View Issue Details

IDProjectCategoryView StatusLast Update
0000405FSSCPDirectXpublic2005-05-10 13:54
ReporterEtherShock Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionopen 
PlatformDell Inspiron 8600OSWindows XPOS VersionSP2
Product Version3.6.5 
Summary0000405: Right edge of window is scrambled after closing laptop
DescriptionThe right edge of the window is scrambled after closing my laptop and opening it again. It also makes the cursor leave the window before it hits the edges. The scrambled part is treated as the edge. This makes buttons only pushable with extreme precision, otherwise it counts as a click outside the window
Additional InformationCentrino 1.5 GHz
640 MB RAM
Nvida GeForce FX Go5200
TagsNo tags attached.

Activities

2005-05-01 21:02

 

Video Error.jpg (172,316 bytes)   
Video Error.jpg (172,316 bytes)   

2005-05-01 21:03

 

D3D Video Error.txt (9,141 bytes)   
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Setting language to English
soundcard = DirectSound
OpenAL INITED!

Vendor     : Creative Labs Inc.
Renderer   : Software
Version    : OpenAL 1.0
Extensions : 
    EAX
    2.0,
    EAX
    3.0,
    EAX
    4.0,
    EAX
    Unified
GR_CPU: Family 6, MMX=Yes
Initializing opengl graphics device...
Res:1024x768x32
OPENGL INITED!

Vendor     : NVIDIA Corporation
Renderer   : GeForce FX Go5200/AGP/SSE2
Version    : 1.5.2
Extensions : 
    GL_ARB_depth_texture
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_imaging
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shadow
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_pixels
    GL_EXT_paletted_texture
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_shared_texture_palette
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_object
    GL_EXT_vertex_array
    GL_HP_occlusion_test
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_copy_depth_to_color
    GL_NV_depth_clamp
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_texgen_reflection
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
found extension function: glFogCoordfEXT -- extension: GL_EXT_fog_coord
found extension function: glFogCoordPointerEXT -- extension: GL_EXT_fog_coord
found extension function: glMultiTexCoord2fARB -- extension: GL_ARB_multitexture
found extension function: glActiveTextureARB -- extension: GL_ARB_multitexture
found extension GL_ARB_texture_env_add
found extension function: glCompressedTexImage2D -- extension: GL_ARB_texture_compression
found extension GL_EXT_texture_compression_s3tc
found extension GL_EXT_texture_filter_anisotropic
found extension GL_NV_fog_distance
found extension function: glSecondaryColor3fvEXT -- extension: GL_EXT_secondary_color
found extension function: glSecondaryColor3ubvEXT -- extension: GL_EXT_secondary_color
found extension GL_ARB_texture_env_combine
found extension GL_EXT_texture_env_combine
found extension function: glLockArraysEXT -- extension: GL_EXT_compiled_vertex_array
found extension function: glUnlockArraysEXT -- extension: GL_EXT_compiled_vertex_array
found extension function: glLoadTransposeMatrixfARB -- extension: GL_ARB_transpose_matrix
found extension function: glMultTransposeMatrixfARB -- extension: GL_ARB_transpose_matrix
found extension function: glClientActiveTextureARB -- extension: GL_ARB_multitexture
found extension function: glDrawRangeElements -- extension: GL_EXT_draw_range_elements
found extension GL_ARB_texture_mirrored_repeat
did not find extension: GL_ARB_texture_non_power_of_two
found extension function: glBindBufferARB -- extension: GL_ARB_vertex_buffer_object
found extension function: glDeleteBuffersARB -- extension: GL_ARB_vertex_buffer_object
found extension function: glGenBuffersARB -- extension: GL_ARB_vertex_buffer_object
found extension function: glBufferDataARB -- extension: GL_ARB_vertex_buffer_object
max texture size is: 4096x4096
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
Unable to parse interface.tbl!ANI 2_radar1 with size 170x170 (33.6% wasted)
ML Freespace Multi Log - Opened Sun, May 01, 2005  at 05:46PM
----
----
----


Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
Wokka!  Error opening file (armor.tbl)!
Unable to parse armor.tbl!cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm"
Wokka!  Error opening file (difficulty.tbl)!
Unable to parse 'difficulty.tbl'!  Code = 5.
Loaded modular ship table file ships.tbl
cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm"
Wokka!  Error opening file (hud_gauges.tbl)!
Unable to parse hud_gauges.tbl!  Code = 5.
cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm"
ML 05/01 17:46:21~   psnet_init() detected lan connection
ML 05/01 17:46:21~   psnet_get_ip() reports IP : 0.0.0.0

