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IDProjectCategoryView StatusLast Update
0000524FSSCPsoundpublic2005-09-16 07:34
ReporterStratComm Assigned Totaylor  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Summary0000524: Afterburner sound plays too frequently
DescriptionWhen any fighter in-mission activates afterburners, the afterburner firing sound (just the activation one, not the continual burn) plays at full volume (as if the player activates them). It sounds like the player controls are malfunctioning, though this is not the case. This is present in redmenace's current CVS build of 8-25, and is present in fs2_open_T-20050823 but not present in fs2_open_T-20040812.
TagsNo tags attached.

Activities

StratComm

2005-08-28 06:32

reporter   ~0003189

Last edited: 2005-08-28 06:39

This is sort of eiszo's bug, but I've seen it too.

Forgot to mention, I have a Creative SoundBlaster Audigy 2 sound card, running 5.1 speakers. I'm not running any funny hardware, and unlessThough I'm pretty sure this would be essentially a universal problem that's just a little obscure to notice.

edited on: 08-28-05 02:39

Goober5000

2005-08-31 00:07

administrator   ~0003219

Does it show up in any build before then?

StratComm

2005-08-31 00:55

reporter   ~0003221

Last edited: 2005-08-31 02:14

Nope, Taylor's WillRobinson build of 8-23 is the first build that I have that has it.

EDIT: And I don't know if it was related, but that build was the latest in a series of fixes to ogg support that taylor was working on. I don't know how long it's been in CVS (other than that builds from July seem to be ok as far as I can tell, though I don't know where to look for a "plain" CVS build before those fixes went in)

edited on: 08-30-05 22:14

taylor

2005-08-31 02:46

administrator   ~0003222

One of those willrobinson builds has both a DirectSound and an OpenAL version, can you try the OpenAL version of that and see if it still happens.

I did give this a quick look over the weekend but I didn't really see anything that would cause it to sound wrong. The ogg fixes were minor so I wouldn't think that they would have caused this. Player afterburner sounds and other afterburner sounds are played with different code. The non-player version goes through 3d positional sound code so I'm assuming that the problem is there.

I haven't noticed it under Linux or OSX yet so this may very well be something in the 3d code which isn't turned on with OpenAL at the moment. If it's Windows only I'm not going to be able to work on it but I'll keep looking over the code for the problem.

StratComm

2005-08-31 03:23

reporter   ~0003223

It actually happens in both the DS and OAL versions of that particular build (8-23) so it's not something in the OAL code specifically. Other distance-based sounds (any other action BESIDES afterburners, including but not limited to weapons firing, engine sounds, collisions, impacts, shield hits, and explosions all scale properly with distance) if that's pertenant. It's not a huge problem, but it is damned annoying.

taylor

2005-08-31 03:32

administrator   ~0003224

Hmmm, that DS build didn't have all of the OGG changes but the OAL build has had them for a couple of months. Guess it's unrelated to either. I'll take a closer look at it tomorrow then.

redmenace

2005-09-14 19:37

manager   ~0003358

Kazan and I have narrowed it down to a memory issue. I uncommented a New_Malloc define in windebug.cpp which fixed the bug but points to a bigger problem. In Kazan's words:

Kazan: we know we haev a memory overflow somewhere
Kazan: because the Heap is getting trashed
Kazan: and it was causing 100% crashing on my machine
Kazan: so we know what the bug is now
Kazan: just not where

taylor

2005-09-14 19:58

administrator   ~0003359

Might be fixed in CVS, give it a try.

redmenace

2005-09-15 02:16

manager   ~0003366

w00t, taylor fixed it. "The vm_realloc() function was a little fubar so that might have been the problem."

redmenace

2005-09-15 18:37

manager   ~0003371

People are saying that they still have the bug.

StratComm

2005-09-15 20:21

reporter   ~0003372

I'm still getting this with CVS of 9/14/05. No change in the behavior as far as I can tell from the first time I reported this.

Alpha0

2005-09-16 05:51

reporter   ~0003384

The bug is not fixed yet. As far as I can see, the behavior of CVS 20050914 is exactly the same as in previous builds, just like StratComm has said.

Just for quick reference, system specs are as follows: Dell Latitude D600 Notebook, Intel Centrino 1.6GHz, 512MB RAM, Windows 2000 Professional SP4, Mobility Radeon 9000 w/ 32MB for graphics, graphics drivers version 6.13.10.6279. DX version 8.1 (4.08.01.0881).

Commandline: -glow -jpgtga -fov 0.39 -ambient_factor 80 -env -alpha_env -ship_choice_3d -fps

taylor

2005-09-16 07:34

administrator   ~0003386

Fixered.

Issue History

Date Modified Username Field Change
2005-08-28 06:14 StratComm New Issue
2005-08-28 06:32 StratComm Note Added: 0003189
2005-08-28 06:32 StratComm Note Edited: 0003189
2005-08-28 06:39 StratComm Note Edited: 0003189
2005-08-31 00:07 Goober5000 Note Added: 0003219
2005-08-31 00:55 StratComm Note Added: 0003221
2005-08-31 02:14 StratComm Note Edited: 0003221
2005-08-31 02:46 taylor Note Added: 0003222
2005-08-31 03:23 StratComm Note Added: 0003223
2005-08-31 03:32 taylor Note Added: 0003224
2005-08-31 03:32 taylor Status new => assigned
2005-08-31 03:32 taylor Assigned To => taylor
2005-09-14 19:37 redmenace Note Added: 0003358
2005-09-14 19:58 taylor Note Added: 0003359
2005-09-15 02:16 redmenace Status assigned => resolved
2005-09-15 02:16 redmenace Resolution open => fixed
2005-09-15 02:16 redmenace Assigned To taylor => redmenace
2005-09-15 02:16 redmenace Note Added: 0003366
2005-09-15 18:37 redmenace Status resolved => feedback
2005-09-15 18:37 redmenace Resolution fixed => reopened
2005-09-15 18:37 redmenace Note Added: 0003371
2005-09-15 18:39 redmenace Assigned To redmenace => taylor
2005-09-15 18:39 redmenace Status feedback => assigned
2005-09-15 20:21 StratComm Note Added: 0003372
2005-09-16 05:51 Alpha0 Note Added: 0003384
2005-09-16 07:34 taylor Status assigned => resolved
2005-09-16 07:34 taylor Resolution reopened => fixed
2005-09-16 07:34 taylor Note Added: 0003386