View Issue Details

IDProjectCategoryView StatusLast Update
0000637FSSCPuser interfacepublic2005-12-16 16:40
ReporterSpring Assigned To 
PrioritynormalSeveritycrashReproducibilityrandom
Status closedResolutionopen 
Summary0000637: Game hangs in menus and ingame
DescriptionThe game hangs both in the briefing room and mid-game, in both OpenGL and Direct3d8 modes. Not CTD, BSOD or restart, just plain stops, sound stutters then stops, computer becomes totally unresponsive.
Additional InformationPC Spec:
AMD Athlon 2600XP + (Barton) CPU
1.5GB PC2700 RAM
ASUS A7n8x-e deluxe Motherboard
Leadtek Geforce 6600GT 128MB (AGP) - 81.95 Forceware
Windows XP SP2
FSOpen 3.6.7 - with all relevant vp files
TagsNo tags attached.

Activities

2005-12-04 02:47

 

D3D8 CAPS Peter.txt (18,359 bytes)   
Operating System: Win XP Service Pack 2
Memory: 1535 MB
Adapter: NVIDIA GeForce 6600 GT 

Modes:

99: (720x350)x32 bit, 70 rr
98: (720x350)x16 bit, 70 rr
97: (1024x768)x32 bit, 60 rr
96: (960x600)x32 bit, 85 rr
95: (960x600)x32 bit, 75 rr
94: (960x600)x32 bit, 72 rr
93: (960x600)x32 bit, 70 rr
92: (960x600)x32 bit, 60 rr
91: (848x480)x32 bit, 100 rr
90: (848x480)x32 bit, 85 rr
89: (848x480)x32 bit, 75 rr
88: (848x480)x32 bit, 72 rr
87: (848x480)x32 bit, 70 rr
86: (848x480)x32 bit, 60 rr
85: (800x600)x32 bit, 85 rr
84: (800x600)x32 bit, 75 rr
83: (800x600)x32 bit, 72 rr
82: (800x600)x32 bit, 70 rr
81: (800x600)x32 bit, 60 rr
80: (720x576)x32 bit, 60 rr
79: (720x480)x32 bit, 60 rr
78: (640x480)x32 bit, 100 rr
77: (640x480)x32 bit, 85 rr
76: (640x480)x32 bit, 75 rr
75: (640x480)x32 bit, 72 rr
74: (640x480)x32 bit, 70 rr
73: (640x400)x32 bit, 75 rr
72: (640x400)x32 bit, 72 rr
71: (640x400)x32 bit, 70 rr
70: (640x400)x32 bit, 60 rr
69: (512x384)x32 bit, 75 rr
68: (512x384)x32 bit, 72 rr
67: (512x384)x32 bit, 70 rr
66: (512x384)x32 bit, 60 rr
65: (480x360)x32 bit, 75 rr
64: (480x360)x32 bit, 72 rr
63: (480x360)x32 bit, 70 rr
62: (480x360)x32 bit, 60 rr
61: (400x300)x32 bit, 75 rr
60: (400x300)x32 bit, 72 rr
59: (400x300)x32 bit, 70 rr
58: (400x300)x32 bit, 60 rr
57: (320x240)x32 bit, 75 rr
56: (320x240)x32 bit, 72 rr
55: (320x240)x32 bit, 70 rr
54: (320x240)x32 bit, 60 rr
53: (320x200)x32 bit, 75 rr
52: (320x200)x32 bit, 72 rr
51: (320x200)x32 bit, 70 rr
50: (320x200)x32 bit, 60 rr
49: (1024x768)x16 bit, 60 rr
48: (960x600)x16 bit, 85 rr
47: (960x600)x16 bit, 75 rr
46: (960x600)x16 bit, 72 rr
45: (960x600)x16 bit, 70 rr
44: (960x600)x16 bit, 60 rr
43: (848x480)x16 bit, 100 rr
42: (848x480)x16 bit, 85 rr
41: (848x480)x16 bit, 75 rr
40: (848x480)x16 bit, 72 rr
39: (848x480)x16 bit, 70 rr
38: (848x480)x16 bit, 60 rr
37: (800x600)x16 bit, 85 rr
36: (800x600)x16 bit, 75 rr
35: (800x600)x16 bit, 72 rr
34: (800x600)x16 bit, 70 rr
33: (800x600)x16 bit, 60 rr
32: (720x576)x16 bit, 60 rr
31: (720x480)x16 bit, 60 rr
30: (640x480)x16 bit, 100 rr
29: (640x480)x16 bit, 85 rr
28: (640x480)x16 bit, 75 rr
27: (640x480)x16 bit, 72 rr
26: (640x480)x16 bit, 70 rr
25: (640x400)x16 bit, 75 rr
24: (640x400)x16 bit, 72 rr
23: (640x400)x16 bit, 70 rr
22: (640x400)x16 bit, 60 rr
21: (512x384)x16 bit, 75 rr
20: (512x384)x16 bit, 72 rr
19: (512x384)x16 bit, 70 rr
18: (512x384)x16 bit, 60 rr
17: (480x360)x16 bit, 75 rr
16: (480x360)x16 bit, 72 rr
15: (480x360)x16 bit, 70 rr
14: (480x360)x16 bit, 60 rr
13: (400x300)x16 bit, 75 rr
12: (400x300)x16 bit, 72 rr
11: (400x300)x16 bit, 70 rr
10: (400x300)x16 bit, 60 rr
9: (320x240)x16 bit, 75 rr
8: (320x240)x16 bit, 72 rr
7: (320x240)x16 bit, 70 rr
6: (320x240)x16 bit, 60 rr
5: (320x200)x16 bit, 75 rr
4: (320x200)x16 bit, 72 rr
3: (320x200)x16 bit, 70 rr
2: (320x200)x16 bit, 60 rr
1: (640x480)x32 bit, 60 rr
0: (640x480)x16 bit, 60 rr


