View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000567 | FSSCP | mediaVP | public | 2005-09-26 06:14 | 2005-10-18 03:32 |
| Reporter | Fenrir | Assigned To | WMCoolmon | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000567: Glowmaps missing from Asehma, partially missing for Cain | ||||
| Description | Well, that's about it. m2258734a, who also has this bug, was able to grab pics from the Techroom of both of them: https://webspace.utexas.edu/maa945/www/screen0028.bmp https://webspace.utexas.edu/maa945/www/screen0032.bmp I can confirm it happens not only in the techroom but the game itself and deleting the cache has no effect. I use all the Media_VP except for Adveffects and Cell (I actually have everything from Adveffects extracted and in use except the animated glowmaps). I also have a few custom VP's (for things like 3Dshockwaves and recent high-poly models), but the problem existed before I used those. | ||||
| Additional Information | My current commandline is -mod Desperation, ,Media_VPs -spec -glow -jpgtga -nomotiondebris -2d_poof -rlm -dualscanlines -targetinfo -orbradar -ballistic_gauge -smart_shields -ship_choice_3d -3dwarp -snd_preload -fps -allslev -fov 0.45 -ambient_factor 75 The problem isn't mod related, as it happens when I just use the SCP vp's as well as otherwise. I run the game in OpenGL 1024 x 768. | ||||
| Tags | No tags attached. | ||||
|
|
It's just that the media VP's are missing those two particular glowmaps. :) http://dynamic.gamespy.com/~freespace/forums/showthread.php?s=&threadid=35396 |
|
|
K, assigned to WMC. Close when taken care of. :) |
|
|
I'm having a little trouble finding the Cain/Aeshma static glowmaps, since Lightspeed seems to have taken the glowmaps off his site and the search functions on the forums isn't working properly. Anyone have a copy of them on hand? If noone can find anything then I'll just extract the full frame of the animated ones...I'm not sure if they'll be better or worse quality than the originals though. |
|
|
this happens with me too, but only the asheema not too bad though, since i dont normally see many |
|
|
For the Cain's glowmaps, just copy the Liliths and rename it - I don't think anything changed between them. The Aeshema highest res glows are missing alltogether - it has the b and c versions, but they're obviously too low-res to be used, so nicking one of the animated glowmap frames sounds like the way to go. :) |
|
2005-10-11 22:17
|
|
|
|
I uploaded the only static glowmap I've got for the Aeshema. I don't know if it's better or worse than a single frame of the animated version, but it's there (I assume it's from Lightspeed, before his shine/glow 2.0 packs maybe). |
|
|
Fixxered |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2005-09-26 06:14 | Fenrir | New Issue | |
| 2005-09-26 13:47 | VA | Note Added: 0003480 | |
| 2005-09-26 13:53 | Goober5000 | Note Added: 0003481 | |
| 2005-09-26 13:53 | Goober5000 | Assigned To | => WMCoolmon |
| 2005-09-26 13:53 | Goober5000 | Status | new => assigned |
| 2005-10-09 07:30 | WMCoolmon | Note Added: 0003508 | |
| 2005-10-09 13:15 | psycho_fergo | Note Added: 0003509 | |
| 2005-10-11 07:52 | VA | Note Added: 0003525 | |
| 2005-10-11 22:17 | StratComm | File Added: fighter2S-01-glow.pcx | |
| 2005-10-11 22:19 | StratComm | Note Added: 0003536 | |
| 2005-10-18 03:32 | WMCoolmon | Status | assigned => resolved |
| 2005-10-18 03:32 | WMCoolmon | Resolution | open => fixed |
| 2005-10-18 03:32 | WMCoolmon | Note Added: 0003584 |