View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000572 | FSSCP | graphics | public | 2005-10-03 17:40 | 2005-11-01 03:03 |
| Reporter | emperor | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | open | ||
| Summary | 0000572: Play-Dead AI orders should deactivate glowmaps/glowpoints | ||||
| Description | Since the play-dead command deactivates rotating submodels, for all intents and purposes it should deactivate glowmaps and glowpoints as well. This is imPORTant in missions that need deactivated lights, but retail compatibility. | ||||
| Additional Information | Should be quick, and the FSPort team would much appreciate it. :) | ||||
| Tags | No tags attached. | ||||
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No it shouldn't. Play dead should cause the object to stop moving, and to stop actively fighting, but turning off glows, etc should not be linked to it. If you want them to happen at the same time, I suggest you use the deactivate glowmap sexps or don't worry about it. I can think of as many places where you'd want the behavior to be as it is now as I can of places where it'd make sense to turn them off. This is a feature request, by the way. Not a bug. EDIT: If it's that important, make a SCP-specific release that just has updates for the mission that's important, as I can't see this as a problem with too many missions. This might also be a good place to suggest a different extension on FSO-only mission files (that get precedence over .fs2) so that a situation like this could include both a retail mission and a SCP mission that won't break the campaign's ability to be run out of the box in retail. edited on: 10-05-05 02:05 |
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"This might also be a good place to suggest a different extension on FSO-only mission files (that get precedence over .fs2) so that a situation like this could include both a retail mission and a SCP mission that won't break the campaign's ability to be run out of the box in retail." This is probably the best idea I've heard in a long time. It would mean we could have our retail-compatable campaign, and an FS2_Open version with special enhancements, all in the same VP. :o |
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"No it shouldn't. Play dead should cause the object to stop moving, and to stop actively fighting, but turning off glows, etc should not be linked to it." The more I think about it, the more I agree with StratComm. There might be circumstances where someone might want one but not the other. I guess the best solution would be to play retail missions in retail FS2 and SCP missions in SCP FS2, or not worry about it. :p I think this will unfortunately have to be closed. Sorry Galemp. :( |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2005-10-03 17:40 | emperor | New Issue | |
| 2005-10-04 04:01 | StratComm | Note Added: 0003499 | |
| 2005-10-04 04:18 | StratComm | Note Edited: 0003499 | |
| 2005-10-05 06:05 | StratComm | Note Edited: 0003499 | |
| 2005-10-09 23:41 | emperor | Note Added: 0003517 | |
| 2005-11-01 03:03 | Goober5000 | Status | new => closed |
| 2005-11-01 03:03 | Goober5000 | Note Added: 0003694 |