View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000478 | FSSCP | physics | public | 2005-07-17 20:51 | 2005-10-22 12:55 |
| Reporter | WMCoolmon | Assigned To | taylor | ||
| Priority | normal | Severity | major | Reproducibility | sometimes |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000478: Collision pairs more sensitive than retail | ||||
| Description | Lately, I've noticed that in several missions of The Aeos Affair and (I believe) Boomerang, the maximum number of collidable objects seems to be hit faster than in retail. As a result, some missions are MUCH harder as you simply can't destroy bombers or the bombs they launch - but they can still hit your capital ships. Usually, it seems to go away after a bit, presumeably because an AI ship manages to destroy another and frees up some collision pairs. Obviously, this usually occurs in missions with lots of ships/objects (especially asteroids). | ||||
| Tags | No tags attached. | ||||
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Could this be related to any limit-changing? |
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Assigned to WMC since he seems to be able to reproduce it :p |
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Yes it could, but I don't want to blithely bump the limits. |
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I just bumped the number of max collision pairs in CVS. |
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hey, when you say it doesnt hit, is it like you shoot your lasers and missles and things, and they just kind of dissapear whent eh hit the target? i just finnished playing throguht the fs1 port and i had this problem where i wasnt seeing things like sheild hit effect, or just tiny ones, wich might just be a change to make it look more like the origonal fs1 but also i found things like my prometheus s was not doing the hit effects..or the sounds of the...*doosh* when you hit. was kinda weird.. |
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Like you shoot, but the weapons and stuff actually go through the ship and out the other side. |
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no, like i dont see any hit effects aslo i noticed the sheild hit effects have been changed..to a more un noticable kind or something..it is no longer the intense white reaction you see when hitting a fully charged sheild with lasers |
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Didn't reallize this was still here. Collision pairs are now allocated dynamically which effectively squashes this. Fixered. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2005-07-17 20:51 | WMCoolmon | New Issue | |
| 2005-07-17 20:51 | WMCoolmon | Category | --------- => physics |
| 2005-08-18 21:29 | kasperl | Note Added: 0003035 | |
| 2005-08-24 11:20 | kasperl | Note Added: 0003127 | |
| 2005-08-24 11:20 | kasperl | Assigned To | => WMCoolmon |
| 2005-08-24 11:20 | kasperl | Status | new => assigned |
| 2005-08-24 23:44 | WMCoolmon | Note Added: 0003156 | |
| 2005-10-09 01:06 | WMCoolmon | Note Added: 0003506 | |
| 2005-10-09 13:25 | psycho_fergo | Note Added: 0003510 | |
| 2005-10-09 18:30 | WMCoolmon | Note Added: 0003513 | |
| 2005-10-09 20:14 | psycho_fergo | Note Added: 0003515 | |
| 2005-10-22 12:55 | taylor | Status | assigned => resolved |
| 2005-10-22 12:55 | taylor | Resolution | open => fixed |
| 2005-10-22 12:55 | taylor | Assigned To | WMCoolmon => taylor |
| 2005-10-22 12:55 | taylor | Note Added: 0003628 |