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IDProjectCategoryView StatusLast Update
0000630FSSCPgameplaypublic2006-02-21 03:53
ReporterThe Trivial Psychic Assigned ToGoober5000  
PrioritynormalSeverityfeatureReproducibilityN/A
Status closedResolutionopen 
PlatformAMD-2600+ 1GB DDR400 ATI9600XTOSWin98SEOS VersionSE
Product Version3.6.7 
Summary0000630: set-relative-speed-x/y/z SEXP
DescriptionSuch a SEXP would work similar to the current (and new) set-object-speed-x/y/z sexp, but the xyz vectors would be relative to the object's own axis, rather than that of the environment.
Steps To Reproduceset-object-speed-z
-GTD Bastion
-300

Causes "GTD Bastion" to jump briefly to 300 m/s, down its own z axis, no matter what direction its facing with respect to the game environment.
Additional InformationIt'd be even better if there were figures indicating how long it should take for an the object to accellerate to and decelerate from, the specified speed, including an option of "-1" for the decel figure, which will result in that speed being maintained indefinitely, until either the ship is destroyed, departs, or another instance of the sexp countermands the "-1" entry. However, WMC has indicated to me that such options would be rather difficult to include, and not realy worth the time and effort.
TagsNo tags attached.

Activities

Goober5000

2005-11-23 08:32

administrator   ~0003926

Last edited: 2005-11-23 08:33

This should be as simple as unrotating the relative vector to a world vector and then using the existing set-object-speed code. I'd do it myself but I don't have the code handy at the moment. :)

Assigning to WMC.

EDIT: And yes, the acceleration stuff would be prohibitively difficult to implement.

edited on: 11-23-05 03:33

Goober5000

2005-11-28 23:35

administrator   ~0003945

Guess I'll take this.

Goober5000

2006-02-18 23:59

administrator   ~0004815

Meh.

The Trivial Psychic

2006-02-19 05:42

reporter   ~0004825

If my feature request for the new checkbox in the arrival/departure cues, to disable the rendering of the warp vortex, but retain the accel/decel effects of conventional warping, gets implimented, this (set-relative-speed-x/y/z) feature becomes less necessary (at least for my purposes).

Goober5000

2006-02-21 03:53

administrator   ~0004865

Done. In the future please do not post feature requests on Mantis.

Issue History

Date Modified Username Field Change
2005-11-23 05:58 The Trivial Psychic New Issue
2005-11-23 08:32 Goober5000 Note Added: 0003926
2005-11-23 08:32 Goober5000 Note Edited: 0003926
2005-11-23 08:32 Goober5000 Assigned To => WMCoolmon
2005-11-23 08:32 Goober5000 Status new => assigned
2005-11-23 08:33 Goober5000 Note Edited: 0003926
2005-11-23 08:33 Goober5000 Note Edited: 0003926
2005-11-28 23:35 Goober5000 Assigned To WMCoolmon => Goober5000
2005-11-28 23:35 Goober5000 Note Added: 0003945
2006-02-18 23:59 Goober5000 Note Added: 0004815
2006-02-18 23:59 Goober5000 Assigned To Goober5000 => WMCoolmon
2006-02-19 05:42 The Trivial Psychic Note Added: 0004825
2006-02-21 03:53 Goober5000 Assigned To WMCoolmon => Goober5000
2006-02-21 03:53 Goober5000 Status assigned => closed
2006-02-21 03:53 Goober5000 Note Added: 0004865