View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000489 | FSSCP | gameplay | public | 2005-07-28 07:10 | 2005-07-28 08:12 |
| Reporter | prophecy0 | Assigned To | |||
| Priority | normal | Severity | crash | Reproducibility | always |
| Status | closed | Resolution | open | ||
| Summary | 0000489: Game crashes every time I enter the briefing room. | ||||
| Description | I was able to enter the briefing room when I first used FSOpen. I went through the first training mission to see the upgraded graphics, then I quit out of the game to browse the internet for a while. Now every time I run FSOpen and enter the briefing room the loading bar goes about half way, then the game crashes. This has happened every time I try to enter the briefing room. I thought that restarting my computer might somehow help, and as Windows shut down a BSOD flashed onscreen. My computer restarted too quickly for me to read what it said. Restarting didn't fix the problem as FS2 still crashed while trying to load the briefing room. I've attached the debug spew for this bug. The build I'm using is fs2_open_T-20050103.exe , with the following command lines: -spec -glow -pcx32 -jpgtga -d3dmipmap -nomotiondebris -2d_poof Everything is enabled except for cell-shading. My system specs are as follows: DFI NF4 Ultra-D motherboard Athlon 64 3200+ overclocked to 2.5Ghz 2x 512MB OCZ Gold Series PC3200 DDR RAM, OCed to 250Mhz Geforce 6800GT OCed to 425/110 Soundblaster Audigy Thanks! | ||||
| Tags | No tags attached. | ||||
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2005-07-28 07:10
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debug2.txt (18,939 bytes)
========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Cannot get handle to monochrome driver. Setting language to English soundcard = EAX ** MAX_CHANNELS set to 32. DS reported 32. GR_CPU: Family 15, MMX=Yes Using PURE D3D DeviceWindow in debugging mode... mouse clicking may cause problems! Alpha texture format = ARGB, 4:4:4:4 Non-alpha texture format = ARGB, 1:5:5:5 D3D_32bit 1, bits_per_pixel 32Direct3D Initialized OK! Size of bitmap info = 755 KB Size of bitmap extra info = 52 bytes ANI cursorweb with size 24x24 (25.0% wasted) Loading 2_PreLoadLogo.pcx for the first time. MEMLEAK DEBUG: lock pcx Using high memory settings... ANI 2_radar1 with size 170x170 (33.6% wasted) ML Freespace Multi Log - Opened Fri, Jul 29, 2005 at 02:30AM ---- ---- ---- Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" couldn't find particle pcx for Akheton SDG found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps couldn't find particle pcx for Morning Star found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps couldn't find particle pcx for MorningStar D found ani Morningstar_Particle for MorningStar D, with 21 frames and 10 fps couldn't find particle pcx for Maxim found ani Maxim_Particle for Maxim, with 21 frames and 10 fps couldn't find particle pcx for Maxim D found ani Maxim_Particle for Maxim D, with 21 frames and 10 fps couldn't find particle pcx for UD-8 Kayser ANI Kayser_Particle with size 80x80 (37.5% wasted) found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps couldn't find particle pcx for UD-D Kayser found ani Kayser_Particle for UD-D Kayser, with 7 frames and 30 fps couldn't find pcx for Circe found ani Circe_Bitmap for Circe, with 20 frames and 15 fps couldn't find particle pcx for Lamprey ANI Lamprey_Particle with size 86x86 (32.8% wasted) found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" Wokka! Error opening file (hud_gauges.tbl)! Unable to parse hud_gauges.tbl! Code = 5. cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" ML 07/29 02:30:46~ psnet_init() detected lan connection ML 07/29 02:30:46~ psnet_get_ip() reports IP : 0.0.0.0 ML 07/29 02:30:46~ Receive buffer set to 4096 ML 07/29 02:30:46~ Send buffer set to 4096 ML 07/29 02:30:46~ Error on IPX startup 10047 ML 07/29 02:30:46~ Network ML 07/29 02:30:46~ Found no RAS connections cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 20 Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (49) Loading 2_ChoosePilot-m.pcx for the first time. MEMLEAK DEBUG: lock pcx cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" Loading 2_ChoosePilot.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_CPB_060002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading cursor.ani for the first time. ANI cursor.ani with size 24x24 (25.0% wasted) Loading 2_CPB_040001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_CPB_050001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_CPB_050002.pcx for the first time. MEMLEAK DEBUG: lock pcx Creating surface for front buffer of size: 1024 768Frame 0 too long!!: frametime = 0.252 (0.252) Loading 2_Pop2.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_Pop_000000.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_Pop_010000.