View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000450 | FSSCP | multiplayer | public | 2005-06-08 03:50 | 2005-11-05 08:00 |
| Reporter | WMCoolmon | Assigned To | WMCoolmon | ||
| Priority | normal | Severity | minor | Reproducibility | N/A |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000450: get_max_shield_quad used on ghost objects | ||||
| Description | I'm not sure what the retail behavior of this function was, but in multiplayer, it seems to get called if/when the player has died and a packet indicates a shield update is needed. | ||||
| Additional Information | Assert: objp->type == OBJ_SHIP File: e:\cvs\fs2_open\code\object\object.cpp Line: 781 [This filename points to the location of a file on the computer that built this executable] Call stack: ------------------------------------------------------------------ fs2_open_ex_d.exe 00956da5() fs2_open_ex_d.exe 008546fc() fs2_open_ex_d.exe 00854f7c() fs2_open_ex_d.exe 008553c1() fs2_open_ex_d.exe 008559cc() fs2_open_ex_d.exe 006969ec() fs2_open_ex_d.exe 006a52cc() fs2_open_ex_d.exe 006a5383() fs2_open_ex_d.exe 00857d31() fs2_open_ex_d.exe 006a6ae6() fs2_open_ex_d.exe 006a6cdc() fs2_open_ex_d.exe 00ad5e87() KERNEL32.DLL 7c59893d() ------------------------------------------------------------------ fs2_open_ex_d.exe!debug_int3() Line 896 C++ fs2_open_ex_d.exe!WinAssert(char * text=0x00b8f648, char * filename=0x00b93530, int linenum=781) Line 978 C++ fs2_open_ex_d.exe!get_max_shield_quad(object * objp=0x01cbda7c) Line 781 + 0x2e C++ > fs2_open_ex_d.exe!process_client_update_packet(unsigned char * data=0x02bd82db, header * hinfo=0x0012ec30) Line 7403 + 0x2c C++ fs2_open_ex_d.exe!process_packet_normal(unsigned char * data=0x02bd82db, header * header_info=0x0012ec30) Line 1122 + 0xd C++ fs2_open_ex_d.exe!multi_process_bigdata(unsigned char * data=0x02bd8228, int len=217, net_addr * from_addr=0x0012ed64, int reliable=0) Line 1269 + 0xd C++ fs2_open_ex_d.exe!multi_process_incoming() Line 1366 + 0x13 C++ fs2_open_ex_d.exe!multi_do_frame() Line 1554 C++ fs2_open_ex_d.exe!game_do_networking() Line 2325 C++ fs2_open_ex_d.exe!game_do_state_common(int state=20, int no_networking=0) Line 7913 C++ fs2_open_ex_d.exe!game_do_state(int state=20) Line 7926 + 0xb C++ fs2_open_ex_d.exe!gameseq_process_events() Line 657 + 0x14 C++ fs2_open_ex_d.exe!WinMainSub(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x00133720, int nCmdShow=1) Line 8605 + 0x5 C++ fs2_open_ex_d.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x00133720, int nCmdShow=1) Line 8654 + 0x15 C++ fs2_open_ex_d.exe!WinMainCRTStartup() Line 251 + 0x30 C KERNEL32.DLL!7c59893d() ***************************** - objp 0x01cbda7c {next=0x01cbdc88 {next=0x01cbde94 {next=0x01cbe0a0 {next=0x01cbe2ac prev=0x01cbde94 signature=7 ...} prev=0x01cbdc88 {next=0x01cbde94 prev=0x01cbda7c signature=5 ...} signature=6 ...} prev=0x01cbda7c {next=0x01cbdc88 {next=0x01cbde94 prev=0x01cbda7c signature=5 ...} prev=0x01cbd870 {next=0x01cbda7c prev=0x01cbd664 signature=3 ...} signature=4 ...} signature=5 ...