View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000630 | FSSCP | gameplay | public | 2005-11-23 05:58 | 2006-02-21 03:53 |
| Reporter | The Trivial Psychic | Assigned To | Goober5000 | ||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | closed | Resolution | open | ||
| Platform | AMD-2600+ 1GB DDR400 ATI9600XT | OS | Win98SE | OS Version | SE |
| Product Version | 3.6.7 | ||||
| Summary | 0000630: set-relative-speed-x/y/z SEXP | ||||
| Description | Such a SEXP would work similar to the current (and new) set-object-speed-x/y/z sexp, but the xyz vectors would be relative to the object's own axis, rather than that of the environment. | ||||
| Steps To Reproduce | set-object-speed-z -GTD Bastion -300 Causes "GTD Bastion" to jump briefly to 300 m/s, down its own z axis, no matter what direction its facing with respect to the game environment. | ||||
| Additional Information | It'd be even better if there were figures indicating how long it should take for an the object to accellerate to and decelerate from, the specified speed, including an option of "-1" for the decel figure, which will result in that speed being maintained indefinitely, until either the ship is destroyed, departs, or another instance of the sexp countermands the "-1" entry. However, WMC has indicated to me that such options would be rather difficult to include, and not realy worth the time and effort. | ||||
| Tags | No tags attached. | ||||
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This should be as simple as unrotating the relative vector to a world vector and then using the existing set-object-speed code. I'd do it myself but I don't have the code handy at the moment. :) Assigning to WMC. EDIT: And yes, the acceleration stuff would be prohibitively difficult to implement. edited on: 11-23-05 03:33 |
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Guess I'll take this. |
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Meh. |
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If my feature request for the new checkbox in the arrival/departure cues, to disable the rendering of the warp vortex, but retain the accel/decel effects of conventional warping, gets implimented, this (set-relative-speed-x/y/z) feature becomes less necessary (at least for my purposes). |
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Done. In the future please do not post feature requests on Mantis. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2005-11-23 05:58 | The Trivial Psychic | New Issue | |
| 2005-11-23 08:32 | Goober5000 | Note Added: 0003926 | |
| 2005-11-23 08:32 | Goober5000 | Note Edited: 0003926 | |
| 2005-11-23 08:32 | Goober5000 | Assigned To | => WMCoolmon |
| 2005-11-23 08:32 | Goober5000 | Status | new => assigned |
| 2005-11-23 08:33 | Goober5000 | Note Edited: 0003926 | |
| 2005-11-23 08:33 | Goober5000 | Note Edited: 0003926 | |
| 2005-11-28 23:35 | Goober5000 | Assigned To | WMCoolmon => Goober5000 |
| 2005-11-28 23:35 | Goober5000 | Note Added: 0003945 | |
| 2006-02-18 23:59 | Goober5000 | Note Added: 0004815 | |
| 2006-02-18 23:59 | Goober5000 | Assigned To | Goober5000 => WMCoolmon |
| 2006-02-19 05:42 | The Trivial Psychic | Note Added: 0004825 | |
| 2006-02-21 03:53 | Goober5000 | Assigned To | WMCoolmon => Goober5000 |
| 2006-02-21 03:53 | Goober5000 | Status | assigned => closed |
| 2006-02-21 03:53 | Goober5000 | Note Added: 0004865 |