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IDProjectCategoryView StatusLast Update
0000616FSSCPFRED graphicspublic2006-01-26 23:50
ReporterCP5670 Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionopen 
Summary0000616: FRED2 variable camera movement speed
DescriptionThe camera movement speed in FRED2 seems to be dependent on what is visible in the background. If there are lots of background graphics in view, it goes at a fairly normal speed, but if there are none visible, rotating and moving the camera goes about five times as fast as it should, even though the speed settings are still the same. This makes it somewhat difficult to look/move around in the editor since the speeds keep changing all the time.

Now I could be completely on the wrong track here, but I think it might have started happening at around the time that I updated my nvidia video card drivers. I went from XG 77.13 to the newer XG 81.85. At any rate, I didn't have this problem until a few weeks ago. This occurs in all FRED OGL builds as far as I can tell.
TagsNo tags attached.

Activities

phreak

2005-11-30 03:21

developer   ~0003957

The movement of the camera in fred is dependent upon frametime. If the frame takes longer to process then the camera will move more per frame. At high camera speeds and low framerates the camera will jump around which makes it look like its going faster even though it isn't. A good way to show this is to have about 20 hi-poly fenris models in a small volume. Zoom out to view all of them and set the rotation speed to 50x by using shift+5. rotate around using pad4 or pad6. When the ships come into view then there should be a noticable jitteryness to the camera when compared to empty space.

CP5670

2005-12-16 08:39

reporter   ~0004000

Yeah, that's basically the issue I am getting, but it's a fairly recent thing for me. Is there any way to cap the framerate in order to keep the speed constant?

CP5670

2005-12-27 07:20

reporter   ~0004056

Just an update on this, the problem seems to have gone away completely on my new computer setup. It's back to how it used to be. It's rather strange, since I am using the same drivers as I was before. So this issue is apparently dependent on what hardware and drivers are being used.

phreak

2006-01-25 19:01

developer   ~0004468

not a bug?
was this an optical illusion of some sort?

CP5670

2006-01-26 08:38

reporter   ~0004485

nah, it was definitely there on my old card. Someone on the forums (Stratcomm I think) said that it's always been like that for him, but I never encountered this variable speed effect until a few months ago.

It's gone now for me though, so if nobody else is complaining about it, I suppose this could be closed.

phreak

2006-01-26 23:50

developer   ~0004498

closed upon user request

Issue History

Date Modified Username Field Change
2005-11-13 18:29 CP5670 New Issue
2005-11-30 03:21 phreak Note Added: 0003957
2005-12-16 08:39 CP5670 Note Added: 0004000
2005-12-27 07:20 CP5670 Note Added: 0004056
2006-01-25 19:01 phreak Note Added: 0004468
2006-01-26 08:38 CP5670 Note Added: 0004485
2006-01-26 23:50 phreak Status new => closed
2006-01-26 23:50 phreak Note Added: 0004498