D3D8 Caps:

caps.Caps.D3DCAPS_READ_SCANLINE:                                yes

caps.Caps2.D3DCAPS2_CANCALIBRATEGAMMA:                          no
caps.Caps2.D3DCAPS2_CANRENDERWINDOWED:                          yes
caps.Caps2.D3DCAPS2_CANMANAGERESOURCE:                          no
caps.Caps2.D3DCAPS2_DYNAMICTEXTURES:                            yes
caps.Caps2.D3DCAPS2_FULLSCREENGAMMA:                            yes
caps.Caps2.D3DCAPS2_NO2DDURING3DSCENE:                          no

caps.Caps3.D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD:           yes

caps.PresentationIntervals.D3DPRESENT_INTERVAL_IMMEDIATE:       yes
caps.PresentationIntervals.D3DPRESENT_INTERVAL_ONE:             yes
caps.PresentationIntervals.D3DPRESENT_INTERVAL_TWO:             yes
caps.PresentationIntervals.D3DPRESENT_INTERVAL_THREE:           yes
caps.PresentationIntervals.D3DPRESENT_INTERVAL_FOUR:            yes

caps.CursorCaps.D3DCURSORCAPS_COLOR:                            yes
caps.CursorCaps.D3DCURSORCAPS_LOWRES:                           no