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_Pop_000001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_Pop_010001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_Pop_010002.pcx for the first time. MEMLEAK DEBUG: lock pcx Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (0) Someone passed an extension to bm_load for file '242suicide.pcx' Loading 242suicide.pcx for the first time. MEMLEAK DEBUG: lock pcx ========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Cannot get handle to monochrome driver. Setting language to English soundcard = EAX ** MAX_CHANNELS set to 32. DS reported 32. GR_CPU: Family 15, MMX=Yes Using PURE D3D DeviceWindow in debugging mode... mouse clicking may cause problems! Alpha texture format = ARGB, 4:4:4:4 Non-alpha texture format = ARGB, 1:5:5:5 D3D_32bit 1, bits_per_pixel 32Direct3D Initialized OK! Size of bitmap info = 755 KB Size of bitmap extra info = 52 bytes ANI cursorweb with size 24x24 (25.0% wasted) Loading 2_PreLoadLogo.pcx for the first time. MEMLEAK DEBUG: lock pcx Using high memory settings... ANI 2_radar1 with size 170x170 (33.6% wasted) ML Freespace Multi Log - Opened Fri, Jul 29, 2005 at 02:32AM ---- ---- ---- Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" couldn't find particle pcx for Akheton SDG found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps couldn't find particle pcx for Morning Star found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps couldn't find particle pcx for MorningStar D found ani Morningstar_Particle for MorningStar D, with 21 frames and 10 fps couldn't find particle pcx for Maxim found ani Maxim_Particle for Maxim, with 21 frames and 10 fps couldn't find particle pcx for Maxim D found ani Maxim_Particle for Maxim D, with 21 frames and 10 fps couldn't find particle pcx for UD-8 Kayser ANI Kayser_Particle with size 80x80 (37.5% wasted) found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps couldn't find particle pcx for UD-D Kayser found ani Kayser_Particle for UD-D Kayser, with 7 frames and 30 fps couldn't find pcx for Circe found ani Circe_Bitmap for Circe, with 20 frames and 15 fps couldn't find particle pcx for Lamprey ANI Lamprey_Particle with size 86x86 (32.8% wasted) found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" Wokka! Error opening file (hud_gauges.tbl)! Unable to parse hud_gauges.tbl! Code = 5. cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" ML 07/29 02:32:19~ psnet_init() detected lan connection ML 07/29 02:32:19~ psnet_get_ip() reports IP : 0.0.0.0 ML 07/29 02:32:19~ Receive buffer set to 4096 ML 07/29 02:32:19~ Send buffer set to 4096 ML 07/29 02:32:19~ Error on IPX startup 10047 ML 07/29 02:32:19~ Network ML 07/29 02:32:19~ Found no RAS connections cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 20 Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (49) Loading 2_ChoosePilot-m.pcx for the first time. MEMLEAK DEBUG: lock pcx cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" Loading 2_ChoosePilot.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_CPB_060002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading cursor.ani for the first time. ANI cursor.ani with size 24x24 (25.0% wasted) Loading 2_CPB_050001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_CPB_050002.pcx for the first time. MEMLEAK DEBUG: lock pcx Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (0) Someone passed an extension to bm_load for file 'hammer.pcx' Loading 2_MainHall1-m.pcx for the first time. MEMLEAK DEBUG: lock pcx ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Loading 2_MainHall1.pcx for the first time. MEMLEAK DEBUG: lock pcx Got event GS_EVENT_WEAPON_SELECTION (26) in state GS_STATE_MAIN_MENU (26) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Freeing all existing models... BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 52 frames at 28 fps. BMPMAN: Found EFF (WarpMap01.eff) with 25 frames at 30 fps. BMPMAN: Found EFF (WarpMap01_1.eff) with 25 frames at 30 fps. BMPMAN: Found EFF (WarpMap01_2.eff) with 25 frames at 30 fps. BMPMAN: Found EFF (WarpMap01_3.eff) with 25 frames at 30 fps. loading warp modelLoading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. Why are you trying to free a NULL pointer? [ModelInterp.cpp(5057)] 128 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shockwave01.eff) with 92 frames at 20 fps. loading defalt shockwave modelLoading model 'shockwave.pof' -1 MISSION LOAD: 'SM1-01.