View Issue Details

IDProjectCategoryView StatusLast Update
0000404FSSCPOpenGLpublic2005-05-25 22:23
ReporterEtherShock Assigned Totaylor  
PrioritynormalSeverityminorReproducibilitysometimes
Status resolvedResolutionfixed 
PlatformDell Inspiron 8600OSWindows XPOS VersionSP2
Product Version3.6.5 
Summary0000404: Window doesn't clear when cutscene is played in OpenGL
DescriptionSometimes in windowed mode the window doesn't clear to play a cutscene. This only happens in OpenGL.
Additional InformationCentrino 1.5 GHz
640 MB RAM
Nvida GeForce FX Go5200
TagsNo tags attached.

Activities

2005-05-01 20:32

 

OGL Cutscene Error.jpg (113,258 bytes)   
OGL Cutscene Error.jpg (113,258 bytes)   

2005-05-01 20:33

 

OGL Cutscene Error 2.jpg (123,921 bytes)   
OGL Cutscene Error 2.jpg (123,921 bytes)   

EtherShock

2005-05-01 20:34

reporter   ~0002300

Oops, the severity is minor, not a feature.

2005-05-01 20:50

 

OGL Cutscene Error.txt (9,141 bytes)   
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Setting language to English
soundcard = DirectSound
OpenAL INITED!

Vendor     : Creative Labs Inc.
Renderer   : Software
Version    : OpenAL 1.0
Extensions : 
    EAX
    2.0,
    EAX
    3.0,
    EAX
    4.0,
    EAX
    Unified
GR_CPU: Family 6, MMX=Yes
Initializing opengl graphics device...
Res:1024x768x32
OPENGL INITED!

Vendor     : NVIDIA Corporation
Renderer   : GeForce FX Go5200/AGP/SSE2
Version    : 1.5.2
Extensions : 
    GL_ARB_depth_texture
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_imaging
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shadow
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_pixels
    GL_EXT_paletted_texture
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_shared_texture_palette
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_object
    GL_EXT_vertex_array
    GL_HP_occlusion_test
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_copy_depth_to_color
    GL_NV_depth_clamp
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_texgen_reflection
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
found extension function: glFogCoordfEXT -- extension: GL_EXT_fog_coord
found extension function: glFogCoordPointerEXT -- extension: GL_EXT_fog_coord
found extension function: glMultiTexCoord2fARB -- extension: GL_ARB_multitexture
found extension function: glActiveTextureARB -- extension: GL_ARB_multitexture
found extension GL_ARB_texture_env_add
found extension function: glCompressedTexImage2D -- extension: GL_ARB_texture_compression
found extension GL_EXT_texture_compression_s3tc
found extension GL_EXT_texture_filter_anisotropic
found extension GL_NV_fog_distance
found extension function: glSecondaryColor3fvEXT -- extension: GL_EXT_secondary_color
found extension function: glSecondaryColor3ubvEXT -- extension: GL_EXT_secondary_color
found extension GL_ARB_texture_env_combine
found extension GL_EXT_texture_env_combine
found extension function: glLockArraysEXT -- extension: GL_EXT_compiled_vertex_array
found extension function: glUnlockArraysEXT -- extension: GL_EXT_compiled_vertex_array
found extension function: glLoadTransposeMatrixfARB -- extension: GL_ARB_transpose_matrix
found extension function: glMultTransposeMatrixfARB -- extension: GL_ARB_transpose_matrix
found extension function: glClientActiveTextureARB -- extension: GL_ARB_multitexture
found extension function: glDrawRangeElements -- extension: GL_EXT_draw_range_elements
found extension GL_ARB_texture_mirrored_repeat
did not find extension: GL_ARB_texture_non_power_of_two
found extension function: glBindBufferARB -- extension: GL_ARB_vertex_buffer_object
found extension function: glDeleteBuffersARB -- extension: GL_ARB_vertex_buffer_object
found extension function: glGenBuffersARB -- extension: GL_ARB_vertex_buffer_object
found extension function: glBufferDataARB -- extension: GL_ARB_vertex_buffer_object
max texture size is: 4096x4096
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
Unable to parse interface.tbl!ANI 2_radar1 with size 170x170 (33.6% wasted)
ML Freespace Multi Log - Opened Sun, May 01, 2005  at 05:46PM
----
----
----


Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
Wokka!  Error opening file (armor.tbl)!
Unable to parse armor.tbl!cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm"
Wokka!  Error opening file (difficulty.tbl)!
Unable to parse 'difficulty.tbl'!  Code = 5.
Loaded modular ship table file ships.tbl
cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm"
Wokka!  Error opening file (hud_gauges.tbl)!
Unable to parse hud_gauges.tbl!  Code = 5.
cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm"
ML 05/01 17:46:21~   psnet_init() detected lan connection
ML 05/01 17:46:21~   psnet_get_ip() reports IP : 0.0.0.0

