View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000404 | FSSCP | OpenGL | public | 2005-05-01 20:32 | 2005-05-25 22:23 |
| Reporter | EtherShock | Assigned To | taylor | ||
| Priority | normal | Severity | minor | Reproducibility | sometimes |
| Status | resolved | Resolution | fixed | ||
| Platform | Dell Inspiron 8600 | OS | Windows XP | OS Version | SP2 |
| Product Version | 3.6.5 | ||||
| Summary | 0000404: Window doesn't clear when cutscene is played in OpenGL | ||||
| Description | Sometimes in windowed mode the window doesn't clear to play a cutscene. This only happens in OpenGL. | ||||
| Additional Information | Centrino 1.5 GHz 640 MB RAM Nvida GeForce FX Go5200 | ||||
| Tags | No tags attached. | ||||
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2005-05-01 20:32
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2005-05-01 20:33
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Oops, the severity is minor, not a feature. |
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2005-05-01 20:50
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OGL Cutscene Error.txt (9,141 bytes)
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Setting language to English
soundcard = DirectSound
OpenAL INITED!
Vendor : Creative Labs Inc.
Renderer : Software
Version : OpenAL 1.0
Extensions :
EAX
2.0,
EAX
3.0,
EAX
4.0,
EAX
Unified
GR_CPU: Family 6, MMX=Yes
Initializing opengl graphics device...
Res:1024x768x32
OPENGL INITED!
Vendor : NVIDIA Corporation
Renderer : GeForce FX Go5200/AGP/SSE2
Version : 1.5.2
Extensions :
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shadow
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_HP_occlusion_test
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_depth_clamp
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
found extension function: glFogCoordfEXT -- extension: GL_EXT_fog_coord
found extension function: glFogCoordPointerEXT -- extension: GL_EXT_fog_coord
found extension function: glMultiTexCoord2fARB -- extension: GL_ARB_multitexture
found extension function: glActiveTextureARB -- extension: GL_ARB_multitexture
found extension GL_ARB_texture_env_add
found extension function: glCompressedTexImage2D -- extension: GL_ARB_texture_compression
found extension GL_EXT_texture_compression_s3tc
found extension GL_EXT_texture_filter_anisotropic
found extension GL_NV_fog_distance
found extension function: glSecondaryColor3fvEXT -- extension: GL_EXT_secondary_color
found extension function: glSecondaryColor3ubvEXT -- extension: GL_EXT_secondary_color
found extension GL_ARB_texture_env_combine
found extension GL_EXT_texture_env_combine
found extension function: glLockArraysEXT -- extension: GL_EXT_compiled_vertex_array
found extension function: glUnlockArraysEXT -- extension: GL_EXT_compiled_vertex_array
found extension function: glLoadTransposeMatrixfARB -- extension: GL_ARB_transpose_matrix
found extension function: glMultTransposeMatrixfARB -- extension: GL_ARB_transpose_matrix
found extension function: glClientActiveTextureARB -- extension: GL_ARB_multitexture
found extension function: glDrawRangeElements -- extension: GL_EXT_draw_range_elements
found extension GL_ARB_texture_mirrored_repeat
did not find extension: GL_ARB_texture_non_power_of_two
found extension function: glBindBufferARB -- extension: GL_ARB_vertex_buffer_object
found extension function: glDeleteBuffersARB -- extension: GL_ARB_vertex_buffer_object
found extension function: glGenBuffersARB -- extension: GL_ARB_vertex_buffer_object
found extension function: glBufferDataARB -- extension: GL_ARB_vertex_buffer_object
max texture size is: 4096x4096
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
Unable to parse interface.tbl!ANI 2_radar1 with size 170x170 (33.6% wasted)
ML Freespace Multi Log - Opened Sun, May 01, 2005 at 05:46PM
----
----
----
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
Wokka! Error opening file (armor.tbl)!
Unable to parse armor.tbl!cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm"
Wokka! Error opening file (difficulty.tbl)!
Unable to parse 'difficulty.tbl'! Code = 5.
Loaded modular ship table file ships.tbl
cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm"
Wokka! Error opening file (hud_gauges.tbl)!