caps.DevCaps.D3DDEVCAPS_CANBLTSYSTONONLOCAL:                    yes
caps.DevCaps.D3DDEVCAPS_CANRENDERAFTERFLIP:                     yes
caps.DevCaps.D3DDEVCAPS_DRAWPRIMTLVERTEX:                       yes
caps.DevCaps.D3DDEVCAPS_EXECUTESYSTEMMEMORY:                    yes
caps.DevCaps.D3DDEVCAPS_EXECUTEVIDEOMEMORY:                     yes
caps.DevCaps.D3DDEVCAPS_HWRASTERIZATION:                        yes
caps.DevCaps.D3DDEVCAPS_HWTRANSFORMANDLIGHT:                    yes
caps.DevCaps.D3DDEVCAPS_NPATCHES:                               no
caps.DevCaps.D3DDEVCAPS_PUREDEVICE:                             yes
caps.DevCaps.D3DDEVCAPS_QUINTICRTPATCHES:                       no
caps.DevCaps.D3DDEVCAPS_RTPATCHES:                              no
caps.DevCaps.D3DDEVCAPS_RTPATCHHANDLEZERO:                      no
caps.DevCaps.D3DDEVCAPS_SEPARATETEXTUREMEMORIES:                no
caps.DevCaps.D3DDEVCAPS_TEXTURENONLOCALVIDMEM:                  yes
caps.DevCaps.D3DDEVCAPS_TEXTURESYSTEMMEMORY:                    no
caps.DevCaps.D3DDEVCAPS_TEXTUREVIDEOMEMORY:                     yes
caps.DevCaps.D3DDEVCAPS_TLVERTEXSYSTEMMEMORY:                   yes
caps.DevCaps.D3DDEVCAPS_TLVERTEXVIDEOMEMORY:                    yes

caps.PrimitiveMiscCaps.D3DPMISCCAPS_BLENDOP:                    yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CLIPPLANESCALEDPOINTS:      no
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CLIPTLVERTS:                yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_COLORWRITEENABLE:           yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CULLCCW:                    yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CULLCW:                     yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CULLNONE:                   yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_LINEPATTERNREP:             no
caps.PrimitiveMiscCaps.D3DPMISCCAPS_MASKZ:                      yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_TSSARGTEMP:                 yes

caps.RasterCaps.D3DPRASTERCAPS_ANISOTROPY:                      yes
caps.RasterCaps.D3DPRASTERCAPS_ANTIALIASEDGES:                  no
caps.RasterCaps.D3DPRASTERCAPS_COLORPERSPECTIVE:                yes
caps.RasterCaps.D3DPRASTERCAPS_DITHER:                          yes
caps.RasterCaps.D3DPRASTERCAPS_FOGRANGE:                        yes
caps.RasterCaps.D3DPRASTERCAPS_FOGTABLE:                        yes
caps.RasterCaps.D3DPRASTERCAPS_FOGVERTEX:                       yes
caps.RasterCaps.D3DPRASTERCAPS_MIPMAPLODBIAS:                   yes
caps.RasterCaps.D3DPRASTERCAPS_PAT:                             no
caps.RasterCaps.D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE:           yes
caps.RasterCaps.D3DPRASTERCAPS_WBUFFER:                         no
caps.RasterCaps.D3DPRASTERCAPS_WFOG:                            yes
caps.RasterCaps.D3DPRASTERCAPS_ZBIAS:                           yes
caps.RasterCaps.D3DPRASTERCAPS_ZBUFFERLESSHSR:                  no
caps.RasterCaps.D3DPRASTERCAPS_ZFOG:                            yes
caps.RasterCaps.D3DPRASTERCAPS_ZTEST:                           yes

caps.ZCmpCaps.D3DPCMPCAPS_ALWAYS:                               yes
caps.ZCmpCaps.D3DPCMPCAPS_EQUAL:                                yes
caps.ZCmpCaps.D3DPCMPCAPS_GREATER:                              yes
caps.ZCmpCaps.D3DPCMPCAPS_GREATEREQUAL:                         yes
caps.ZCmpCaps.D3DPCMPCAPS_LESS:                                 yes
caps.ZCmpCaps.D3DPCMPCAPS_LESSEQUAL:                            yes
caps.ZCmpCaps.D3DPCMPCAPS_NEVER:                                yes
caps.ZCmpCaps.D3DPCMPCAPS_NOTEQUAL:                             yes

