View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000060 | FSSCP | tables | public | 2004-01-16 10:54 | 2004-05-10 11:45 |
| Reporter | kasperl | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | closed | Resolution | open | ||
| Summary | 0000060: Ship armament reverting to defaults when turrets repaired | ||||
| Description | This is something I found in the FSPort: You have a ship (say, a Fenris) with its initial weapons set up as Terran Turrets instead of the normal FS2 beams. In this scenario, the ship is damaged at the beginning of the mission, so its turret subsystems are initially set to 0%. Later, a transport docks with the cruiser and repairs these subsystems. These repaired turrets revert back to their original ships.tbl armament instead of those specified in the mission. ------- Additional Comment 0000001 From Ian Warfield 2003-10-28 18:00 ------- Can you post the sexp you used to do this? | ||||
| Additional Information | Reporter: pjo3@njit.edu (Peter Oliver) Assigned To: niannett@neo.rr.com (phreak) http://fs2source.warpcore.org/bugzilla/show_bug.cgi?id=116 | ||||
| Tags | No tags attached. | ||||
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I tried this using repair-subsystem and set-subsystem-strength and the weapons stayed modified. Are you still having this problem? |
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Same for me. |
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Closing as invalid. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2004-01-16 10:54 | kasperl | New Issue | |
| 2004-05-01 00:40 | WMCoolmon | Note Added: 0000868 | |
| 2004-05-10 11:45 | Goober5000 | Note Added: 0000926 | |
| 2004-05-10 11:45 | Goober5000 | Status | new => closed |
| 2004-05-10 11:45 | Goober5000 | Note Added: 0000927 |