Unable to parse hud_gauges.tbl! Code = 5.
cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm"
ML 05/01 17:46:21~ psnet_init() detected lan connection
ML 05/01 17:46:21~ psnet_get_ip() reports IP : 0.0.0.0
ML 05/01 17:46:21~ Receive buffer set to 4096
ML 05/01 17:46:21~ Send buffer set to 4096
ML 05/01 17:46:21~ Error on IPX startup 10047
ML 05/01 17:46:21~ Network
ML 05/01 17:46:21~ Found no RAS connections
cf_get_file_list_preallocated looking for type=25, filter="*.pcx"
cf_get_file_list_preallocated looking for type=32, filter="*.pcx"
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 32
Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (0)
cf_get_file_list_preallocated looking for type=28, filter="*.pl2"
cf_get_file_list_preallocated looking for type=28, filter="*.plr"
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame 0 too long!!: frametime = 0.262 (0.262)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (38)
Someone passed an extension to bm_load for file 'lion1.pcx'
ANI 2_mainwalk.ani with size 477x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 189x189 (26.2% wasted)
ANI 2_maincrane.ani with size 116x116 (9.4% wasted)
ANI 2_mainexit.ani with size 174x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 119x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 206x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 190x190 (25.8% wasted)
Frame 0 too long!!: frametime = 0.365 (0.365)
Frame 0 too long!!: frametime = 0.346 (0.346)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
For "fighter01.pof" I couldn't find Fighter01-01c.ani but I did find Fighter01-01c.pcx.
For "fighter01.pof" I couldn't find Fighter01-01a.ani but I did find Fighter01-01a.pcx.
For "fighter01.pof" I couldn't find Fighter01-01b.ani but I did find Fighter01-01b.pcx.
For "fighter01.pof" I couldn't find Fighter01-01a.ani but I did find Fighter01-01a.pcx.
Frame 0 too long!!: frametime = 0.462 (0.462)
Frame 0 too long!!: frametime = 0.346 (0.346)
Got event GS_EVENT_CREDITS (34) in state GS_STATE_TECH_MENU (8)
Freeing all existing models...
Frame 0 too long!!: frametime = 0.277 (0.277)
opengl_minimize |
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does this occur when not playing in a window? |
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No, as far as I know. I stumbled upon this while checking out another bug. |
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// reset the gr_* stuff before trying to play a movie gr_flip(); // in the case of D3D this should recover the device gr_clear(); // This clears the screen InvalidateRect((HWND) os_get_window(), NULL, TRUE); PAINTSTRUCT paint_info; HDC clear_hdc = BeginPaint((HWND) os_get_window(),&paint_info); I'm guessing a second gr_flip() call is needed after gr_clear() |
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most likely |
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Hmm, I did have it like that once. Must never have commited the newer change. My movie code is a good bit different though so I tend to ignore changes there until all of the new stuff is ready for commit. An extra gr_flip() should fix it, just don't remove the other one since it can cause D3D to crash when it calls gr_clear() with a lost device. |
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Should be fixed now but I never had this problem and so can't test it. If it's better in the next build then update here and I'll close this out. |
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Oh well, I'll go ahead and resolve it to get this thing off of the list. If it's not better then just reopen this bug. Fixered. |
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Sorry, I haven't played in like a week. I ran the newsest build. It still happens. |
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Actually I don't think that there is a build avaible which has this fix in it. Phreak's latest build (dated the 14th) may have it but I don't know for sure. Check the next build that gets released just to be sure but I'll leave this open until then. Oh and it probably doesn't matter but just for my own curiosity, what video driver version are you using? |
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Oh OK. I normally use D3D, but I came across this while confirming another bug. I figure someone else might have it too. My driver version is 6.14.10.6742, A04. It's the latest version, released in December. |
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a new build has been posted. Please test http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=32771 |
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The new build crashes on startup with OGL. I've uploaded a debug log. |
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@EtherShock, and the log would be where exactly? :) |
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2005-05-24 22:37
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OGL Cutscene Error 2.txt (5,287 bytes)
Setting language to English
soundcard = DirectSound
** MAX_CHANNELS set to 16. DS reported 1.
GR_CPU: Family 6, MMX=Yes
Initializing opengl graphics device...
Res:1024x768x32
OPENGL INITED!
