.TextureCaps.D3DPTEXTURECAPS_NONPOW2CONDITIONAL: no caps.TextureCaps.D3DPTEXTURECAPS_PERSPECTIVE: yes caps.TextureCaps.D3DPTEXTURECAPS_POW2: no caps.TextureCaps.D3DPTEXTURECAPS_PROJECTED: yes caps.TextureCaps.D3DPTEXTURECAPS_SQUAREONLY: no caps.TextureCaps.D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE: yes caps.TextureCaps.D3DPTEXTURECAPS_VOLUMEMAP: yes caps.TextureCaps.D3DPTEXTURECAPS_VOLUMEMAP_POW2: no caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFAFLATCUBIC: no caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFANISOTROPIC: no caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC: no caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFLINEAR: yes caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFPOINT: yes caps.TextureFilterCaps.D3DPTFILTERCAPS_MINFANISOTROPIC: yes caps.TextureFilterCaps.D3DPTFILTERCAPS_MINFLINEAR: yes caps.TextureFilterCaps.D3DPTFILTERCAPS_MINFPOINT: yes caps.TextureFilterCaps.D3DPTFILTERCAPS_MIPFLINEAR: yes caps.TextureFilterCaps.D3DPTFILTERCAPS_MIPFPOINT: yes caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFAFLATCUBIC: no caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFANISOTROPIC: no caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC: no caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFLINEAR: yes caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFPOINT: yes caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MINFANISOTROPIC: no caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MINFLINEAR: yes caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MINFPOINT: yes caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MIPFLINEAR: yes caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MIPFPOINT: yes caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFAFLATCUBIC: no caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFANISOTROPIC: no caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC: no caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFLINEAR: yes caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFPOINT: yes caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MINFANISOTROPIC: no caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MINFLINEAR: yes caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MINFPOINT: yes caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MIPFLINEAR: yes caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MIPFPOINT: yes caps.TextureAddressCaps.D3DPTADDRESSCAPS_BORDER: yes caps.TextureAddressCaps.D3DPTADDRESSCAPS_CLAMP: yes caps.TextureAddressCaps.D3DPTADDRESSCAPS_INDEPENDENTUV: yes caps.TextureAddressCaps.D3DPTADDRESSCAPS_MIRROR: yes caps.TextureAddressCaps.D3DPTADDRESSCAPS_MIRRORONCE: yes caps.TextureAddressCaps.D3DPTADDRESSCAPS_WRAP: yes caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_BORDER: yes caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_CLAMP: yes caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_INDEPENDENTUV: yes caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_MIRROR: yes caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_MIRRORONCE: yes caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_WRAP: yes caps.LineCaps.D3DLINECAPS_ALPHACMP: yes caps.LineCaps.D3DLINECAPS_BLEND: yes caps.LineCaps.D3DLINECAPS_FOG: yes caps.LineCaps.D3DLINECAPS_TEXTURE: yes caps.LineCaps.D3DLINECAPS_ZTEST: yes Max texture width: 4096 Max texture height: 4096 Max volume extent: 512 Max texture