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IDProjectCategoryView StatusLast Update
0000572FSSCPgraphicspublic2005-11-01 03:03
Reporteremperor Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionopen 
Summary0000572: Play-Dead AI orders should deactivate glowmaps/glowpoints
DescriptionSince the play-dead command deactivates rotating submodels, for all intents and purposes it should deactivate glowmaps and glowpoints as well. This is imPORTant in missions that need deactivated lights, but retail compatibility.
Additional InformationShould be quick, and the FSPort team would much appreciate it. :)
TagsNo tags attached.

Activities

StratComm

2005-10-04 04:01

reporter   ~0003499

Last edited: 2005-10-05 06:05

No it shouldn't. Play dead should cause the object to stop moving, and to stop actively fighting, but turning off glows, etc should not be linked to it. If you want them to happen at the same time, I suggest you use the deactivate glowmap sexps or don't worry about it. I can think of as many places where you'd want the behavior to be as it is now as I can of places where it'd make sense to turn them off.

This is a feature request, by the way. Not a bug.

EDIT: If it's that important, make a SCP-specific release that just has updates for the mission that's important, as I can't see this as a problem with too many missions. This might also be a good place to suggest a different extension on FSO-only mission files (that get precedence over .fs2) so that a situation like this could include both a retail mission and a SCP mission that won't break the campaign's ability to be run out of the box in retail.

edited on: 10-05-05 02:05

emperor

2005-10-09 23:41

reporter   ~0003517

"This might also be a good place to suggest a different extension on FSO-only mission files (that get precedence over .fs2) so that a situation like this could include both a retail mission and a SCP mission that won't break the campaign's ability to be run out of the box in retail."

This is probably the best idea I've heard in a long time. It would mean we could have our retail-compatable campaign, and an FS2_Open version with special enhancements, all in the same VP. :o

Goober5000

2005-11-01 03:03

administrator   ~0003694

"No it shouldn't. Play dead should cause the object to stop moving, and to stop actively fighting, but turning off glows, etc should not be linked to it."

The more I think about it, the more I agree with StratComm. There might be circumstances where someone might want one but not the other.

I guess the best solution would be to play retail missions in retail FS2 and SCP missions in SCP FS2, or not worry about it. :p

I think this will unfortunately have to be closed. Sorry Galemp. :(

Issue History

Date Modified Username Field Change
2005-10-03 17:40 emperor New Issue
2005-10-04 04:01 StratComm Note Added: 0003499
2005-10-04 04:18 StratComm Note Edited: 0003499
2005-10-05 06:05 StratComm Note Edited: 0003499
2005-10-09 23:41 emperor Note Added: 0003517
2005-11-01 03:03 Goober5000 Status new => closed
2005-11-01 03:03 Goober5000 Note Added: 0003694