caps.SrcBlendCaps.D3DPBLENDCAPS_BOTHINVSRCALPHA:                yes
caps.SrcBlendCaps.D3DPBLENDCAPS_BOTHSRCALPHA:                   yes
caps.SrcBlendCaps.D3DPBLENDCAPS_DESTALPHA:                      yes
caps.SrcBlendCaps.D3DPBLENDCAPS_DESTCOLOR:                      yes
caps.SrcBlendCaps.D3DPBLENDCAPS_INVDESTALPHA:                   yes
caps.SrcBlendCaps.D3DPBLENDCAPS_INVDESTCOLOR:                   yes
caps.SrcBlendCaps.D3DPBLENDCAPS_INVSRCALPHA:                    yes
caps.SrcBlendCaps.D3DPBLENDCAPS_INVSRCCOLOR:                    yes
caps.SrcBlendCaps.D3DPBLENDCAPS_ONE:                            yes
caps.SrcBlendCaps.D3DPBLENDCAPS_SRCALPHA:                       yes
caps.SrcBlendCaps.D3DPBLENDCAPS_SRCALPHASAT:                    yes
caps.SrcBlendCaps.D3DPBLENDCAPS_SRCCOLOR:                       yes
caps.SrcBlendCaps.D3DPBLENDCAPS_ZERO:                           yes

caps.DestBlendCaps.D3DPBLENDCAPS_BOTHINVSRCALPHA:               yes
caps.DestBlendCaps.D3DPBLENDCAPS_BOTHSRCALPHA:                  yes
caps.DestBlendCaps.D3DPBLENDCAPS_DESTALPHA:                     yes
caps.DestBlendCaps.D3DPBLENDCAPS_DESTCOLOR:                     yes
caps.DestBlendCaps.D3DPBLENDCAPS_INVDESTALPHA:                  yes
caps.DestBlendCaps.D3DPBLENDCAPS_INVDESTCOLOR:                  yes
caps.DestBlendCaps.D3DPBLENDCAPS_INVSRCALPHA:                   yes
caps.DestBlendCaps.D3DPBLENDCAPS_INVSRCCOLOR:                   yes
caps.DestBlendCaps.D3DPBLENDCAPS_ONE:                           yes
caps.DestBlendCaps.D3DPBLENDCAPS_SRCALPHA:                      yes
caps.DestBlendCaps.D3DPBLENDCAPS_SRCALPHASAT:                   yes
caps.DestBlendCaps.D3DPBLENDCAPS_SRCCOLOR:                      yes
caps.DestBlendCaps.D3DPBLENDCAPS_ZERO:                          yes

caps.AlphaCmpCaps.D3DPCMPCAPS_ALWAYS:                           yes
caps.AlphaCmpCaps.D3DPCMPCAPS_EQUAL:                            yes
caps.AlphaCmpCaps.D3DPCMPCAPS_GREATER:                          yes
caps.AlphaCmpCaps.D3DPCMPCAPS_GREATEREQUAL:                     yes
caps.AlphaCmpCaps.D3DPCMPCAPS_LESS:                             yes
caps.AlphaCmpCaps.D3DPCMPCAPS_LESSEQUAL:                        yes
caps.AlphaCmpCaps.D3DPCMPCAPS_NEVER:                            yes
caps.AlphaCmpCaps.D3DPCMPCAPS_NOTEQUAL:                         yes

caps.ShadeCaps.D3DPSHADECAPS_ALPHAGOURAUDBLEND:                 yes
caps.ShadeCaps.D3DPSHADECAPS_COLORGOURAUDRGB:                   yes
caps.ShadeCaps.D3DPSHADECAPS_FOGGOURAUD:                        yes
caps.ShadeCaps.D3DPSHADECAPS_SPECULARGOURAUDRGB:                yes