} prev=0x01cbd870 {next=0x01cbda7c {next=0x01cbdc88 {next=0x01cbde94 prev=0x01cbda7c signature=5 ...} prev=0x01cbd870 {next=0x01cbda7c prev=0x01cbd664 signature=3 ...} signature=4 ...} prev=0x01cbd664 {next=0x01cbd870 {next=0x01cbda7c prev=0x01cbd664 signature=3 ...} prev=0x01cbd458 struct object * Objects signature=2 ...} signature=3 ...} signature=4 ...} object * + next 0x01cbdc88 {next=0x01cbde94 {next=0x01cbe0a0 {next=0x01cbe2ac {next=0x01ccf0dc prev=0x01cbe0a0 signature=8 ...} prev=0x01cbde94 {next=0x01cbe0a0 prev=0x01cbdc88 signature=6 ...} signature=7 ...} prev=0x01cbdc88 {next=0x01cbde94 {next=0x01cbe0a0 prev=0x01cbdc88 signature=6 ...} prev=0x01cbda7c {next=0x01cbdc88 prev=0x01cbd870 signature=4 ...} signature=5 ...} signature=6 ...} prev=0x01cbda7c {next=0x01cbdc88 {next=0x01cbde94 {next=0x01cbe0a0 prev=0x01cbdc88 signature=6 ...} prev=0x01cbda7c {next=0x01cbdc88 prev=0x01cbd870 signature=4 ...} signature=5 ...} prev=0x01cbd870 {next=0x01cbda7c {next=0x01cbdc88 prev=0x01cbd870 signature=4 ...} prev=0x01cbd664 {next=0x01cbd870 prev=0x01cbd458 signature=2 ...} signature=3 ...} signature=4 ...} signature=5 ...} object * + prev 0x01cbd870 {next=0x01cbda7c {next=0x01cbdc88 {next=0x01cbde94 {next=0x01cbe0a0 prev=0x01cbdc88 signature=6 ...} prev=0x01cbda7c {next=0x01cbdc88 prev=0x01cbd870 signature=4 ...} signature=5 ...} prev=0x01cbd870 {next=0x01cbda7c {next=0x01cbdc88 prev=0x01cbd870 signature=4 ...} prev=0x01cbd664 {next=0x01cbd870 prev=0x01cbd458 signature=2 ...} signature=3 ...} signature=4 ...} prev=0x01cbd664 {next=0x01cbd870 {next=0x01cbda7c {next=0x01cbdc88 prev=0x01cbd870 signature=4 ...} prev=0x01cbd664 {next=0x01cbd870 prev=0x01cbd458 signature=2 ...} signature=3 ...} prev=0x01cbd458 struct object * Objects signature=2 ...} signature=3 ...} object * signature 4 int type 8 '␈' char parent -1 int parent_sig 4 int parent_type 1 '␁' char instance 3 int flags 3143 unsigned int + pos {xyz={x=578.96930 y=407.62234 z=85.857925 } a1d=0x01cbdaa0 } vec3d + orient {vec={rvec={xyz={x=-0.54270244 y=0.38209841 z=0.74798054 } a1d=0x01cbdaac } uvec={xyz={x=-0.52159268 y=-0.85132545 z=0.056445967 } a1d=0x01cbdab8 } fvec={xyz={x=0.65834278 y=-0.35950780 z=0.66131616 } a1d=0x01cbdac4 } } a2d=0x01cbdaac a1d=0x01cbdaac } matrix radius 12.293412 float + last_pos {xyz={x=578.96906 y=407.62228 z=85.858047 } a1d=0x01cbdad4 } vec3d + last_orient {vec={rvec={xyz={x=-0.54270244 y=0.38209841 z=0.74798054 } a1d=0x01cbdae0 } uvec={xyz={x=-0.52159268 y=-0.85132545 z=0.056445967 } a1d=0x01cbdaec } fvec={xyz={x=0.65834278 y=-0.35950780 z=0.66131616 } a1d=0x01cbdaf8 } } a2d=0x01cbdae0 a1d=0x01cbdae0 } matrix + phys_info {flags=0 mass=10.000000 center_of_mass={xyz={x=0.00000000 y=0.00000000 z=0.00000000 } a1d=0x01cbdb0c } ...} physics_info + shield_quadrant 0x01cbdc24 float [4] hull_strength 290.00000 float + objsnd_num 0x01cbdc38 short [32] net_signature 47 unsigned short num_pairs 3 int + jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node * + dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance * | ||||
| Tags | No tags attached. | ||||