View Issue Details

IDProjectCategoryView StatusLast Update
0000432FSSCPOpenGLpublic2005-07-16 06:33
ReporterHippo Assigned ToWMCoolmon  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Platformp4 3.2Mhz 1024 physical ramOSXP HomeOS VersionSP1
Product Version3.6.5 
Summary0000432: Spawn missiles lock on protected ships
DescriptionA protected ship is usually protected from fighters attacking it with weapons. Unfortuneately, spawn missiles (like the piranah, and others) still lock on to protected ships. It seems that the protect-ship sexp is only applying to ship ai, and not spawned weapon ai.
TagsNo tags attached.

Activities

2005-06-01 11:18

 

missilelock.JPG (55,033 bytes)   
missilelock.JPG (55,033 bytes)   

WMCoolmon

2005-06-02 01:37

developer   ~0002564

This should be fixed in CVS, see if it works in the next build. I'd like to mark this as resolved. :)

WMCoolmon

2005-07-16 06:33

developer   ~0002796

Pretty sure this is fixed, so marking it like so.

Issue History

Date Modified Username Field Change
2005-06-01 11:18 Hippo New Issue
2005-06-01 11:18 Hippo File Added: missilelock.JPG
2005-06-02 01:37 WMCoolmon Note Added: 0002564
2005-06-02 01:37 WMCoolmon Assigned To => WMCoolmon
2005-06-02 01:37 WMCoolmon Status new => feedback
2005-07-16 06:33 WMCoolmon Status feedback => resolved
2005-07-16 06:33 WMCoolmon Resolution open => fixed
2005-07-16 06:33 WMCoolmon Note Added: 0002796