ML 05/01 17:46:21~   Receive buffer set to 4096

ML 05/01 17:46:21~   Send buffer set to 4096

ML 05/01 17:46:21~   Error on IPX startup 10047

ML 05/01 17:46:21~   Network
ML 05/01 17:46:21~   Found no RAS connections
cf_get_file_list_preallocated looking for type=25, filter="*.pcx"
cf_get_file_list_preallocated looking for type=32, filter="*.pcx"
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 32
Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (0)
cf_get_file_list_preallocated looking for type=28, filter="*.pl2"
cf_get_file_list_preallocated looking for type=28, filter="*.plr"
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame  0 too long!!: frametime = 0.262 (0.262)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (38)
Someone passed an extension to bm_load for file 'lion1.pcx'
ANI 2_mainwalk.ani with size 477x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 189x189 (26.2% wasted)
ANI 2_maincrane.ani with size 116x116 (9.4% wasted)
ANI 2_mainexit.ani with size 174x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 119x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 206x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 190x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.365 (0.365)
Frame  0 too long!!: frametime = 0.346 (0.346)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
For "fighter01.pof" I couldn't find Fighter01-01c.ani but I did find Fighter01-01c.pcx.
For "fighter01.pof" I couldn't find Fighter01-01a.ani but I did find Fighter01-01a.pcx.
For "fighter01.pof" I couldn't find Fighter01-01b.ani but I did find Fighter01-01b.pcx.
For "fighter01.pof" I couldn't find Fighter01-01a.ani but I did find Fighter01-01a.pcx.
Frame  0 too long!!: frametime = 0.462 (0.462)
Frame  0 too long!!: frametime = 0.346 (0.346)
Got event GS_EVENT_CREDITS (34) in state GS_STATE_TECH_MENU (8)
Freeing all existing models...
Frame  0 too long!!: frametime = 0.277 (0.277)
opengl_minimize
OGL Cutscene Error.txt (9,141 bytes)   

phreak

2005-05-03 01:22

developer   ~0002317

does this occur when not playing in a window?

EtherShock

2005-05-03 05:23

reporter   ~0002322

No, as far as I know. I stumbled upon this while checking out another bug.

WMCoolmon

2005-05-03 07:18

developer   ~0002323

// reset the gr_* stuff before trying to play a movie
    gr_flip(); // in the case of D3D this should recover the device
    gr_clear();

    // This clears the screen
     InvalidateRect((HWND) os_get_window(), NULL, TRUE);
    PAINTSTRUCT paint_info;
    HDC clear_hdc = BeginPaint((HWND) os_get_window(),&paint_info);

I'm guessing a second gr_flip() call is needed after gr_clear()

phreak

2005-05-03 14:53

developer   ~0002327

most likely

taylor

2005-05-03 16:59

administrator   ~0002328

Hmm, I did have it like that once. Must never have commited the newer change. My movie code is a good bit different though so I tend to ignore changes there until all of the new stuff is ready for commit. An extra gr_flip() should fix it, just don't remove the other one since it can cause D3D to crash when it calls gr_clear() with a lost device.

taylor

2005-05-12 16:51

administrator   ~0002372

Should be fixed now but I never had this problem and so can't test it. If it's better in the next build then update here and I'll close this out.

taylor

2005-05-18 01:06

administrator   ~0002424

Oh well, I'll go ahead and resolve it to get this thing off of the list. If it's not better then just reopen this bug.

Fixered.

EtherShock

2005-05-19 00:01

reporter   ~0002430

Sorry, I haven't played in like a week.

I ran the newsest build. It still happens.

taylor

2005-05-19 01:27

administrator   ~0002431

Actually I don't think that there is a build avaible which has this fix in it. Phreak's latest build (dated the 14th) may have it but I don't know for sure. Check the next build that gets released just to be sure but I'll leave this open until then.

Oh and it probably doesn't matter but just for my own curiosity, what video driver version are you using?

EtherShock

2005-05-21 02:04

reporter   ~0002440

Oh OK. I normally use D3D, but I came across this while confirming another bug. I figure someone else might have it too. My driver version is 6.14.10.6742, A04. It's the latest version, released in December.

phreak

2005-05-23 02:52

developer   ~0002457

a new build has been posted. Please test

http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=32771

EtherShock

2005-05-24 00:07

reporter   ~0002469

The new build crashes on startup with OGL. I've uploaded a debug log.

taylor

2005-05-24 01:51

administrator   ~0002470

@EtherShock, and the log would be where exactly? :)

2005-05-24 22:37

 

OGL Cutscene Error 2.txt (5,287 bytes)   
Setting language to English
soundcard = DirectSound
** MAX_CHANNELS set to 16.  DS reported 1.
GR_CPU: Family 6, MMX=Yes
Initializing opengl graphics device...
Res:1024x768x32
OPENGL INITED!

