View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000050 | FSSCP | launcher | public | 2004-01-16 10:32 | 2004-02-04 09:22 |
| Reporter | kasperl | Assigned To | RandomTiger | ||
| Priority | normal | Severity | major | Reproducibility | have not tried |
| Status | closed | Resolution | fixed | ||
| Summary | 0000050: Monitors that chance their avaliable modes muck up res choice | ||||
| Description | The way the launcher works is it simply detects which D3D modes are avaliable and stores the chosen mode value in the registry to be picked up by the game. Problem is my monitor detection changes. Sometimes it caps the modes properly at 1280 and other times it allows up to 2048. This changes the numbers and sometimes makes the chosen mode invalid. What I should have done is use V's system of storing the mode in text and redetecting it when the game runs. ------- Additional Comment 0000001 From Edward Gardner 2003-08-05 11:36 ------- Is the problem widespread, or limited to a few video cards? | ||||
| Additional Information | Reporter: tlwhittaker2000@hotmail.com (Tom) Assigned To: tlwhittaker2000@hotmail.com (Tom) http://fs2source.warpcore.org/bugzilla/show_bug.cgi?id=96 | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2004-01-16 10:32 | kasperl | New Issue | |
| 2004-01-17 09:20 | RandomTiger | Status | new => resolved |
| 2004-01-17 09:20 | RandomTiger | Resolution | open => fixed |
| 2004-01-17 09:20 | RandomTiger | Assigned To | => RandomTiger |
| 2004-01-17 09:20 | RandomTiger | Note Added: 0000051 | |
| 2004-02-04 09:22 | Goober5000 | Status | resolved => closed |
| 2004-02-04 09:22 | Goober5000 | Note Added: 0000144 |