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IDProjectCategoryView StatusLast Update
0000052FSSCPmultiplayerpublic2005-03-01 05:06
Reporterkasperl Assigned To 
PrioritylowSeverityfeatureReproducibilityhave not tried
Status closedResolutionopen 
Summary0000052: Community reported multi related bugs
DescriptionFreeSpace2 Standalone Server bug issues

    1. The force object update option which can be added in the multi.cfg
file does not work. Also a server faq was written early on stating
the "datarate 100000000" was invalid and should be removed. Is there a better
value to use perhaps or should it be removed completely?

    2. When one hosts directly, they have the option to view datarate and
packet loss. This is not an option if one hosts on an sa sever as that person
is considered a client. Is it possible for the host of a sa to have this option
available? Also for the server operator as well? It would help identifying
certain clients who may be on higher than requested object updates. This would
help servers with limited upload bandwidth. Obviously if the force object
update option was fixed, this problem would be negated entirely.

    3. The next set of problems would seem to fall under timing issues. An
sa server "hangs" on certain missions. The most notorious and prevalent mission
is "rebel intercept". One can spend 15-20 minutes waiting for the Fenris to
finally warp in and just as quickly warp out..This seems to happen most when
there's ppl with low bandwidth or laggy connections.
    A person's connection seems to have a direct effect on how powerful
shields and guns are..or how well their missles track. If there was a way to
adjust for the ping differential to make all ships start on an even keel, this
would help balance the game for players of all types of connections.
    When a player drops out of a game, they tend to flood the server with a
huge amount of packets causing lag for those in the game and often times
dropping other players as well thus causing a cascade effect where everyone
left lags out or gets "splatted" off of a server. A few of these issues are not
specifically server related but still a problem never the less.

    4. An in game "kick" button like in FS1 would be rather handy at
times :-))

    I hope this list helps bring a few issues to light and if any of them
can be resolved, it would be a godsend to the ppl who host and run standalone
servers in FS2.

    Thanks!!
    DW-Mustang
Additional InformationReporter: fs2source@warpcore.org (Edward Gardner)
 Assigned To: fs2source@warpcore.org (Edward Gardner)
http://fs2source.warpcore.org/bugzilla/show_bug.cgi?id=14
TagsNo tags attached.

Activities

Kazan

2005-03-01 05:06

developer   ~0001716

ancient and out of date

Issue History

Date Modified Username Field Change
2004-01-16 10:37 kasperl New Issue
2004-03-04 14:59 Kazan Priority normal => low
2004-03-04 14:59 Kazan Status new => acknowledged
2004-03-04 14:59 Kazan Projection none => major rework
2004-04-07 01:19 Kazan Severity minor => feature
2005-03-01 05:06 Kazan Status acknowledged => closed
2005-03-01 05:06 Kazan Note Added: 0001716