Vendor     : NVIDIA Corporation
Renderer   : GeForce FX Go5200/AGP/SSE2
Version    : 1.5.2
Extensions : 
    GL_ARB_depth_texture
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_imaging
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shadow
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_pixels
    GL_EXT_paletted_texture
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_shared_texture_palette
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_object
    GL_EXT_vertex_array
    GL_HP_occlusion_test
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_copy_depth_to_color
    GL_NV_depth_clamp
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_texgen_reflection
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
found extension function: glFogCoordfEXT -- extension: GL_EXT_fog_coord
found extension function: glFogCoordPointerEXT -- extension: GL_EXT_fog_coord
found extension function: glMultiTexCoord2fARB -- extension: GL_ARB_multitexture
found extension function: glActiveTextureARB -- extension: GL_ARB_multitexture
found extension GL_ARB_texture_env_add
found extension function: glCompressedTexImage2D -- extension: GL_ARB_texture_compression
found extension GL_EXT_texture_compression_s3tc
found extension GL_EXT_texture_filter_anisotropic
found extension GL_NV_fog_distance
found extension function: glSecondaryColor3fvEXT -- extension: GL_EXT_secondary_color
found extension function: glSecondaryColor3ubvEXT -- extension: GL_EXT_secondary_color
found extension GL_ARB_texture_env_combine
found extension GL_EXT_texture_env_combine
found extension function: glLockArraysEXT -- extension: GL_EXT_compiled_vertex_array
found extension function: glUnlockArraysEXT -- extension: GL_EXT_compiled_vertex_array
found extension function: glLoadTransposeMatrixfARB -- extension: GL_ARB_transpose_matrix
found extension function: glMultTransposeMatrixfARB -- extension: GL_ARB_transpose_matrix
found extension function: glClientActiveTextureARB -- extension: GL_ARB_multitexture
found extension function: glDrawRangeElements -- extension: GL_EXT_draw_range_elements
found extension GL_ARB_texture_mirrored_repeat
did not find extension: GL_ARB_texture_non_power_of_two
found extension function: glBindBufferARB -- extension: GL_ARB_vertex_buffer_object
found extension function: glDeleteBuffersARB -- extension: GL_ARB_vertex_buffer_object
found extension function: glGenBuffersARB -- extension: GL_ARB_vertex_buffer_object
found extension function: glBufferDataARB -- extension: GL_ARB_vertex_buffer_object
max texture size is: 4096x4096
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
Unable to parse interface.tbl!
OGL Cutscene Error 2.txt (5,287 bytes)   

EtherShock

2005-05-24 22:37

reporter   ~0002476

Oops, uploaded now.

taylor

2005-05-25 22:22

administrator   ~0002516

I have been able to reproduce the movie problem and it is fixed.

I get the crash problem on startup too (both OGL and D3D though) but it's only with Phreak's build. A pure CVS build works fine so I'm not sure what the deal is there.

taylor

2005-05-25 22:23

administrator   ~0002517

Fixered.

Issue History

Date Modified Username Field Change
2005-05-01 20:32 EtherShock New Issue
2005-05-01 20:32 EtherShock File Added: OGL Cutscene Error.jpg
2005-05-01 20:33 EtherShock File Added: OGL Cutscene Error 2.jpg
2005-05-01 20:34 EtherShock Note Added: 0002300
2005-05-01 20:50 EtherShock File Added: OGL Cutscene Error.txt
2005-05-02 21:59 phreak Severity feature => minor
2005-05-03 01:22 phreak Note Added: 0002317
2005-05-03 05:23 EtherShock Note Added: 0002322
2005-05-03 07:18 WMCoolmon Note Added: 0002323
2005-05-03 14:53 phreak Note Added: 0002327
2005-05-03 16:59 taylor Note Added: 0002328
2005-05-11 20:08 taylor Status new => assigned
2005-05-11 20:08 taylor Assigned To => taylor
2005-05-12 16:51 taylor Note Added: 0002372
2005-05-18 01:06 taylor Status assigned => resolved
2005-05-18 01:06 taylor Resolution open => fixed
2005-05-18 01:06 taylor Note Added: 0002424
2005-05-19 00:01 EtherShock Status resolved => feedback
2005-05-19 00:01 EtherShock Resolution fixed => reopened
2005-05-19 00:01 EtherShock Note Added: 0002430
2005-05-19 01:27 taylor Note Added: 0002431
2005-05-21 02:04 EtherShock Note Added: 0002440
2005-05-23 02:52 phreak Note Added: 0002457
2005-05-24 00:07 EtherShock Note Added: 0002469
2005-05-24 01:51 taylor Note Added: 0002470
2005-05-24 22:37 EtherShock File Added: OGL Cutscene Error 2.txt
2005-05-24 22:37 EtherShock Note Added: 0002476
2005-05-24 22:47 taylor Status feedback => assigned
2005-05-25 22:22 taylor Note Added: 0002516
2005-05-25 22:23 taylor Status assigned => resolved
2005-05-25 22:23 taylor Resolution reopened => fixed
2005-05-25 22:23 taylor Note Added: 0002517