Vendor : NVIDIA Corporation
Renderer : GeForce FX Go5200/AGP/SSE2
Version : 1.5.2
Extensions :
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shadow
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_HP_occlusion_test
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_depth_clamp
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
found extension function: glFogCoordfEXT -- extension: GL_EXT_fog_coord
found extension function: glFogCoordPointerEXT -- extension: GL_EXT_fog_coord
found extension function: glMultiTexCoord2fARB -- extension: GL_ARB_multitexture
found extension function: glActiveTextureARB -- extension: GL_ARB_multitexture
found extension GL_ARB_texture_env_add
found extension function: glCompressedTexImage2D -- extension: GL_ARB_texture_compression
found extension GL_EXT_texture_compression_s3tc
found extension GL_EXT_texture_filter_anisotropic
found extension GL_NV_fog_distance
found extension function: glSecondaryColor3fvEXT -- extension: GL_EXT_secondary_color
found extension function: glSecondaryColor3ubvEXT -- extension: GL_EXT_secondary_color
found extension GL_ARB_texture_env_combine
found extension GL_EXT_texture_env_combine
found extension function: glLockArraysEXT -- extension: GL_EXT_compiled_vertex_array
found extension function: glUnlockArraysEXT -- extension: GL_EXT_compiled_vertex_array
found extension function: glLoadTransposeMatrixfARB -- extension: GL_ARB_transpose_matrix
found extension function: glMultTransposeMatrixfARB -- extension: GL_ARB_transpose_matrix
found extension function: glClientActiveTextureARB -- extension: GL_ARB_multitexture
found extension function: glDrawRangeElements -- extension: GL_EXT_draw_range_elements
found extension GL_ARB_texture_mirrored_repeat
did not find extension: GL_ARB_texture_non_power_of_two
found extension function: glBindBufferARB -- extension: GL_ARB_vertex_buffer_object
found extension function: glDeleteBuffersARB -- extension: GL_ARB_vertex_buffer_object
found extension function: glGenBuffersARB -- extension: GL_ARB_vertex_buffer_object
found extension function: glBufferDataARB -- extension: GL_ARB_vertex_buffer_object
max texture size is: 4096x4096
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
Unable to parse interface.tbl! |
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Oops, uploaded now. |
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I have been able to reproduce the movie problem and it is fixed. I get the crash problem on startup too (both OGL and D3D though) but it's only with Phreak's build. A pure CVS build works fine so I'm not sure what the deal is there. |
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Fixered. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2005-05-01 20:32 | EtherShock | New Issue | |
| 2005-05-01 20:32 | EtherShock | File Added: OGL Cutscene Error.jpg | |
| 2005-05-01 20:33 | EtherShock | File Added: OGL Cutscene Error 2.jpg | |
| 2005-05-01 20:34 | EtherShock | Note Added: 0002300 | |
| 2005-05-01 20:50 | EtherShock | File Added: OGL Cutscene Error.txt | |
| 2005-05-02 21:59 | phreak | Severity | feature => minor |
| 2005-05-03 01:22 | phreak | Note Added: 0002317 | |
| 2005-05-03 05:23 | EtherShock | Note Added: 0002322 | |
| 2005-05-03 07:18 | WMCoolmon | Note Added: 0002323 | |
| 2005-05-03 14:53 | phreak | Note Added: 0002327 | |
| 2005-05-03 16:59 | taylor | Note Added: 0002328 | |
| 2005-05-11 20:08 | taylor | Status | new => assigned |
| 2005-05-11 20:08 | taylor | Assigned To | => taylor |
| 2005-05-12 16:51 | taylor | Note Added: 0002372 | |
| 2005-05-18 01:06 | taylor | Status | assigned => resolved |
| 2005-05-18 01:06 | taylor | Resolution | open => fixed |
| 2005-05-18 01:06 | taylor | Note Added: 0002424 | |
| 2005-05-19 00:01 | EtherShock | Status | resolved => feedback |
| 2005-05-19 00:01 | EtherShock | Resolution | fixed => reopened |
| 2005-05-19 00:01 | EtherShock | Note Added: 0002430 | |
| 2005-05-19 01:27 | taylor | Note Added: 0002431 | |
| 2005-05-21 02:04 | EtherShock | Note Added: 0002440 | |
| 2005-05-23 02:52 | phreak | Note Added: 0002457 | |
| 2005-05-24 00:07 | EtherShock | Note Added: 0002469 | |
| 2005-05-24 01:51 | taylor | Note Added: 0002470 | |
| 2005-05-24 22:37 | EtherShock | File Added: OGL Cutscene Error 2.txt | |
| 2005-05-24 22:37 | EtherShock | Note Added: 0002476 | |
| 2005-05-24 22:47 | taylor | Status | feedback => assigned |
| 2005-05-25 22:22 | taylor | Note Added: 0002516 | |
| 2005-05-25 22:23 | taylor | Status | assigned => resolved |
| 2005-05-25 22:23 | taylor | Resolution | reopened => fixed |
| 2005-05-25 22:23 | taylor | Note Added: 0002517 |