ML 05/01 17:46:21~   Receive buffer set to 4096

ML 05/01 17:46:21~   Send buffer set to 4096

ML 05/01 17:46:21~   Error on IPX startup 10047

ML 05/01 17:46:21~   Network
ML 05/01 17:46:21~   Found no RAS connections
cf_get_file_list_preallocated looking for type=25, filter="*.pcx"
cf_get_file_list_preallocated looking for type=32, filter="*.pcx"
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 32
Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (0)
cf_get_file_list_preallocated looking for type=28, filter="*.pl2"
cf_get_file_list_preallocated looking for type=28, filter="*.plr"
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame  0 too long!!: frametime = 0.262 (0.262)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (38)
Someone passed an extension to bm_load for file 'lion1.pcx'
ANI 2_mainwalk.ani with size 477x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 189x189 (26.2% wasted)
ANI 2_maincrane.ani with size 116x116 (9.4% wasted)
ANI 2_mainexit.ani with size 174x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 119x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 206x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 190x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.365 (0.365)
Frame  0 too long!!: frametime = 0.346 (0.346)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
For "fighter01.pof" I couldn't find Fighter01-01c.ani but I did find Fighter01-01c.pcx.
For "fighter01.pof" I couldn't find Fighter01-01a.ani but I did find Fighter01-01a.pcx.
For "fighter01.pof" I couldn't find Fighter01-01b.ani but I did find Fighter01-01b.pcx.
For "fighter01.pof" I couldn't find Fighter01-01a.ani but I did find Fighter01-01a.pcx.
Frame  0 too long!!: frametime = 0.462 (0.462)
Frame  0 too long!!: frametime = 0.346 (0.346)
Got event GS_EVENT_CREDITS (34) in state GS_STATE_TECH_MENU (8)
Freeing all existing models...
Frame  0 too long!!: frametime = 0.277 (0.277)
opengl_minimize
D3D Video Error.txt (9,141 bytes)   

EtherShock

2005-05-01 21:03

reporter   ~0002301

This always happens, not a feature.

phreak

2005-05-01 22:20

developer   ~0002304

don't really know what to say here. do other 3d-accelerated games behave similarly?

EtherShock

2005-05-02 00:01

reporter   ~0002306

Last edited: 2005-05-02 00:11

I had a demo of Republic Commando where something similar to it happened, scrambled graphics all over, but that was the only other instance. My drivers are up-to-date, perhaps I'm the only one with this issue?

edited on: 05-01-05 20:11

Hippo

2005-05-02 21:42

reporter   ~0002307

thats connected to the way the CPU behaves when going to sleep, or standby, or whatever you set it to do after you close the screen. Change the power options, or don't close the screen...

EtherShock

2005-05-03 18:33

reporter   ~0002329

Last edited: 2005-05-03 18:33

I knew someone would say "don't close it" eventually. I have mine set to do nothing when I close it, but it turns off the screen, which I guess is only natural. At least I know it's only an issue with mine. I guess you can close this. We can discuss this further in the forum since it's only a problem I'm having, and I'm interesting in fixing it.

edited on: 05-03-05 14:33

kasperl

2005-05-10 13:54

developer   ~0002339

Closed on user request.

Issue History

Date Modified Username Field Change
2005-05-01 21:02 EtherShock New Issue
2005-05-01 21:02 EtherShock File Added: Video Error.jpg
2005-05-01 21:03 EtherShock File Added: D3D Video Error.txt
2005-05-01 21:03 EtherShock Note Added: 0002301
2005-05-01 22:08 phreak Severity feature => minor
2005-05-01 22:20 phreak Note Added: 0002304
2005-05-02 00:01 EtherShock Note Added: 0002306
2005-05-02 00:11 EtherShock Note Edited: 0002306
2005-05-02 21:42 Hippo Note Added: 0002307
2005-05-03 18:33 EtherShock Note Added: 0002329
2005-05-03 18:33 EtherShock Note Edited: 0002329
2005-05-10 13:54 kasperl Status new => closed
2005-05-10 13:54 kasperl Note Added: 0002339