View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000524 | FSSCP | sound | public | 2005-08-28 06:14 | 2005-09-16 07:34 |
| Reporter | StratComm | Assigned To | taylor | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000524: Afterburner sound plays too frequently | ||||
| Description | When any fighter in-mission activates afterburners, the afterburner firing sound (just the activation one, not the continual burn) plays at full volume (as if the player activates them). It sounds like the player controls are malfunctioning, though this is not the case. This is present in redmenace's current CVS build of 8-25, and is present in fs2_open_T-20050823 but not present in fs2_open_T-20040812. | ||||
| Tags | No tags attached. | ||||
|
|
This is sort of eiszo's bug, but I've seen it too. Forgot to mention, I have a Creative SoundBlaster Audigy 2 sound card, running 5.1 speakers. I'm not running any funny hardware, and unlessThough I'm pretty sure this would be essentially a universal problem that's just a little obscure to notice. edited on: 08-28-05 02:39 |
|
|
Does it show up in any build before then? |
|
|
Nope, Taylor's WillRobinson build of 8-23 is the first build that I have that has it. EDIT: And I don't know if it was related, but that build was the latest in a series of fixes to ogg support that taylor was working on. I don't know how long it's been in CVS (other than that builds from July seem to be ok as far as I can tell, though I don't know where to look for a "plain" CVS build before those fixes went in) edited on: 08-30-05 22:14 |
|
|
One of those willrobinson builds has both a DirectSound and an OpenAL version, can you try the OpenAL version of that and see if it still happens. I did give this a quick look over the weekend but I didn't really see anything that would cause it to sound wrong. The ogg fixes were minor so I wouldn't think that they would have caused this. Player afterburner sounds and other afterburner sounds are played with different code. The non-player version goes through 3d positional sound code so I'm assuming that the problem is there. I haven't noticed it under Linux or OSX yet so this may very well be something in the 3d code which isn't turned on with OpenAL at the moment. If it's Windows only I'm not going to be able to work on it but I'll keep looking over the code for the problem. |
|
|
It actually happens in both the DS and OAL versions of that particular build (8-23) so it's not something in the OAL code specifically. Other distance-based sounds (any other action BESIDES afterburners, including but not limited to weapons firing, engine sounds, collisions, impacts, shield hits, and explosions all scale properly with distance) if that's pertenant. It's not a huge problem, but it is damned annoying. |
|
|
Hmmm, that DS build didn't have all of the OGG changes but the OAL build has had them for a couple of months. Guess it's unrelated to either. I'll take a closer look at it tomorrow then. |
|
|
Kazan and I have narrowed it down to a memory issue. I uncommented a New_Malloc define in windebug.cpp which fixed the bug but points to a bigger problem. In Kazan's words: Kazan: we know we haev a memory overflow somewhere Kazan: because the Heap is getting trashed Kazan: and it was causing 100% crashing on my machine Kazan: so we know what the bug is now Kazan: just not where |
|
|
Might be fixed in CVS, give it a try. |
|
|
w00t, taylor fixed it. "The vm_realloc() function was a little fubar so that might have been the problem." |
|
|
People are saying that they still have the bug. |
|
|
I'm still getting this with CVS of 9/14/05. No change in the behavior as far as I can tell from the first time I reported this. |
|
|
The bug is not fixed yet. As far as I can see, the behavior of CVS 20050914 is exactly the same as in previous builds, just like StratComm has said. Just for quick reference, system specs are as follows: Dell Latitude D600 Notebook, Intel Centrino 1.6GHz, 512MB RAM, Windows 2000 Professional SP4, Mobility Radeon 9000 w/ 32MB for graphics, graphics drivers version 6.13.10.6279. DX version 8.1 (4.08.01.0881). Commandline: -glow -jpgtga -fov 0.39 -ambient_factor 80 -env -alpha_env -ship_choice_3d -fps |
|
|
Fixered. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2005-08-28 06:14 | StratComm | New Issue | |
| 2005-08-28 06:32 | StratComm | Note Added: 0003189 | |
| 2005-08-28 06:32 | StratComm | Note Edited: 0003189 | |
| 2005-08-28 06:39 | StratComm | Note Edited: 0003189 | |
| 2005-08-31 00:07 | Goober5000 | Note Added: 0003219 | |
| 2005-08-31 00:55 | StratComm | Note Added: 0003221 | |
| 2005-08-31 02:14 | StratComm | Note Edited: 0003221 | |
| 2005-08-31 02:46 | taylor | Note Added: 0003222 | |
| 2005-08-31 03:23 | StratComm | Note Added: 0003223 | |
| 2005-08-31 03:32 | taylor | Note Added: 0003224 | |
| 2005-08-31 03:32 | taylor | Status | new => assigned |
| 2005-08-31 03:32 | taylor | Assigned To | => taylor |
| 2005-09-14 19:37 | redmenace | Note Added: 0003358 | |
| 2005-09-14 19:58 | taylor | Note Added: 0003359 | |
| 2005-09-15 02:16 | redmenace | Status | assigned => resolved |
| 2005-09-15 02:16 | redmenace | Resolution | open => fixed |
| 2005-09-15 02:16 | redmenace | Assigned To | taylor => redmenace |
| 2005-09-15 02:16 | redmenace | Note Added: 0003366 | |
| 2005-09-15 18:37 | redmenace | Status | resolved => feedback |
| 2005-09-15 18:37 | redmenace | Resolution | fixed => reopened |
| 2005-09-15 18:37 | redmenace | Note Added: 0003371 | |
| 2005-09-15 18:39 | redmenace | Assigned To | redmenace => taylor |
| 2005-09-15 18:39 | redmenace | Status | feedback => assigned |
| 2005-09-15 20:21 | StratComm | Note Added: 0003372 | |
| 2005-09-16 05:51 | Alpha0 | Note Added: 0003384 | |
| 2005-09-16 07:34 | taylor | Status | assigned => resolved |
| 2005-09-16 07:34 | taylor | Resolution | reopened => fixed |
| 2005-09-16 07:34 | taylor | Note Added: 0003386 |