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IDProjectCategoryView StatusLast Update
0000059FSSCPtablespublic2004-02-04 09:23
Reporterkasperl Assigned Tophreak  
PrioritynormalSeverityminorReproducibilityhave not tried
Status closedResolutionfixed 
Summary0000059: zero mass problems
DescriptionIt seems that ships having a mass setting of zero in their pof files cause some
significant problems in the game if they collide into other ships. What exactly
happens seems to vary between ships, but one effect I have frequently observed
is that the ships with the zero masses just spontaneously disappear right after
they crash into something. They cannot be seen or targeted anywhere in the
mission but you can recieve messages from them and if they are your wingmen,
you can still send them orders. I think the game thinks they are destroyed but
they have not actually registered as such in the mission event log. Another
effect that occurs especially with larger vessels is that the collision
detection system completely messes up and e.g. if you are flying a fighter near
a zero mass destroyer, it registers collisions anywhere near the ship (about
800m from it) even if you have not touched the ship at all.

This caused no immediate problem in earlier versions of the game but version
3.53 seems to have made some changes in calculating collision damage and these
probably depend on the mass values. This is not an issue for most of the
default ships in which the mass values are correctly set, but many of the fan-
made ships out there have their masses set to zero (the default value), the
result being that some campaigns that used to work fine with older versions now
have various issues. Although this is really the designer's fault, it would be
nice if something was done to address these zero mass effects, since it was
fine with 3.51 and the other versions.

------- Additional Comment 0000001 From Ian Warfield 2003-05-06 12:30 -------
Is there a difference in behavior between 3.5.3 and latestrelease.exe?

------- Additional Comment 0000002 From Gaurav Thakur 2003-05-07 10:13 -------
Not that I know of; I think the latestrelease thing is 3.53 at the moment.

------- Additional Comment 0000003 From phreak 2003-05-08 14:24 -------
try this exe, i looked through the collision code and it could possible div by
zero so that could be the problem.

http://www.swooh.com/peon/phreak/fs2_open_r.exe

------- Additional Comment 0000004 From phreak 2003-05-08 14:26 -------
ignore that last link it should be

http://www.swooh.com/peon/phreak/fs2_open_r.zip

is there a way i could edit my comments
Additional InformationReporter: cp5670@3dap.com (Gaurav Thakur
Assigned To: niannett@neo.rr.com (phreak)
http://fs2source.warpcore.org/bugzilla/show_bug.cgi?id=81
TagsNo tags attached.

Activities

phreak

2004-01-19 04:24

developer   ~0000067

this bug has been fixed a while back

phreak

2004-01-19 04:24

developer   ~0000068

fixed in May of 2003

Goober5000

2004-02-04 09:23

administrator   ~0000146

Closing.

Issue History

Date Modified Username Field Change
2004-01-16 10:52 kasperl New Issue
2004-01-19 04:24 phreak Note Added: 0000067
2004-01-19 04:24 phreak Status new => resolved
2004-01-19 04:24 phreak Resolution open => fixed
2004-01-19 04:24 phreak Assigned To => phreak
2004-01-19 04:24 phreak Note Added: 0000068
2004-02-04 09:23 Goober5000 Status resolved => closed
2004-02-04 09:23 Goober5000 Note Added: 0000146