View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000062 | FSSCP | graphics | public | 2004-01-16 10:58 | 2006-11-01 15:09 |
| Reporter | kasperl | Assigned To | RandomTiger | ||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | closed | Resolution | not fixable | ||
| Summary | 0000062: D3D Clipping Problems on Voodoo 3 2000, not DX/FS2 version specific | ||||
| Description | FS2, both the original exe, DX8 exe, and presumably other FS2 exe versions, have clipping problems seemingly caused by thin faces (for lack of a better term) when run in D3D mode with a Voodoo 3 2000 PCI that don't appear when using Glide. This is probably a driver specific problem, but I figured it deserved reporting. Of the faces I've seen affected by this, on one of my models, the affected areas are an indent, created by insetting a smaller face into a larger one and moving it usually backwards along it's normal, and the faces outside the indent. For example: On a turret with rectangular barrels I didn't want just a flat face as the barrel. I used inset to split the end of the barrel into a smaller face surrounded by connecting faces which are in turn attached to the sides of the barrel. By moving the new face down, you get a nice indent. (the opposite of a bevel) But in certain positions, the barrel sides near the indent have clipping problems and you end up looking through the barrel sides at the inset face. (If this explaination is too confusing I can provide pics.) Not sure if these problems are related or not, but: 1. There are also clipping problems where the barrels of said turret go through the turret base. (Seperate subobjects for a multi-part turret.) The game doesn't seem to know how much of the barrel sides to show there and it changes as you move so it looks really odd. 2. Other faces, on my Brontos model, the Elysium, and even a TC2 cargo container seem to flicker sometimes. In DX8 this problem doesn't seem to be as severe. Again, probably a V3 specific problem. ------- Additional Comment 0000001 From Edward Gardner 2002-11-09 11:48 ------- Lowering the priority, see if Righteous can look at it? Assigning to RT because I don;t see Righteous in the user list: RT can you ask him to sign up next time you talk to him? | ||||
| Additional Information | Reporter: EdrickV@Aol.com Assigned To: tlwhittaker2000@hotmail.com (Tom) http://fs2source.warpcore.org/bugzilla/show_bug.cgi?id=24 | ||||
| Tags | No tags attached. | ||||
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This is a driver problem for a card that doesnt officially support DX8. Not willing to waste time on this, closing, sorry. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2004-01-16 10:58 | kasperl | New Issue | |
| 2004-01-21 19:19 | RandomTiger | Status | new => assigned |
| 2004-01-21 19:19 | RandomTiger | Assigned To | => RandomTiger |
| 2004-01-22 19:31 | RandomTiger | Status | assigned => closed |
| 2004-01-22 19:31 | RandomTiger | Note Added: 0000090 | |
| 2006-11-01 15:09 | taylor | Resolution | open => not fixable |