View Issue Details

IDProjectCategoryView StatusLast Update
0000050FSSCPlauncherpublic2004-02-04 09:22
Reporterkasperl Assigned ToRandomTiger  
PrioritynormalSeveritymajorReproducibilityhave not tried
Status closedResolutionfixed 
Summary0000050: Monitors that chance their avaliable modes muck up res choice
DescriptionThe way the launcher works is it simply detects which D3D modes are avaliable
and stores the chosen mode value in the registry to be picked up by the game.

Problem is my monitor detection changes. Sometimes it caps the modes properly
at 1280 and other times it allows up to 2048. This changes the numbers and
sometimes makes the chosen mode invalid. What I should have done is use V's
system of storing the mode in text and redetecting it when the game runs.

------- Additional Comment 0000001 From Edward Gardner 2003-08-05 11:36 -------
Is the problem widespread, or limited to a few video cards?
Additional InformationReporter: tlwhittaker2000@hotmail.com (Tom)
Assigned To: tlwhittaker2000@hotmail.com (Tom)
http://fs2source.warpcore.org/bugzilla/show_bug.cgi?id=96
TagsNo tags attached.

Activities

RandomTiger

2004-01-17 09:20

developer   ~0000051

I have fixed this

Goober5000

2004-02-04 09:22

administrator   ~0000144

Fixed, closed.

Issue History

Date Modified Username Field Change
2004-01-16 10:32 kasperl New Issue
2004-01-17 09:20 RandomTiger Status new => resolved
2004-01-17 09:20 RandomTiger Resolution open => fixed
2004-01-17 09:20 RandomTiger Assigned To => RandomTiger
2004-01-17 09:20 RandomTiger Note Added: 0000051
2004-02-04 09:22 Goober5000 Status resolved => closed
2004-02-04 09:22 Goober5000 Note Added: 0000144