View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000443 | FSSCP | user interface | public | 2005-06-03 04:48 | 2006-11-01 04:45 |
| Reporter | EtherShock | Assigned To | taylor | ||
| Priority | normal | Severity | crash | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Platform | Dell Inspiron 8600 | OS | Windows XP | OS Version | SP2 |
| Product Version | 3.6.5 | ||||
| Summary | 0000443: Game crashes upon exit. | ||||
| Description | Game crashes upon exit, regardless of how you do so. Loading 2_MultiJoin.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_MJ_060001.pcx for the first time. MEMLEAK DEBUG: lock pcx Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_MULTI_SETUP (15) Loading 2_MainHall1-m.pcx for the first time. MEMLEAK DEBUG: lock pcx ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Loading 2_MainHall1.pcx for the first time. MEMLEAK DEBUG: lock pcx Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) ML ---- ---- ---- Freespace Multi Log - Closing on Fri, Jun 03, 2005 at 01:28AM WARNING: VRAM is at -42093568 instead of zero after flushing! Freeing all existing models... | ||||
| Additional Information | P4 Centrino 1.5GHz 640 MB RAM GeForce FX Go5200 | ||||
| Tags | No tags attached. | ||||
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What build? OGL or D3D mode, or both? EDIT: And please post your errorlog.txt file if one exists. edited on: 06-03-05 01:13 |
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T-OAL-20050602-dbg, sorry I will post it in the description from now on. This occurs with both D3d and OGL. No errorlog.txt was generated. |
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Try with my newest build and see if it's still a problem. http://dynamic.gamespy.com/~freespace/forums/showthread.php?s=&threadid=33250 |
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It still happens but only with the debug build, so I guess it's OK? |
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Still no errorlog.txt or other crash messages? |
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Got an FS, no errorlog though: MEMLEAK DEBUG: lock pcx ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 3.604 (3.604) Loading 2_MainHall1.pcx for the first time. MEMLEAK DEBUG: lock pcx Creating surface for front buffer of size: 1280 800Frame 0 too long!!: frametime = 1.449 (1.449) Loading 2_Pop3.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_Pop_020000.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_Pop_030000.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_Pop_040000.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_Pop_020001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_Pop_020002.pcx for the first time. MEMLEAK DEBUG: lock pcx Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) ML ---- ---- ---- Freespace Multi Log - Closing on Fri, Jun 17, 2005 at 12:07PM WARNING: VRAM is at 12812288 instead of zero after flushing! Freeing all existing models... |
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Unfortunately the fs.log doesn't help at all in this case. What does it say when it crashes? If there is no other error message then it's largely impossible to track the problem down. I suppose it could be crashing in model_free_all() somewhere but that doesn't narrow the search down that much. |
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There are no messages. It just shuts down, doesn't ask if I want to close. |
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Wait, it does this only with the debug build? If so then it's not a bug since when you click on the exit door or press ESC it just exits. It only gives the popup confirmation in a release build. |
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Oh...close. |
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Closered. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2005-06-03 04:48 | EtherShock | New Issue | |
| 2005-06-03 04:58 | taylor | Note Added: 0002584 | |
| 2005-06-03 05:13 | taylor | Note Edited: 0002584 | |
| 2005-06-03 05:13 | taylor | Status | new => assigned |
| 2005-06-03 05:13 | taylor | Assigned To | => taylor |
| 2005-06-04 17:34 | EtherShock | Note Added: 0002592 | |
| 2005-06-13 21:22 | taylor | Note Added: 0002638 | |
| 2005-06-17 01:58 | EtherShock | Note Added: 0002639 | |
| 2005-06-17 07:06 | taylor | Note Added: 0002641 | |
| 2005-06-17 15:19 | EtherShock | Note Added: 0002644 | |
| 2005-06-19 03:59 | taylor | Note Added: 0002647 | |
| 2005-06-19 19:12 | EtherShock | Note Added: 0002651 | |
| 2005-06-19 21:24 | taylor | Note Added: 0002652 | |
| 2005-06-20 15:16 | EtherShock | Note Added: 0002665 | |
| 2005-06-20 15:23 | taylor | Status | assigned => closed |
| 2005-06-20 15:23 | taylor | Note Added: 0002666 | |
| 2006-11-01 04:45 | taylor | Resolution | open => no change required |