View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000470 | FSSCP | launcher | public | 2005-07-12 16:24 | 2005-07-13 14:17 |
| Reporter | gallowglass | Assigned To | phreak | ||
| Priority | normal | Severity | crash | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000470: Crash on startup | ||||
| Description | Fs2_open_3_6_5 crashes on startup with an Access Violation in module fs2_open_3_6_5.exe at 001b:00000000 immediately, no video is displayed. The launcher is set to use the default FS2 (no options). I havn't been able to find a combination of flags that works yet. If video is set to OpenGL rather than D3D the loading screen is briefly displayed before crashing. The same happens with the fs2_open_T-20050622 build of the launcher. The media vp version is 3.6.6, I saw that this problem happened before and was fixed in 3.6.6 but not for me :(. Error logs and fs logs are attached | ||||
| Additional Information | Video Card: nVidia GeForce 6600GT Win 2000 1Gb RAM Debugger output: Assert: Web_cursor_bitmap >= 0 File: d:\src\fs2_open.testing\code\graphics\2d.cpp Line: 1339 [This filename points to the location of a file on the computer that built this executable] Call stack: ------------------------------------------------------------------ game_init() WinMainSub() WinMain() WinMainCRTStartup() KERNEL32.dll 7c5987e7() ------------------------------------------------------------------ | ||||
| Tags | No tags attached. | ||||
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2005-07-12 16:24
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This is the first thing to load and usually means that you didn't place your SCP executable in the same directory where you installed regular FS2. |
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This has happened so often that it's getting annoying. Do we know for sure that this is *always* the first thing to load? If so, we could just change the error message to read something like "Freespace 2 game data not found. Please run FS2_OPEN from the same directory you installed Freespace 2." |
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I think that Web_cursor_bitmap is the first Assert() related to game data but not really the first thing loaded. We really need to check for the existance of root_fs2.vp and/or sparky_fs2.vp and use that as a data check. It would be annoying for mods since they would have to include at least empty VPs but I think it's the better option. |
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good enough |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2005-07-12 16:24 | gallowglass | New Issue | |
| 2005-07-12 16:24 | gallowglass | File Added: logs.zip | |
| 2005-07-12 16:39 | phreak | Note Added: 0002760 | |
| 2005-07-12 20:39 | Goober5000 | Note Added: 0002769 | |
| 2005-07-12 20:39 | Goober5000 | Assigned To | => phreak |
| 2005-07-12 20:39 | Goober5000 | Status | new => assigned |
| 2005-07-12 21:42 | taylor | Note Added: 0002773 | |
| 2005-07-13 14:17 | phreak | Status | assigned => resolved |
| 2005-07-13 14:17 | phreak | Resolution | open => fixed |
| 2005-07-13 14:17 | phreak | Note Added: 0002775 |