View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000423 | FSSCP | DirectX | public | 2005-05-25 07:58 | 2005-06-22 20:00 |
| Reporter | Tolwyn | Assigned To | taylor | ||
| Priority | normal | Severity | crash | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000423: Massive slow downs on weapon impacts followed by a CTD | ||||
| Description | Everything runs very smooth, but as soon as you fire at something and see the weapons-impact effect, the game-performance breaks in the knees within a few seconds. Firing without having the shoots impacting something is no problem, only the impact (effects) are. sually, facing the so crippled model longer than 3 seconds crashes the game entirely. | ||||
| Additional Information | The last 3 or 4 builds that came out weren't playable for me anymore. All began with massive slow downs during battles. Old build fs2_open_r-T365.exe (messages.tbl test build by taylor) runs smooth, newer builds are simply too slow. (15-20 fps on my system) :( Could be ATI related. P4 2,67 1024 MB DDR RAM ATI 9700 Pro Cat. 4.4 | ||||
| Tags | No tags attached. | ||||
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If OpenGL works at all for you give it a try and see if you still get the slowdown. Some are reporting slowdowns in D3D only so it would help to know for sure that it's one or the other. |
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I want to make an addition to this (at least to the problem with the impact-effect), there is still this overall slowdown in battles he mentioned : (Continued Post from Tolwyn's description above) "Even more strange, when I turn away from the model I shoot at (if I do that fast enough before the game crashes), the game is smooth again. But when I face the ship again (the one I shoot at), it becomes extrem slow again, without shooting it again Usually, facing the so crippled model longer than 3 seconds crashes the game entirely" System: Intel P4, 3.2 GHz 1 GB RAM Radeon 9800 Pro (with newest Catalyst-Driver). Launcher-Flags are only : -glow -jpgtga -fps -ambient_factor 125 (EDIT) BUG also occur when playing in OpenGL-Mode !! edited on: 05-25-05 15:28 |
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maybe something to do with particles. |
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I think this should be fixed in CVS but I'll wait until that's confirmed before marking as resolved. |
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Looks to be fixed in newest build. Reopen if it's still a problem. Fixered. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2005-05-25 07:58 | Tolwyn | New Issue | |
| 2005-05-25 14:09 | taylor | Note Added: 0002509 | |
| 2005-05-25 19:10 | starman01 | Note Added: 0002513 | |
| 2005-05-25 19:28 | starman01 | Note Edited: 0002513 | |
| 2005-05-30 17:55 | administrator | Status | new => assigned |
| 2005-05-30 17:55 | administrator | Assigned To | => Bobboau |
| 2005-05-31 23:30 | Bobboau | Note Added: 0002554 | |
| 2005-06-19 08:04 | taylor | Assigned To | Bobboau => taylor |
| 2005-06-19 08:05 | taylor | Note Added: 0002648 | |
| 2005-06-22 20:00 | taylor | Status | assigned => resolved |
| 2005-06-22 20:00 | taylor | Resolution | open => fixed |
| 2005-06-22 20:00 | taylor | Note Added: 0002674 |