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer.pcx' Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. glowbank texture num is 932664 glowbank texture not found, setting as the normal one num glowbank texture num is 937165 glowbank texture not found, setting as the normal one num glowbank texture num is 941666 glowbank texture not found, setting as the normal one num glowbank texture num is 946167 glowbank texture not found, setting as the normal one num ab trail point 0 made ab trail point 1 made ab trail point 2 made ab trail point 3 made ab trail point 0 made ab trail point 1 made ab trail point 2 made ab trail point 3 made Loading model 'freighter04.pof' IBX: Found a good IBX to read for 'freighter04.pof'. Loading model 'fighter2v-01.pof' IBX: Found a good IBX to read for 'fighter2v-01.pof'. ab trail point 0 made ab trail point 1 made ab trail point 0 made ab trail point 1 made Starting mission message count : 205 Ending mission message count : 246 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI weapons1_b with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.3% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.3% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) =================== STARTING LEVEL DATA LOAD ================== ANI 2_Loading.ani with size 43x43 (32.8% wasted) Loading 2_LoadingBG.pcx for the first time. MEMLEAK DEBUG: lock pcx Beginning level bitmap paging... WARNING: VRAM is at -155390 instead of zero after flushing! About to page in ships! ANI shield-f06 with size 93x93 (27.3% wasted) Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. glowbank texture num is 1328801 glowbank texture not found, setting as the normal one num glowbank texture num is 1333302 glowbank texture not found, setting as the normal one num ANI shieldft-05 with size 93x93 (27.3% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. ANI shieldfv-01 with size 93x93 (27.3% wasted) Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. Loading model 'capital2V-01.pof' IBX: Found a good IBX to read for 'capital2V-01.pof'. Warning: Ignoring unrecognized subsystem reactor, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem bridge, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2V-01.pof This mission requires 226 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. Loading model 'taga.pof' IBX: Found a good IBX to read for 'taga.pof'. Loading model 'tagb.pof' IBX: Found a good IBX to read for 'tagb.pof'. Loading model 'tagc.pof' IBX: Found a good IBX to read for 'tagc.pof'. Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. Loading model 'Tsunami.pof' IBX: Found a good IBX to read for 'Tsunami.pof'. Loading model 'helios.pof' IBX: Found a good IBX to read for 'helios.pof'. Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. Loading model 'Harbinger.pof' IBX: Found a good IBX to read for 'Harbinger.pof'. Loading model 'Synaptic.pof' IBX: Found a good IBX to read for 'Synaptic.pof'. Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. ANI Lamprey_Impact with size 80x80 (37.5% wasted) Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. Paging in mission messages Loading cursorweb.ani for the first time. ANI cursorweb.ani with size 24x24 (25.0% wasted) Loading 2_radar1.ani for the first time. ANI 2_radar1.ani with size 170x170 (33.6% wasted) Loading Akheton_Particle.ani for the first time. Loading Morningstar_Particle.ani for the first time. Loading Maxim_Particle.ani for the first time. Loading Kayser_Particle.ani for the first time. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted) Loading Circe_Bitmap.ani for the first time. Loading Lamprey_Particle.ani for the first time. ANI Lamprey_Particle.ani with size 86x86 (32.8% wasted) Loading 2_laserglow03.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading particleexp01.ani for the first time. Loading beam-white.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading beam-dblue2.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading beam-dblue.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Alouqua_Trail.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Shivan_Laser_Stream.ani for the first time. Loading beam-red2.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading beam-red.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading beam-white3.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading beam-green2.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading beam-green3.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading beam-green.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading beam-orange2.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading beam-orange.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading newmiss5.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ExpMissilehit1.ani for the first time. Loading exp04.ani for the first time. Loading exp05.ani for the first time. Loading exp05_1.ani for the first time. Loading exp05_2.ani for the first time. Loading exp05_3.ani for the first time. |
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Attach the errorlog.txt file if it exists. |
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The newest build (seemingly) took care of this problem as well. Thanks anyway though! |
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Closered. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2005-07-28 07:10 | prophecy0 | New Issue | |
| 2005-07-28 07:10 | prophecy0 | File Added: debug2.txt | |
| 2005-07-28 07:19 | taylor | Note Added: 0002886 | |
| 2005-07-28 07:32 | prophecy0 | Note Added: 0002889 | |
| 2005-07-28 08:12 | taylor | Note Added: 0002891 | |
| 2005-07-28 08:12 | taylor | Status | new => closed |