caps.TextureCaps.D3DPTEXTURECAPS_ALPHA:                         yes
caps.TextureCaps.D3DPTEXTURECAPS_ALPHAPALETTE:                  yes
caps.TextureCaps.D3DPTEXTURECAPS_CUBEMAP:                       yes
caps.TextureCaps.D3DPTEXTURECAPS_CUBEMAP_POW2:                  no
caps.TextureCaps.D3DPTEXTURECAPS_MIPCUBEMAP:                    yes
caps.TextureCaps.D3DPTEXTURECAPS_MIPMAP:                        yes
caps.TextureCaps.D3DPTEXTURECAPS_MIPVOLUMEMAP:                  yes
caps.TextureCaps.D3DPTEXTURECAPS_NONPOW2CONDITIONAL:            no
caps.TextureCaps.D3DPTEXTURECAPS_PERSPECTIVE:                   yes
caps.TextureCaps.D3DPTEXTURECAPS_POW2:                          no
caps.TextureCaps.D3DPTEXTURECAPS_PROJECTED:                     yes
caps.TextureCaps.D3DPTEXTURECAPS_SQUAREONLY:                    no
caps.TextureCaps.D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE:      yes
caps.TextureCaps.D3DPTEXTURECAPS_VOLUMEMAP:                     yes
caps.TextureCaps.D3DPTEXTURECAPS_VOLUMEMAP_POW2:                no

caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFAFLATCUBIC:          no
caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFANISOTROPIC:         no
caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC:       no
caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFLINEAR:              yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFPOINT:               yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MINFANISOTROPIC:         yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MINFLINEAR:              yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MINFPOINT:               yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MIPFLINEAR:              yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MIPFPOINT:               yes

caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFAFLATCUBIC:      no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFANISOTROPIC:     no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC:   no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFLINEAR:          yes
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFPOINT:           yes
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MINFANISOTROPIC:     no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MINFLINEAR:          yes
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MINFPOINT:           yes
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MIPFLINEAR:          yes
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MIPFPOINT:           yes

caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFAFLATCUBIC:    no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFANISOTROPIC:   no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC: no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFLINEAR:        yes
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFPOINT:         yes
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MINFANISOTROPIC:   no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MINFLINEAR:        yes
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MINFPOINT:         yes
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MIPFLINEAR:        yes
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MIPFPOINT:         yes

caps.TextureAddressCaps.D3DPTADDRESSCAPS_BORDER:                yes
caps.TextureAddressCaps.D3DPTADDRESSCAPS_CLAMP:                 yes
caps.TextureAddressCaps.D3DPTADDRESSCAPS_INDEPENDENTUV:         yes
caps.TextureAddressCaps.D3DPTADDRESSCAPS_MIRROR:                yes
caps.TextureAddressCaps.D3DPTADDRESSCAPS_MIRRORONCE:            yes
caps.TextureAddressCaps.D3DPTADDRESSCAPS_WRAP:                  yes

caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_BORDER:          yes
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_CLAMP:           yes
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_INDEPENDENTUV:   yes
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_MIRROR:          yes
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_MIRRORONCE:      yes
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_WRAP:            yes

caps.LineCaps.D3DLINECAPS_ALPHACMP:                             yes
caps.LineCaps.D3DLINECAPS_BLEND:                                yes
caps.LineCaps.D3DLINECAPS_FOG:                                  yes
caps.LineCaps.D3DLINECAPS_TEXTURE:                              yes
caps.LineCaps.D3DLINECAPS_ZTEST:                                yes

Max texture width:  4096
Max texture height: 4096
Max volume extent:  512

Max texture repeat: 8192
Max texture aspect: 4096
Max anisotropy:     16
Max vertex W:       10000000000.000000

Guard band (l,t,r,b): -100000000.000000 -100000000.000000 100000000.000000 100000000.000000

