View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000432 | FSSCP | OpenGL | public | 2005-06-01 11:18 | 2005-07-16 06:33 |
| Reporter | Hippo | Assigned To | WMCoolmon | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Platform | p4 3.2Mhz 1024 physical ram | OS | XP Home | OS Version | SP1 |
| Product Version | 3.6.5 | ||||
| Summary | 0000432: Spawn missiles lock on protected ships | ||||
| Description | A protected ship is usually protected from fighters attacking it with weapons. Unfortuneately, spawn missiles (like the piranah, and others) still lock on to protected ships. It seems that the protect-ship sexp is only applying to ship ai, and not spawned weapon ai. | ||||
| Tags | No tags attached. | ||||
|
2005-06-01 11:18
|
|
|
|
This should be fixed in CVS, see if it works in the next build. I'd like to mark this as resolved. :) |
|
|
Pretty sure this is fixed, so marking it like so. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2005-06-01 11:18 | Hippo | New Issue | |
| 2005-06-01 11:18 | Hippo | File Added: missilelock.JPG | |
| 2005-06-02 01:37 | WMCoolmon | Note Added: 0002564 | |
| 2005-06-02 01:37 | WMCoolmon | Assigned To | => WMCoolmon |
| 2005-06-02 01:37 | WMCoolmon | Status | new => feedback |
| 2005-07-16 06:33 | WMCoolmon | Status | feedback => resolved |
| 2005-07-16 06:33 | WMCoolmon | Resolution | open => fixed |
| 2005-07-16 06:33 | WMCoolmon | Note Added: 0002796 |