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IDProjectCategoryView StatusLast Update
0000567FSSCPmediaVPpublic2005-10-18 03:32
ReporterFenrir Assigned ToWMCoolmon  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Summary0000567: Glowmaps missing from Asehma, partially missing for Cain
DescriptionWell, that's about it. m2258734a, who also has this bug, was able to grab pics from the Techroom of both of them:
https://webspace.utexas.edu/maa945/www/screen0028.bmp
https://webspace.utexas.edu/maa945/www/screen0032.bmp

I can confirm it happens not only in the techroom but the game itself and deleting the cache has no effect. I use all the Media_VP except for Adveffects and Cell (I actually have everything from Adveffects extracted and in use except the animated glowmaps). I also have a few custom VP's (for things like 3Dshockwaves and recent high-poly models), but the problem existed before I used those.
Additional InformationMy current commandline is -mod Desperation, ,Media_VPs -spec -glow -jpgtga -nomotiondebris -2d_poof -rlm -dualscanlines -targetinfo -orbradar -ballistic_gauge -smart_shields -ship_choice_3d -3dwarp -snd_preload -fps -allslev -fov 0.45 -ambient_factor 75

The problem isn't mod related, as it happens when I just use the SCP vp's as well as otherwise. I run the game in OpenGL 1024 x 768.
TagsNo tags attached.

Activities

VA

2005-09-26 13:47

reporter   ~0003480

It's just that the media VP's are missing those two particular glowmaps. :)

http://dynamic.gamespy.com/~freespace/forums/showthread.php?s=&threadid=35396

Goober5000

2005-09-26 13:53

administrator   ~0003481

K, assigned to WMC. Close when taken care of. :)

WMCoolmon

2005-10-09 07:30

developer   ~0003508

I'm having a little trouble finding the Cain/Aeshma static glowmaps, since Lightspeed seems to have taken the glowmaps off his site and the search functions on the forums isn't working properly. Anyone have a copy of them on hand?

If noone can find anything then I'll just extract the full frame of the animated ones...I'm not sure if they'll be better or worse quality than the originals though.

psycho_fergo

2005-10-09 13:15

reporter   ~0003509

this happens with me too, but only the asheema

not too bad though, since i dont normally see many

VA

2005-10-11 07:52

reporter   ~0003525

For the Cain's glowmaps, just copy the Liliths and rename it - I don't think anything changed between them.

The Aeshema highest res glows are missing alltogether - it has the b and c versions, but they're obviously too low-res to be used, so nicking one of the animated glowmap frames sounds like the way to go. :)

2005-10-11 22:17

 

fighter2S-01-glow.pcx (10,746 bytes)

StratComm

2005-10-11 22:19

reporter   ~0003536

I uploaded the only static glowmap I've got for the Aeshema. I don't know if it's better or worse than a single frame of the animated version, but it's there (I assume it's from Lightspeed, before his shine/glow 2.0 packs maybe).

WMCoolmon

2005-10-18 03:32

developer   ~0003584

Fixxered

Issue History

Date Modified Username Field Change
2005-09-26 06:14 Fenrir New Issue
2005-09-26 13:47 VA Note Added: 0003480
2005-09-26 13:53 Goober5000 Note Added: 0003481
2005-09-26 13:53 Goober5000 Assigned To => WMCoolmon
2005-09-26 13:53 Goober5000 Status new => assigned
2005-10-09 07:30 WMCoolmon Note Added: 0003508
2005-10-09 13:15 psycho_fergo Note Added: 0003509
2005-10-11 07:52 VA Note Added: 0003525
2005-10-11 22:17 StratComm File Added: fighter2S-01-glow.pcx
2005-10-11 22:19 StratComm Note Added: 0003536
2005-10-18 03:32 WMCoolmon Status assigned => resolved
2005-10-18 03:32 WMCoolmon Resolution open => fixed
2005-10-18 03:32 WMCoolmon Note Added: 0003584