Extents adjust: 0

caps.StencilCaps.D3DSTENCILCAPS_DECR:                           yes
caps.StencilCaps.D3DSTENCILCAPS_DECRSAT:                        yes
caps.StencilCaps.D3DSTENCILCAPS_INCR:                           yes
caps.StencilCaps.D3DSTENCILCAPS_INCRSAT:                        yes
caps.StencilCaps.D3DSTENCILCAPS_INVERT:                         yes
caps.StencilCaps.D3DSTENCILCAPS_KEEP:                           yes
caps.StencilCaps.D3DSTENCILCAPS_REPLACE:                        yes
caps.StencilCaps.D3DSTENCILCAPS_ZERO:                           yes

caps.FVFCaps.D3DFVFCAPS_DONOTSTRIPELEMENTS:                     yes
caps.FVFCaps.D3DFVFCAPS_PSIZE:                                  yes
caps.FVFCaps.D3DFVFCAPS_TEXCOORDCOUNTMASK:                      yes

caps.TextureOpCaps.D3DTEXOPCAPS_ADD:                            yes
caps.TextureOpCaps.D3DTEXOPCAPS_ADDSIGNED:                      yes
caps.TextureOpCaps.D3DTEXOPCAPS_ADDSIGNED2X:                    yes
caps.TextureOpCaps.D3DTEXOPCAPS_ADDSMOOTH:                      yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDCURRENTALPHA:              yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDDIFFUSEALPHA:              yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDFACTORALPHA:               yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDTEXTUREALPHA:              yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDTEXTUREALPHAPM:            yes
caps.TextureOpCaps.D3DTEXOPCAPS_BUMPENVMAP:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_BUMPENVMAPLUMINANCE:            yes
caps.TextureOpCaps.D3DTEXOPCAPS_DISABLE:                        yes
caps.TextureOpCaps.D3DTEXOPCAPS_DOTPRODUCT3:                    yes
caps.TextureOpCaps.D3DTEXOPCAPS_LERP:                           yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE:                       yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE2X:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE4X:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR:         yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA:         yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR:      yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA:      yes
caps.TextureOpCaps.D3DTEXOPCAPS_MULTIPLYADD:                    yes
caps.TextureOpCaps.D3DTEXOPCAPS_PREMODULATE:                    no
caps.TextureOpCaps.D3DTEXOPCAPS_SELECTARG1:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_SELECTARG2:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_SUBTRACT:                       yes

Max texture blend stages:  8
Max simultaneous textures: 8

caps.VertexProcessingCaps.D3DVTXPCAPS_DIRECTIONALLIGHTS:        yes
caps.VertexProcessingCaps.D3DVTXPCAPS_LOCALVIEWER:              yes
caps.VertexProcessingCaps.D3DVTXPCAPS_MATERIALSOURCE7:          yes
caps.VertexProcessingCaps.D3DVTXPCAPS_POSITIONALLIGHTS:         yes
caps.VertexProcessingCaps.D3DVTXPCAPS_TEXGEN:                   yes
caps.VertexProcessingCaps.D3DVTXPCAPS_TWEENING:                 no
caps.VertexProcessingCaps.D3DVTXPCAPS_NO_VSDT_UBYTE4:           no

Max active lights:             8
Max user clip planes:          6
Max vertex blend matrices:     4
Max vertex blend matrix index: 0

Max point size: 8192.000000
Max Prim count:    1048575
Max Vertrx index:  1048575
Max Streams:       16
Max Stream stride: 255

Vertex shader version:   1.1
Max vertex shader const: 256

Pixel shader version:    1.4
Max pixel shader value:  0

D3D8 CAPS Peter.txt (18,359 bytes)   

WMCoolmon

2005-12-16 07:54

developer   ~0003997

Have you tried a debug build or CVS build?

Spring

2005-12-16 09:58

reporter   ~0004002

It started happening in other games too, and after i had disabled "write combining" it seemed to fix it.

Not a FSSCP bug, sorry!

taylor

2005-12-16 16:40

administrator   ~0004003

Not-A-Bug

Issue History

Date Modified Username Field Change
2005-12-04 02:47 Spring New Issue
2005-12-04 02:47 Spring File Added: D3D8 CAPS Peter.txt
2005-12-16 07:54 WMCoolmon Note Added: 0003997
2005-12-16 09:58 Spring Note Added: 0004002
2005-12-16 16:40 taylor Status new => closed
2005-12-16 16:40 taylor Note Added: 0004003