repeat: 8192 Max texture aspect: 4096 Max anisotropy: 16 Max vertex W: 10000000000.000000 Guard band (l,t,r,b): -100000000.000000 -100000000.000000 100000000.000000 100000000.000000 Extents adjust: 0 caps.StencilCaps.D3DSTENCILCAPS_DECR: yes caps.StencilCaps.D3DSTENCILCAPS_DECRSAT: yes caps.StencilCaps.D3DSTENCILCAPS_INCR: yes caps.StencilCaps.D3DSTENCILCAPS_INCRSAT: yes caps.StencilCaps.D3DSTENCILCAPS_INVERT: yes caps.StencilCaps.D3DSTENCILCAPS_KEEP: yes caps.StencilCaps.D3DSTENCILCAPS_REPLACE: yes caps.StencilCaps.D3DSTENCILCAPS_ZERO: yes caps.FVFCaps.D3DFVFCAPS_DONOTSTRIPELEMENTS: yes caps.FVFCaps.D3DFVFCAPS_PSIZE: yes caps.FVFCaps.D3DFVFCAPS_TEXCOORDCOUNTMASK: yes caps.TextureOpCaps.D3DTEXOPCAPS_ADD: yes caps.TextureOpCaps.D3DTEXOPCAPS_ADDSIGNED: yes caps.TextureOpCaps.D3DTEXOPCAPS_ADDSIGNED2X: yes caps.TextureOpCaps.D3DTEXOPCAPS_ADDSMOOTH: yes caps.TextureOpCaps.D3DTEXOPCAPS_BLENDCURRENTALPHA: yes caps.TextureOpCaps.D3DTEXOPCAPS_BLENDDIFFUSEALPHA: yes caps.TextureOpCaps.D3DTEXOPCAPS_BLENDFACTORALPHA: yes caps.TextureOpCaps.D3DTEXOPCAPS_BLENDTEXTUREALPHA: yes caps.TextureOpCaps.D3DTEXOPCAPS_BLENDTEXTUREALPHAPM: yes caps.TextureOpCaps.D3DTEXOPCAPS_BUMPENVMAP: yes caps.TextureOpCaps.D3DTEXOPCAPS_BUMPENVMAPLUMINANCE: yes caps.TextureOpCaps.D3DTEXOPCAPS_DISABLE: yes caps.TextureOpCaps.D3DTEXOPCAPS_DOTPRODUCT3: yes caps.TextureOpCaps.D3DTEXOPCAPS_LERP: yes caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE: yes caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE2X: yes caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE4X: yes caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR: yes caps.TextureOpCaps.D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA: yes caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR: yes caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA: yes caps.TextureOpCaps.D3DTEXOPCAPS_MULTIPLYADD: yes caps.TextureOpCaps.D3DTEXOPCAPS_PREMODULATE: no caps.TextureOpCaps.D3DTEXOPCAPS_SELECTARG1: yes caps.TextureOpCaps.D3DTEXOPCAPS_SELECTARG2: yes caps.TextureOpCaps.D3DTEXOPCAPS_SUBTRACT: yes Max texture blend stages: 8 Max simultaneous textures: 8 caps.VertexProcessingCaps.D3DVTXPCAPS_DIRECTIONALLIGHTS: yes caps.VertexProcessingCaps.D3DVTXPCAPS_LOCALVIEWER: yes caps.VertexProcessingCaps.D3DVTXPCAPS_MATERIALSOURCE7: yes caps.VertexProcessingCaps.D3DVTXPCAPS_POSITIONALLIGHTS: yes caps.VertexProcessingCaps.D3DVTXPCAPS_TEXGEN: yes caps.VertexProcessingCaps.D3DVTXPCAPS_TWEENING: no caps.VertexProcessingCaps.D3DVTXPCAPS_NO_VSDT_UBYTE4: no Max active lights: 8 Max user clip planes: 6 Max vertex blend matrices: 4 Max vertex blend matrix index: 0 Max point size: 8192.000000 Max Prim count: 1048575 Max Vertrx index: 1048575 Max Streams: 16 Max Stream stride: 255 Vertex shader version: 1.1 Max vertex shader const: 256 Pixel shader version: 1.4 Max pixel shader value: 0 |
|
|
Have you tried a debug build or CVS build? |
|
|
It started happening in other games too, and after i had disabled "write combining" it seemed to fix it. Not a FSSCP bug, sorry! |
|
|
Not-A-Bug |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2005-12-04 02:47 | Spring | New Issue | |
| 2005-12-04 02:47 | Spring | File Added: D3D8 CAPS Peter.txt | |
| 2005-12-16 07:54 | WMCoolmon | Note Added: 0003997 | |
| 2005-12-16 09:58 | Spring | Note Added: 0004002 | |
| 2005-12-16 16:40 | taylor | Status | new => closed |
| 2005-12-16 16:40 | taylor | Note Added: 0004003 |