View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000500 | FSSCP | graphics | public | 2005-08-04 09:58 | 2006-03-05 17:02 |
Reporter | NeoStorm | Assigned To | taylor | ||
Priority | normal | Severity | tweak | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000500: Shield effect appears at wrong place, after fire primaries | ||||
Description | The only thing I did is to shoot a ship at close range and I noticed that the shield effect is not at the place where I shot on the ship. I even can shoot at nothing (a clear space but very near the ship) and the shot is somehow hits the ship (and of course shield effect is at wrong place). | ||||
Additional Information | Video: D3D 640x480x32 (and same OpenGL) Build: T-20050622 Features: -spec -glow -pcx32 -jpgtga -d3dmipmap -2d_poof -rlm -dualscanlines -targetinfo -orbradar -3dwarp -ballistic_gauge -snd_preload -env -alpha_env -decals -ambient_factor 75 -fov 0.39 | ||||
Tags | No tags attached. | ||||
2005-08-04 09:59
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2005-08-04 09:59
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2005-08-04 09:59
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2005-08-04 09:59
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I am sorry for the late response to this bug. Could you try removing the -decal flag and see if it helps? Also, could you try the latest build from the forum? |
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Build G-20050728 Removing "-decal" did not help, same stuff. Added screenies. edited on: 08-19-05 09:09 edited on: 08-19-05 09:14 |
2005-08-19 13:09
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2005-08-19 13:09
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Can you try this without any command line flags on? Also, can you see if this still happens if you remove any mediaVP's you might be using? |
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I did it, and it still does the same thing. Added screenies. edited on: 08-20-05 01:58 |
2005-08-20 05:57
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2005-08-20 05:57
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Might have something to do with the model code, in which case Bobboau might be able to provide some insight. |
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Incidentally, does the same thing happen if you fire secondaries (Tempests, for example)? |
2005-08-21 11:44
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Yes it does. I fired at the left of it, and the effect is on the right. And sometimes there is no effect at all, like the shield effect appears at the opposite position at all. Look new screenie. edited on: 08-21-05 07:45 |
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Is Bob currently checking his bugs? Does anyone else have any clues? Does this happen with all models, or just the Herc 2? |
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It happens to me with all models that have shields. |
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I did see this for a while also but it's working fine for me now. Hits are sometimes in a slightly wrong place in relation to the ship but not in relation to the shield mesh. Can you please verify that this is still a problem? |
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I'm not sure if is the shield mesh or the model. But shield effect still occurs in wrong place from time to time but IMHO in correct general area of the hit location. With CVS 27/10 it did occur. Infact just the same as in the fighterbeam prob... |
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Yep, I did still notice it on one particular model during an unrelated test last night. Two hi-poly models in the same mission worked fine though. I don't think this is similar to the beam bug, the beams are doing the right thing but against what's visually more acceptable. I had a thought that this is somehow related to the smart shields code (since smart shields cause beams to always hit one particular shield quad) but I haven't been able to confirm that yet. From what I've seen though, the first time you hit the shields it will think that you are always hitting that quad regardless of where on the ship you actually hit. Peircing through the shields appears to change help change the quad getting hit. I'll try and debug this over the weekend and see what I come up with. |
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Took forever to notice the problem but it's fixed now. It was supposedly a speed up fix, but it didn't speed anything up, and got the math all wrong. That's why it always appeared to either be at the wrong place or always in the same basic place. This also messed up weapon hit effects and anything else that went with the mc hit position. |
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Fixered. |
Date Modified | Username | Field | Change |
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2005-08-04 09:58 | NeoStorm | New Issue | |
2005-08-04 09:59 | NeoStorm | File Added: Subach_Fire.JPG | |
2005-08-04 09:59 | NeoStorm | File Added: Subach_Hit.JPG | |
2005-08-04 09:59 | NeoStorm | File Added: Prometheus_Fire.JPG | |
2005-08-04 09:59 | NeoStorm | File Added: Prometheus_Hit.JPG | |
2005-08-18 21:15 | kasperl | Note Added: 0003032 | |
2005-08-19 13:07 | NeoStorm | Note Added: 0003043 | |
2005-08-19 13:09 | NeoStorm | File Added: New Build No -Decals Fire.JPG | |
2005-08-19 13:09 | NeoStorm | File Added: New Build No -Decals Hit.JPG | |
2005-08-19 13:09 | NeoStorm | Note Edited: 0003043 | |
2005-08-19 13:14 | NeoStorm | Note Edited: 0003043 | |
2005-08-19 14:03 | kasperl | Note Added: 0003046 | |
2005-08-20 05:55 | NeoStorm | Note Added: 0003051 | |
2005-08-20 05:57 | NeoStorm | File Added: No command line, no Media VP\'s Fire.JPG | |
2005-08-20 05:57 | NeoStorm | File Added: No command line, no Media VP\'s Hit.JPG | |
2005-08-20 05:58 | NeoStorm | Note Edited: 0003051 | |
2005-08-21 05:48 | Goober5000 | Note Added: 0003067 | |
2005-08-21 05:48 | Goober5000 | Assigned To | => Bobboau |
2005-08-21 05:48 | Goober5000 | Status | new => assigned |
2005-08-21 05:49 | Goober5000 | Note Added: 0003068 | |
2005-08-21 11:44 | NeoStorm | File Added: screen0079.JPG | |
2005-08-21 11:45 | NeoStorm | Note Added: 0003074 | |
2005-08-21 11:45 | NeoStorm | Note Edited: 0003074 | |
2005-08-24 11:11 | kasperl | Note Added: 0003120 | |
2005-08-24 11:17 | NeoStorm | Note Added: 0003125 | |
2005-10-27 03:02 | taylor | Note Added: 0003677 | |
2005-10-27 15:43 | Wanderer | Note Added: 0003680 | |
2005-10-27 15:54 | taylor | Note Added: 0003681 | |
2005-10-27 15:54 | taylor | Assigned To | Bobboau => taylor |
2006-03-05 17:01 | taylor | Note Added: 0005051 | |
2006-03-05 17:02 | taylor | Status | assigned => resolved |
2006-03-05 17:02 | taylor | Resolution | open => fixed |
2006-03-05 17:02 | taylor | Note Added: 0005052 |